World of Warcraft: Legion general discussion thread 19 July 2016

So there I am in Stormheim,a level 110 Mage just questing and kicking some ass, when I have to go kill some spies or assassins or something. Turns out their disguised and hanging out with some boomkin. So I find one and tag her but I also agro the boomkin following her around in an “unrequited” state (he’s following her so closely the term “stalking” is inadequate).

Anyway, no big deal for me, because I’m uber 110 Mage, right? But while I’m blasting away at the both of them, another mage comes in and starts wailing on the add; we kill it quickly with both of us nuking it.

Then I notice that she’s not 110, she’s only level 100.

But she was doing about the same damage as I was.

This was a level 110 mob with 1,000,000 hit points, yet this level 100 mage had been blasting it for about the same as I was at 110 with my Artifact all tricked out and shit.

So I asked her: what level is that mob and how much health does it have. Her reply: level 100 and 299k health.

So the game now makes each mob the right level for each player, even when players of different levels are attacking it and when they are not in a group.

That’s kind of fucked up, isn’t it?

It means there are no more “hard zones” no more “high level mobs”. It means that your gear is mostly useless crap, because the game is going to adjust stats according to you and/or your gear. It means there is no real progression, no real getting better, no real anything in the game anymore. All the effort players expend is not “effort” it’s just “playing”, because there is no tangible (in the game world) reason to have any gear.

I’ve noticed this in PvP, too. The gear is just a costume, now. Everyone is normalized in a PvP zone now, so it doesn’t matter that you have a +9k Stamina trinket or a sword that increases your chance to hit, etc.

This is a very different game now with Legion, and I’m not sure the majority of the customer base understand that the game has been altered in such a fundamental way. I didn’t, not until this incident tonight.

The idea is that you can find a challenge in every zone. It was also done to spread the playerbase out so that everybody wasn’t crammed into the same bottlenecked starting zone.

It allows friends of different levels to group and play together without the higher-level player just blowing everything away.

I really enjoyed it during invasions, jumping in on a lowbie toon and feeling like I was contributing as much as the max-level characters.

My point is that you weren’t “feeling” it; you were actually doing the same damage as anyone else.

I want to be the higher level character who is all geared out and has an edge over everyone else. I want the time I spend in the game to mean something, even if it’s just within the game. Blizzard has, however, removed that aspect it seems.

Take a stroll in Suramar city and come back to us.
Mobs adjust to your level, not your gear, you most definitely notice the difference when you improve your gear.

I was in Suramar City killing mobs at 108. I tried using Slow Fall and a mounted leap from Dalaran and I managed to land on my target balcony the first try.

Kinda hard to go to the next hardest zone to make more xp when there isn’t a “next hardest zone” to go to anymore, eh.

The point is that the game is fundamentally changed with this new system. Your gear matters more for ilvl than for anything else, it seems.

PvP is a complete wash because of the new system. There’s simply no reason to have “pvp” gear anymore. Your arcane mage cannot be significantly different from mine; your tank can’t be significantly different from mine, etc.

This is true in PvE as well.

Blizzard has removed any way to distinguish a toon or play them creatively; at least, that seems to be the goal.

And instead of the game telling you to abandon the quests and zone you’re currently working on because you found yourself outleveling them, the game now brings the “next hardest zone” to you. Or you enjoy doing green/grey quests for vendor trash rewards?
It also keeps all the zones relevant at max level rather than turning 80% of the expansion zones into lowbie ghettos.

Outside instanced PvP, nothing has changed in that regard, having the correct secondaries is just as important now as it was in WoD, so I don’t understand what you’re talking about.

And if you don’t like how it works in instanced PvP blame the people who complained about balance, since this new system allows Blizzard much more control over the variables while tuning(and without affecting the PvE game. Additionally, when you beat someone in PvP now it will be because you actually out-skilled rather than out-geared them.

Oooh, and it occurs to me that this, to a certain degree, puts a bit of a crimp in max-level players’ ability to go to the expansion’s “starting zone” to mercilessly slaughter NPCs and disrupt the “lowbie” experience. It won’t stop it, but it might make it less of a cakewalk.
Anyway, my human paladin finally got around to completing the [Draenor Angler] achievement to unlock the Level 3 Fishing Shack blueprint. While fishing up those last few Fire Ammonites in Frostfire Ridge, she discovered this delightful little treasure:

Ice Stone

I vanished from my bags after 30 seconds, and “The Ice Stone has Melted!” appeared in yellow letters in my chat box for everybody to see :smiley:
Does Kazzak drop anything besides cloaks and trinkets? That’s all I ever seem to get from him, when I get anything at all.

