So there I am in Stormheim,a level 110 Mage just questing and kicking some ass, when I have to go kill some spies or assassins or something. Turns out their disguised and hanging out with some boomkin. So I find one and tag her but I also agro the boomkin following her around in an “unrequited” state (he’s following her so closely the term “stalking” is inadequate).
Anyway, no big deal for me, because I’m uber 110 Mage, right? But while I’m blasting away at the both of them, another mage comes in and starts wailing on the add; we kill it quickly with both of us nuking it.
Then I notice that she’s not 110, she’s only level 100.
But she was doing about the same damage as I was.
This was a level 110 mob with 1,000,000 hit points, yet this level 100 mage had been blasting it for about the same as I was at 110 with my Artifact all tricked out and shit.
So I asked her: what level is that mob and how much health does it have. Her reply: level 100 and 299k health.
So the game now makes each mob the right level for each player, even when players of different levels are attacking it and when they are not in a group.
That’s kind of fucked up, isn’t it?
It means there are no more “hard zones” no more “high level mobs”. It means that your gear is mostly useless crap, because the game is going to adjust stats according to you and/or your gear. It means there is no real progression, no real getting better, no real anything in the game anymore. All the effort players expend is not “effort” it’s just “playing”, because there is no tangible (in the game world) reason to have any gear.
I’ve noticed this in PvP, too. The gear is just a costume, now. Everyone is normalized in a PvP zone now, so it doesn’t matter that you have a +9k Stamina trinket or a sword that increases your chance to hit, etc.
This is a very different game now with Legion, and I’m not sure the majority of the customer base understand that the game has been altered in such a fundamental way. I didn’t, not until this incident tonight.