World of Warcraft: Legion general discussion thread 19 July 2016

Luckily for you, they removed the worst of the rep grind for the pathfinder achievement in 7.3, as the Suramar campaign is no longer rep-gated. You’ll still need to get to revered with all the factions for the diplomat achievement, but you no longer need to grind out nightfallen rep to almost exalted to get the good suramaratarian part of the achievement. That was the worst part, so your timing on coming back is good.

I do feel the need to point out that Argus is a no-fly zone and will remain no-flying, much like the timeless isle, so not having flying there is not a disadvantage. There is also a truck-load of catch-up gear in the Argus zones, including BoA 880 gear tokens, again like the timeless isle. You might want to re-consider holding off on it.

What’s Concordance?

Anyway, I only recently started playing Legion content again. After I got my paladin to 110 last year, I decided that my old iMac just wasn’t handling the graphics very well. I’ve spent most of my time since then just solo-farming old raids for transmog, farming ore & herbs in my WoD garrisons for gold, and working on my “one of every class, leveled together” project (they’re all at 70 now, or close to it).

But I’m back at it in Legion, and now my mage is at 110, my rogue at 109, and my shaman at 106. I’m thinking they must have tweaked something with the graphics, because performance is better now. I know my iMac hasn’t gotten any younger.

I got back to it so close to 7.3 that I barely had time to farm Legionfall WQs, and only built up enough Nethershards for one piece of 880 Relinquished gear before that vendor disappeared. Also didn’t manage to obtain a single Legendary before 7.3 dropped, though that’s not surprising - I haven’t been doing anything but WQs. No dungeons, etc., because the one dungeon I ran about a year ago showed me that the spell effects from other players still kill my FPS enough to make dungeons almost unplayable.

I also didn’t read the patch notes closely enough, so my paladin wasted 1000 Order Hall Resources on AK research that turned into vendor trash the next day.

My gnome rogue has finished Val’Sharah and Azsuna and headed for Stormheim, and I’ve discovered that they still haven’t managed to fix the opening quest glitch that keeps dumping you back to Stormwind Harbor. Had to abandon and reacquire the quest six times before it worked.

Yeah, as non-spoilery as possible, I got to THAT cinematic last night and screamed “HOLY SHIT!” out loud. Scared the hell out of my husband…

Also agreed on the new Fel Reavers. Three seconds off of the Vindicaar and I hear that screech. Primal BC terror grabbed me by the gut.

Not doing dungeons or raids shouldn’t have caused you to not get any Legendaries. They drop off of everything…emissary boxes, world quests, rare mobs, Blingtron 6000 boxes. You just had really bad luck.

Eh, I only started playing Legion content again maybe three weeks ago. Been killing plenty of rares, but until yesterday the paladin was my only 110.

I did finally get around to rolling a demon hunter. I had to empty out and delete a bank alt to open up a slot on my main server. After finishing the starting area, I was bemoaning my DH’s impoverished condition … and then I remembered I had nine other toons on the server with Level 3 garrisons. I’d been keeping them active, continuing to regularly farm the garrison herbs and ores, just to keep a bit of gold coming in. So all nine of those toons cleaned out their reagent banks, and I also withdrew all of the ore I had stashed in my guild bank, then mailed everything to the DH. She ended up being able to post nearly 10,000 pieces of ore to the AH (in stacks of 200, of course), resulting in an immediate gain of about 19,000g. So now she’s also selling off everybody’s herbs.

Well, the longer you play, the luckier you get. But yeah, Legendaries are less rare than really good Epics.

Stealth boast: my main has the two BiS for MM hunter on him. And another 9 :eek: less BiS ones wasting space in the bank. This “your chances of getting a legendary will drop the more legendaries you already have” is just flaming bullshit. But he’s the toon that’s had the most play since Legion dropped, so it goes back to my first point: the longer you play, the luckier you get.

