Surprisingly smooth launch. I’m not in a hurry to burn through the content so I’m just taking my time getting each of my toons the initial artifacts for now. Assassination rogue, prot pally, and shadow priest the first night – all were pretty cool. The first rogue follower I gained was a bit of a surprise, and for assassination it was a nice stealth-based run, similar to the inital quests for the legendary daggers in Gilneas (timing patrols, lots of sap/distract, etc). Prot pally artifact weapons are beautiful, and they pair you up with a healer who’s really whiny and not all that good (nearly let me die a few times). Shadow priest continues down the path of insanity, and the weapon occasionally speaks to you. I enjoyed that as well.
Tonight I got through druid (balance – Scythe of Elune) and shaman (enhancement – Doomhammer!). The shaman class hall is the freakin maelstrom. Cool.
Dalaran’s Underbelly is a complete shitshow. For whatever dumb reason, they made it a FFA PvP area, and there are some quests requiring you to go down there. You can buy a protection buff for 5 gold, but it’s bugged and only lasts for like 20 seconds, so all the kids are down there just ganking questers all night. Blizzard always manages to find something unspeakably stupid to implement, I guess for Legion it would be this.
Meh. I haven’t had the money to spare to buy the expansion, and I’ve already mentioned that my computer isn’t up to snuff for Legion anyway, so it will probably be November, when I should be able to buy a proper gaming machine, before I’ll bother with Legion. Until then, I’ll just be paying for my sub with tokens, and spending the time doing what I can to max out my existing level 100 toons.
I powerleveled a dwarf shaman (elemental) to 100 via invasions, and she has ended up being the best-geared toon I have. She saved up most of the chests she got from invasions and waited until level 100 to open them, so she ended up with 720 gear in almost every slot. My main, my paladin who is an enchanter/alchemist, sent her enchants for her weapon/cloak/necklace/rings, along with a couple stacks of +INT flasks and the proper buff food; my blacksmith crafted a shield for her, which he is upgrading as he has the materials to do so, and my tailor has loaded her up with bags.
I’ll say this: Elemental Shaman is a blast to play so far.
That’s what I’m doing to. I got 4 100s and I’m gonna run each one of them through the artifact stuff before I start questing proper. I got my Demon Hunter and Monk done. Doing my Warlock next.
That is cool. The Monk class hall is on the giant ass turtle that is the Panda starting area. So it feels cool to be back to my turtle buddy.
For the Demon Hunter the class hall is one of the Demon flying ships that were above the invasions and were the ones that attacked Dalaran when you go to teleport it to the Broken Isles.
So…funny story…turns out that talents make a pretty huge difference when you have the wrong ones. At least 3 of the ones I’d originally selected were “worst in slot”. Silly me. Now I have much better ones. More boom.
I couldn’t do much until yesterday but Bomage is now 107. Levels were 2.5 hours each to start but got to be about 3 hours at 105. 106 took me just over 3 hours.
I’m finding the quest content easy but fairly fun. My weapon is progressing nicely, I guess. I’ve opted to wait on getting the other two spec Artifacts until I hit 110 since they’ll be nothing but xmog fare for me.
I’m disappointed that there’s no new BG. I’m also disappointed that there’s no new large® bag for me to Tailor up.
It sure seems like it should take more than a week to get thru the quest content and reach level cap.
Because they messed up when they first designed it 10+ years ago and now it is sitting in the middle of a huge pile of spaghetti code that would take a lot of man hours to sort out.
Instead of wasting those man hours on something that would accomplish very little due the Packrat law*, Blizzard opted to use them to implement features such as the toybox and wardrobe that will provide long term solutions to inventory problems.
*Players will always fill any and all inventory space available to them and then ask for more.
110 with 5 HTPs. This expansion has been very easy so far. Like, Care Bear EZ. Since I like to PvP I should have all my HTPs in a few weeks, I’m guessing.
I read somewhere that those are for the old pvp gear cosmetics, so any prior gladiator vendor should accept them. For current gear, the only way to get them is from the reward boxes.
I finally got my hunter main to 110. Also did the legendary weapon chains for all three specs, although I really only run Marksman.
All of the small treasure chests and “rare” spawns are triggering my completionism bad. I burned an entire day trying to get all them in Highmountain, and still didn’t. Some of them seem freakin’ inaccessible, but more likely there’s just an unmarked trail on the other side of the hill that would just take me to it if I only knew about it. Being able to fly in the earlier xpacs really spoiled me. I’ve died more to the “Cliffside boss” than all other sources of death (including chain ganking) combined. :mad: And that trend has continued in Stormheim, because lots of cliffs.
I ran my little Tauren ret paladin through the legendary/order hall stuff and started in on Azsuna. I am expecting a nerf at some point, because he’s completely wrecking stuff. Ashbringer is OP, especially in demon-infested zones like Azsuna, and it’s cute that some kills can actually reduce the enemy into a pile of ash. (Thankfully, lootable and still skinnable if an animal. )
Finally started some serious play, and am having a good time. The Outlaw artifact quest was slightly buggy (it reset to Stage 1 just as I was starting Stage 2), but just challenging enough – I feel like I got something I had to work for. It’s made all the Azsuna quests feel easy by comparison, though.
I’m also seriously hunting for treasure chests, and the Outlaw’s Find Treasure ability is a blessing and a curse. I see them… whether I can reach them or not.
And addons (like Handynotes and the Handynotes Legion Rares and Treasures plugin) that have not just the location of the treasure, but notes about it (like, “in a cave, entrance is at coordinates” or “expect to fight treasure guardians”).
With addons like this, the stuff provided by the game itself becomes redundant.
Sure, but I don’t have to seek out or spend gold on those things. I won’t have to update it when a new patch comes out. I understand it’s not a unique ability, but considering I never had it before and now I do, I appreciate having it.
Except that I now have no way to check my Garrison Report because it has now been replaced with the Class Hall Report, so I can’t check to see if any of my work orders is done, etc.
Also, I don’t want to have to farm old content for mats. If anything, I want to have to farm new content for mats. That’s how these games are supposed to work: new content replaces old content (that’s what they are charging us for, after all).
Also, did anyone else notice that Blizzard just up and removed a bunch of toys from the game?
That’s a good point against the addons, but the maps aren’t something that has to be sought out much since they are sold by faction vendors. Most players are going to be checking that faction vendor every time they rep up, after all.
Also, for me, collecting treasures is something I do idly, if I see one pop up on the map I’ll go get it. It’s not until I’m bored as fuck that I just go out and get all the treasures and kill all the nameds as a primary activity.