Has anyone else found “Study Hall: Combat Research” in the Hogwarts place to be bugged? I get the quest fine, then go over to collect the book, click on it, the animation goes forward up to my toon kneeling down to “collect” it, and that’s it. If I move, the toon comes out of the balked animation, but I still haven’t picked up the book. I’ve abandoned it, accepted it again, and it still does it. I’ve reloaded the UI after abandoning the quest and accepted it again and it still does it. I’ve reloaded the UI AFTER accepting the quest again and I still can’t pick the book up.

I like to think of it as “more fair”. I always feel guilty competing with lowbies in low-level areas for quest kills, for instance. Now I can’t clear out every mob needed to close a quest in the time that it takes the level-appropriate player to kill one, and that’s fair.

I’ve seen necklaces and bracers as well. Here’s his loot table if you want to check WoWHead.

ETA: regarding the first part, if you’re talking about griefer douchebags killing quest and utility NPCs, not quest mobs, yeah, that’s a benefit too. Now they’re the same level and elite, so you’re not going to slaughter them all and keep them dead without a raid.

Is there a daily/repeatable quest somewhere to help earn order hall supplies? My ALTS aren’t getting enough play time to earn supplies, and I can no longer run missions with them.

AFAIK, not till you get max-level and can do world quests.

You get a fair bit of Order Resources running leveling quests out there in the Broken Isles zones, and your Order Hall campaign quests will also yield a fair bit as you level. And some treasures and rares in the zones also “drop” resources.

Short answer? Until you max level, just quest as comprehensively as you can out there in Legion content, and go after the various rares and treasures. Those are good ways to get both Order Resources and Artifact Power.

WowHead database dump for Order Resources, with different tabs for “dropped by”, “rewarded by which quests”, “contained in” (which chests), etc.

I’ve run out of order hall resources on my main. Of course, I haven’t been playing all that much; he’s only 108. A few days of only logging on to send my champions out on missions really puts a dent in the resource reserve.

Open every treasure chest you find and make a point to find them (it’s much easier once you get the treasure maps for each zone, of course).

Kill every named mob you see (they aren’t really “rare” anymore). Most aren’t that difficult to kill and any that ARE difficult will likely see other people jumping in to help since they will be able to loot the corpse as well.

That’s the Bomage Plan for Maximum Order Resources. I’ve never even had to think about how many resources I have.

I’ve been queuing for dungeons as DPS on my level 20 Discipline Priest, and it looks like I’ll have to double down on that for 7.1. For some idiotic reason, Blizzard has decided that my allegedly healing spec doesn’t actually need any healing spells.

Yeah; I heard something about how Discipline now heals by doing damage or something…?

It looks like they’ve realised their mistake (or the big list of changes was wrong in the first place), as I just copied the character to the PTR, and they’ve given Discipline and Shadow Flash Heal again.

I’m still finding a whole bunch of other obnoxious things, though. Like the fact that turning off XP gain disables instanced PvP on starter accounts, but turning it back on doesn’t reenable instanced PvP.

It be the Nineteenth day September, which makes it International Talk Like a Pirate Day, aye. Otherr wise buccaneers have so noted at this very tavern.

<ahem. ahum… /clears throat>

Ok, enough of that silliness.

WoW has an in-game event today in or around Booty Bay. A rare-elite shark in the ocean near Janeiro’s Point can drop a unique toy (new for 2016), and there’s a quest for an item that creates a pirate disguise. WowHead’s guide. For my own part, I’ll farm that toy on one of my toons on a non-PvP server, because at my customary realm I’m pretty sure it’ll be a world PvP sausage fest.

And speaking of sausages at a festival, get your piratin’ done today, because tomorrow starts Brewfest! Whew! Where did the time fly?

I have /talk, /drink and /drink with Dread Captain DeMeza and still have not gotten the achievement The Captain’s Booty.

Also, I have killed or dpsed at least 12 Hungry Sharks and been unable to loot any of them.

A widely reported bug, apparently, and now acknowledged by @BlizzardCS. For all the good it’ll do on a 24-hour event. :mad:

This has also been bug-reported, but I haven’t seen official Customer Support acknowledgement. I wouldn’t be surprised if the unstated response is “RNG is a bitch, working as designed. (lol)”

Any time I see Blizzard say “working as designed”, I picture them smirking and lol’ing to themselves. I sense much smarminess in this company.

I sense much subscriber drop-off. I don’t anticipate playing after my current subscription ends in November. And a big part of the reason why is the terrible, terrible customer service I’ve seen since I returned to the game in June.