Concordance of the Legionfall. After you empower your Artifact weapon, you get 4 brand new traits in a circle off to the side. Nearly invisible in the center of that circle is a single large trait: Concordance of the Legionfall. Once you’ve maxed out the normal trait graph (all the previous 3-point traits become 4-point traits) and the four new traits, Concordance becomes available and is the new AP dump trait. Having the trait at level 1 or higher enables a random combat proc for at least 4000 of your class/spec’s main attribute for 10 seconds. “At least 4000” means that it’s 4000 at level 1 for that trait, and +300 for each additional level put into it.

This corresponds (roughly) to the pre-empowered dump trait that added a small flat increasing + percentage, whatever that was called.

It’s also not open-ended, like the pre-empowerment dump trait, but the max (50 levels) is beyond unattainable. It’s literally hundreds of trillions of AP points.

Not quite true. Legendaries don’t drop from world quests, except for the daily emissary chest. Emissaries, rare mobs, (once per day each), treasures and the Bling 6k are the only solo content that will drop leggos. The bags from the broken shore used to, but no longer do. The 880 nethershard gear tokens have been replaced with the 910 item tokens from Argus which can proc into a leggo as well.

I did hear in one of the recent Q&A’s with Ion that they are looking at buffing the bad luck protection boost to the drop rate for the first two per spec, which already have a much higher rate of dropping, to help people coming back.

If you’re serious about leggos, do at least one mythic plus per week. From what I have gathered, the weekly mythic+ reward chest has the highest chance by far to give you a leggo, and will ramp up that bad luck protection fairly quickly.

Finished up Good Suramaritan, though I was sitting at ~17000 rep at the end, so the grind to get ~20000 wouldnt have been much anyway.

I’m about 12000 rep short of finishing the first mount achievement, so hopefully the long weekend will help me make some progress. At some point, I’ll LFR Kil’Jaedin and start turning my eye towards Argus.

Has anyone else noticed that since Patch 7.3, repairs cost more than they used to?

I used to be able to go out questing and stuff and at the end of it all, assuming I hadn’t died, I showed a profit from the sale of greys even after paying for repairs.

Now, I show at least a small loss every time. If I die, my repair expense is easily more than I make from the sale of greys.

I know as a cloth wearer I have benefited from smaller repair bills, so maybe they were trying to even things out between the classes or something, but it appears to me to be a way to keep people on the hook or something.

Any else noticed this?

A quick google didn’t turn anything up due to 7.3, but my repair costs have gone up too. Of course, in my case it’s because of two reasons.

1 - As your gear gets better, your repair costs go up, and it really seems to jump at some break points. My ilevel 905 warlock probably pays roughly 10x what my 798 priest does in repairs, and they both wear cloth.

2 - Argus has some tough mobs that are densely packed and I can’t fly over them, so I’ve died more in the last two weeks than I’ve died in the last six months. In one particularly rough case, due to severe lag spikes I got killed by those two effing dogs more times than I’m willing to admit.

I’ve noticed that the increase in repair bills happens when i just do the World Quests in the regular Broken Isles zones (including Broken Shore), and I never die there. But my take from greys never exceeds my repair bill anymore.

As with Canuck above, my repair bills are higher because of more dyin’ (new zones are much harder to faceroll, and the Cliffside Boss has killed me more than once as well), so I didn’t notice any increase in baseline repair costs. But I wouldn’t put it past Blizz to tweak the economy so that there’s less gold in pocket. They seem to hate that, except for those who are subscribed to World of Auctioncraft.

I suspect that if they made a change, they would be far more likely to nerf the number of grey items dropped rather than increase repair costs. They did nerf a lot of older content rewards to push players onto Argus, (like the broken shore turn-ins) so that would fit the big picture they seem to have in mind.

If they had increased repair costs, I suspect the hardcore raiders would have noticed by now and they would be loudly [del]making a shitshow, obviously[/del] commenting on the forums about it.

