Yes. Draenor Pathfinder is an account-wide cumulative meta-achievement, so any toon can complete any subsidiary achievement and have it count.
This achievement is made up of 5 subsidiary achievements as follows:
[ul]
[li]Explore Draenor – account wide, you can score the explore credit for different zones on different toons[/li][li]Securing Draenor – this achievement can’t be completed across multiple toons. One character has to complete all 12 “Assault” quests.[/li][li]Tanaan Diplomat – also has to be completed by a single character, though not necessarily the same character as “Securing Draenor”. Requires grinding to revered reputation with Order of the Awakened (Arakkoa in Tanaan Jungle); The Saberstalkers (killing lots of Saberons); and your faction at your Tanaan base (Vol’jin’s Headhunters for Horde, Hand of the Prophet for Alliance)[/li][li]Loremaster of Draenor – Complete entire zone quest chain in 5 different zones. Account achievement, so different zones can be completed by different toons.[/li][li]Master Treasure Hunter – collect a bunch of treasures in Draenor (excluding Tanaan). This one has to be done on a single toon, as it is not account-wide.[/li][/ul]Good luck!
So…legendaries are dropping for me. Got two more in the last week, chest and wrist. Neither of them are as cool as the trinket I linked above–which somehow seems to have leveled itself up to ilvl940 now, to match my other two.
Grats on the Legendary drops, Oakminster. I have 3 so far Prydaz, Xavaric’s Magnum Opus and Mystic Kilt of the Rune Master are being worn; Norgannon’s Foresight are sitting in the bank. I really like the necklace; increases survivability by like 90%; seems as if I don’t ever take damage at all anymore and I have in fact tanked a few encounters. Magetank ftw!
Patch 7.2 is due on 28 March and will bring us Broken Shore which will continue the class hall quest lines and introduce new buildings and stuff.
I am now just 4938 Sightless Eyes away from my Ratstallion!
There seems to be some hate going on for Monks - at least on Windrunner, the server where I play my Alliance characters.
I have two 110 characters at the moment, a Death Knight and a Monk. The DK has an item level of 861, the Monk an item level of 846. Both are spec’d for damage, and geared high enough to run LFR raids and LFG Heroic dungeons.
With the Death Knight I never have any issue; I run LFR Raids and LFG dungeons without any problem.
With the Monk though, it seems that I get punted from the group - especially LFG dungeons - about 25% of the time. We’re running along, battling whatever, when suddenly I get the transition screen and reappear with the “You have been removed from the group” message. Of course, when you’re punted from a group like that you aren’t told why you were kicked, which is vexing.
Now, I know the fights, so that’s not the issue. I’m not being obnoxious in any way shape or form (don’t behave any differently than I do when I play the DK). I do realize that Brewmaster Monks don’t do as much damage as some other damage-dealing classes (we’re kind of like Retribution Paladins in that regard) thanks to the annoying cooldowns on our major attacks. I can only presume that’s the reason for being kicked – that I’m not doing as much damage as another character might do, even though I’m doing well over 120K per Recount.
It’s just very discouraging when it happens, and I don’t know why it only happens to my Monk. :mad:
I’ve never seen this, although I haven’t run my lowly monk through any group content yet. (Only lvl 101, no quest-line need for LFG or LFR yet, and I’m not super fond of the class anyway.)
I have had disappointing DPS output from my shadow priest, but even with that guy I haven’t gotten a “not pulling your weight” kick, and I’ve run a fair bit of LFG heroics.
/shrug . Maybe folks in your battlegroup are PVE douches. In my battlegroup, most of the douchery works itself out in PvP.
My first thought is it’s gotta be something with your play. All three Monk specs are solid so that’s not it. You say you’re specced for damage, but then you mention Brewmaster? Which is it? (If you’re DPSing as Brewmaster that’s probably the problem. :P)
Check out the Walking The Wind site for Windwalker stuff. I also play all three specs so can help you out a bit if you’ve got questions.
Yeah, Brewmaster is the tank spec for monk, not the DPS spec. That’s Windwalker. If they took you on as a Brewmaster, they expect you to be tanking, not DPSing.
There’s a new zone, the Broken Shore, that’ll be chock full of world quests and rares; a bit more like the Timeless Isle than current zones. There’s a new rep faction to go along with the zone. A new dungeon, too. I think the new raid is a few weeks away.
The order hall campaigns will continue. New artifact weapon traits, and more ranks of artifact knowledge.
Also, Broken Isles flying! You need to unlock it with the achievement “Broken Isles Pathfinder, Part Two”. I forget what all it entails (I haven’t been playing much so I don’t even have part one finished), but it’s supposed to be less of a grind than WoD flying.