Given the balance of trade (grays v. repair) and how raiding guilds handle repairs (authorized repairs out of guild bank), you’re probably right. A lot of gold flows through the GBs of the serious progression raid guilds, and an outright increase in costs would probably be noticed (and loudly protested) by the guild leadership “comptroller” types.

ETA: The phrase you struck through is an authorized synonym for the phrase you replaced it with, in the context of WoW forums. :smiley:

So now that I’m finally getting around to actually playing Legion world content (still no dungeons - old Mac can’t handle the graphics), I have formed some definite opinions about Combat Allies.

Basically, I only like the ones with the “bodyguard” ability, so that they are with me constantly.

The “instant cast” ones that require me to press a key to summon them, well, I just completely forget about them and end up not using them at all.

The ones that have a “proc”, where they show up on their own when needed … they don’t really show up when needed. My warrior, at this point, only has two Champions, only one of whom is a Combat Ally, and she was no use whatsoever when trying to kill that elite sea giant in Azsuna (at the end of the “Against the Giants” chain), because she only shows up when I’m facing multiple enemies. But she shows up unnecessarily when I’m fighting, say, a pair of imps. And she scares the bejesus out of me every time she shows up screaming her battle cries.

Yup, give me a constant companion who fights in a predictable manner.

The demon hunter artifact weapon proc, where a demon jumps in and BLASTS EVERYTHING, freaked me out, because I just didn’t know what was happening. There’s so many passives and procs that I feel lost.

Anyone done the 7.3 weapon appearance upgrade scenarios? Archmage Xylem is kicking my butt - I eventually looked up a guide, and now I know what to do, but the execution just isn’t quite clicking for me.

The companion I like best is Meatball, the gnoll from the Brawler’s Guild. You have to do a quest chain (win one brawler’s guild fight, watch 5 other brawler’s guild wins, do 5 specific champion missions with successful bonus completion) to add him to your roster of champions, but he’s AWESOME. He does fair melee DPS, he can do a very fast “coup-de-grace” attack when the target drops below a certain percentage of health (“MEATBALL HUNGRY!”), spits out power orbs you can pick up for a stacking DPS buff, and also is pretty nice as a “fill out” champion on missions (he doesn’t counter anything in specific, but offers pretty large + % success buffs against bosses and minions).

I like when I’m fighting a big mob and Meatball starts clawing him into pieces, leaving behind a (lootable and skinnable, thank the Light) pile of ribs and bones instead of a corpse.

Put good companion-type champion items into his inventory (I’m using the legendary Pouch of Wonder and an epic Potion of Triton, so I get 100 gold and a chance at a small AP consumable for each world quest I do) and he is amazing.

I am probably way over thinking this, but…

The Legion reduced Argus to a rockpile with, apparently, no vegetation and almost no animals. What the hell is everyone on Argus eating? I mean, the ecology is even more screwed up that Azeroth’s. Does everything eat gravel? It can’t all be critters eating critters because they’d run out of critters pretty quick. Do they import all their food?

:confused:

Yup.

Once you go there, you’ll find it’s not a rockpile. Parts are actually a lot more lush than most of Outland. For instance. Mac’Aree is almost pretty.

The fact that this zone has a whole new family of herbs for herbalists to level up on says a lot. (Mainly, that Blizzard isn’t taking this “Legion devastates everything” thing too seriously.)

But yeah. This world is surprisingly healthy, considering (A) the Legion attacked and seized it millennia ago, (B) it’s missing a huge chunk out of it (mantle-deep, if the internal structure is anything like most terrestrial worlds), and (C) I thought Sargeras made a point of assassinating every planet’s world-spirit (nascent Titan) that he came across. But Argus is still alive, albeit in torment. I guess you can’t kill the unborn Titan without blowing up the planet, and Sargeras decided he’d keep this world (and its Eredar denizens) rather than blowing in up. :confused:

Still, Krokuun is a tough zone to figure out, ecologically. Almost no vegetation, and still obvious herbivorous animal life. Headscratcher.