I see the 7.2 deployment is going well. :rolleyes: All realms still down. Still, the maintenance notice did say the realms would be expected to be down until 2 PM PDT, so they have 40 minutes left in their scheduled outage.
As to 7.2 content, it looks like my development of alts is going to come to a screeching halt for a while until I get through at least Pathfider Part 2 on my main. I swear this xpac just HATES alts.
Complete Pathfinder Part 1, explore Broken Shore (new zone), revered with brand new faction, and 4 different invasion defenses (which seem to me to be like the 7.0 invasion events).
I’d guess that reputation is the grindiest thing on that list, but Blizz has surprised me before.
And the Broken Shore isn’t a terribly large zone to explore. I fell out of Acherus (apparently you can clear the railing on the flight deck if you’re on a Red Flying Cloud…shut up) last weekend and ended up traversing it to get to the Legionfall flight point up north. I didn’t actually GET the exploration reveals since they hadn’t been implemented yet, but it’s seriously not that big. I’d guess roughly Aszuna-size.
Doing the quests available on the first day, and picking up most of the WQs, netted me every zone but one, an island on the SW coast that you can actually fly over if you goblin glider jump off of the “airport” at Dalaran. Just coast right over it, score the subzone, and keep going to the quest hub/sanctuary area on the Broken Shore zone.
So of “Pathfinder Part 2”, I’ve already gotten “Explore Broken Shore” and “Pathfinder Part 1”. 1/2 there! Not. Rep grind looks like it’ll be pretty grindy – initial questing, one run through the new 5-man dungeon, and most faction WQs the first day only got me to 2100/6000 Friendly. And I never saw one zone invasion in any of the four zones they can pop in (Azsuna, Val’Sharah, Highmountain, or Stormheim). If they happened, they weren’t advertised well – nothing on the world map, for instance.
It’ll apparently be a couple of weeks before they start the invasions (if The Instance podcast is telling the truth), supposedly so everyone can get through the initial assault on the Broken Shore before they start having to pop off to the other zones for it.
I got as far as fighting the nazrethim lord on the spaceship before my computer decided to have an issue and just turn off mid-fight last night. Which, since scenarios apparently don’t persist longer than a certain period of time, probably means I’ll have to start the whole assault over…
So as a PSA, one of the undocumented changes made to the game in 7.2 was to implement mob scaling based on ilevel for world mobs. If you ilevel is above 840, mobs will have increased health and will do increased damage. Currently, this is just based on what you have equipped, so if you are above 840 you can unequip a belt or ring to drop them back down to normal.
I’d actually like to thank blizzard for making this change. I was really on the fence over whether to come back to the game for 7.2. There where definitely things I was interested in (like that epic shaman mount), but the reputation grind to get pathfinder combined with the RNG layered on more RNG in this expansion was giving me pause. No longer.
So now I’m just done, but completely done. It’s not that blizzard said less than six months ago that they where not going to scale mobs based on ilevel, only to try and sneak it in. (The change was not in the patch notes.) I don’t expect corporations to act ethically. It’s simply that I now have no reason to put in all that time to get more powerful gear again. Why should I spend hours upon hours to get better gear, just so they can scale the world and dungeons up again in four more months so I return back to being weak? The gear treadmill at least used to run an entire expansion. Now you only get a patch.
Now, in blizzard’s defense, they claim this is a tuning error, and the intent is that you will still gain power faster than the mobs scale. However, with everything now scaling I just can’t see any real sense of progression anymore, and I’m calling it quits.
One of the blues said that their goal was that as you become, say, 400% stronger over the course of an xpac, mobs will become 250% stronger. So every gear upgrade should still make you stronger in relation to the enemies you face.
The reasoning is that world quests have kept zone content relevant for much longer than in previous xpacs, and they don’t want people just going around one-shotting enemies with instant casts.
FWIW, the thing that bugs me most about this entire farrago is that the last official blue word on the topic before 7.2 went live was “Oh, we’d never do that, that would be terrible, we want your progression to make you feel powerful” back in September. And after the shitstorm breaks, the blues new tune is “Oh, we had to do that, it’s wonderful, we want your progression to not make you feel over-powerful; you shouldn’t be two-shotting world mobs.”
As you say, it’s too much to expect actual ethical behavior, but blatant bald-faced lies in an actual customer-support forum is beyond the pale.
Still, they must have tuned stuff last night; I was back (or pretty close) to two-shotting the minor mobs in the Broken Shore WQ areas. For now, in open-world play, I feel like I’m back where I was power-wise before 7.2, which is OK by me.