WoW: Battle Grounds have launched (finally)!

Well, looks like Blizzard has finally put the BG’s into production (if their website is any indication). Its something I’ve been highly anticipating for quite a while now…in fact, I stopped playing the game a month ago when PvP got too boring. Now its out…and I’m not sure how I feel about it. I haven’t checked it out yet on the test server, though I moved a character over. Anyone tried em out and have any thoughts yet? Do you think they will make the game worth playing for a while? Will they ‘save’ the game? Will they tide us all over until Blizzard gets with it and brings out hero classes and an expansion?

-XT

No one has an opinion? I stopped playing WoW some time back, but I’d like to hear about BG.

If it gives the griefers and honour farmers something to do while the rest of the people on an RP server get on with the game, it’ll be a hit.

I played around with one of the battlegrounds last night, the Warsong Gulch Capture-the-Flag one. My main character is only lvl 42, so I don’t really have much of a chance in the Alterac Valley battleground, though I’m really looking forward to it.

My opinion is that it was an absolute blast. I played for about an hour, which wasn’t enough but I had things I needed to do. I’m planning on playing more later this week (maybe tonight, even) and on the weekend. The addition of focus to the PvP effort really made the time more enjoyable, IMO, and it certainly turned out to be an efficient use of my time for gaining contribution points for Honor ranks.

The good:
1) Limited numbers of players keeps the battles small and manageable. You can actually effectively coordinate with other players on your side, and you don’t have to worry about being caught outside the main PvP group and targetted by 52,000,000 spellcasters.
2) Objectives give you something to do. You can’t just sit outside of bowshot range and stare at each other, because the smart people are going to be trying to get your flag while you’re sitting on your ass.
3) Bonus contribution points from achieving goals give you a boost in the honor system. This may or may not be a selling point for some people, but I think it helps if you’re the sort of person who doesn’t want to spend hours PvPing in TM/SS or Crossroads to gain points.
4) With smaller numbers, everyone can have something to do. As a warrior, I was always feeling like I was pretty marginal in the huge PvP battles. If I got out in front, I died to the aforementioned horde of spellcasters and hunters. Here, I was able to get involved in the combat and hold my own, even against higher level people.
5) Level grouping. In Warsong Gulch, each CTF game is held between characters of similar levels. 21-30, 31-40, 41-50, 51-60. Lower level characters can still have a chance to PvP with this system without having to worry about getting one-shotted by people twice their level.

The not-so-good:
1) Coordination is really needed to have a chance of winning, and it takes time to figure out how that coordination is going to work. A random group of 10 people can be hell to organize. I think this will get easier as more people get some experience in the game and know what needs to be done.
2) Random grouping, which is the fastest way to get into a game, can leave you missing some essential skills. You might end up in a game where your side has no healers, or a game where you’ve got no heavy hitters. You can form a full 10 man raid and you’ll get put into a new instance of the game, but then you have to wait for the other side to fill up with people.
3) Some lag issues, which I expect was mostly due to the sheer number of people trying the new stuff out. It’ll probably ease up in the next week or so.
4) It takes time away from levelling. :>

Overall, I had a lot of fun, and I’m really looking forward to playing more.

My own impressions from last night are:

  1. The queue system needs to be revamped somehow. I waited in queue for like an hour to finally get in.

  2. It was pretty fun, though a bit chaotic with folks rushing around. I played in Alterac Valley.

  3. There were definitely some lag issues going on with me at least. Not sure what was happening there as I’ve been in larger city type battles before with less lag.

  4. At one point I lost my connection and got booted from the server. When I logged back in (after my character timed out) I found I was once more outside the BG and would have had to re-join the queue to get back in. This is most definitely a problem.

  5. I was unsure of what to do really except ‘kill them all…god will surely know his own!’. Like I said, I haven’t played in the BG’s on the test server so I’m a bit behind the curve on this one. Time will make it better.

  6. I didn’t get to try out the smaller BG…it actually sounds like it will be more fun to do than the big battle ground.

  7. Quests. I got several of them but didn’t complete any. Again, just a bit behind the curve and trying to figure this whole BG thing out.

All in all the BG’s seem like a pretty cool thing if they can work out the queue problem and the lag issues…and they take steps to add enhancements to them fairly often so they don’t get stale. I think this will tide me over for at least a few months…by which time hopefully something will turn up.

-XT

Keep in mind that the queue system has to fill at least 30 or so slots on each side for Alterac. I would suspect that the Alterac Valley queue times will always be longer than the ones for Warsong for this reason. Also, you can go off and do whatever you want while waiting and get ported directly into the instance when you get placed.

Those comments aside, I agree that the queue system could use some improvement, though I didn’t run into any problems myself.

I got kicked off once, but ended up still in the battleground when I reconnected. I suspect this was related to lag, but I’m not sure.

Yeah, I think some more experience will help. In the mean-time, the people who did try out the BG’s on the test server will have a pretty steep advantage.

Haven’t tried it yet, but my impression is that anything that gives bored enemy lvl 60’s something to do beyond pound my dwarf up and down Azeroth is fine by me. Getting ganked is annoying, getting ganked by people 20 lvls above you is even worse since you can do virtually nothing about it if you are a class (Paladin) that has few tools for escape.

Tried out Warsong last night. Have to say it was a hell of a lot of fun, though I was mostly just flailing around trying to figure out what I should be doing. The alliance basically just kept getting spanked due to lack of team work. I played maybe 6 games and won only one. Even so I racked up something like 10k in (potential) contribution points according to my score this morning. Not a bad haul for a single evening.

I need to read over the FAQ on Warsong though. I couldn’t figure out exactly how the flags work. I had captured one at one point but appearently couldn’t put it down until we captured their flag back. It was kind of confusing.

-XT

To capture the other side’s flag, your flag has to be safe and at it’s home location. Then you can go up to your flag and turn in the enemy flag you’re carrying.

10k contribution points is very good as far as I’ve seen. My best was ~550 over the course of 3 games with a lvl 42 character.

Yeah, thats kind of what I figured. What I was unsure of is…what to do. I have the flag and am a target. None of my ‘team mates’ seemed to want to stick around to protect me (gods know what they were doing…I certainly didn’t). So, I tried to hide. But I was found pretty quick and dispatched by 2 rogues (I managed to kill on before I went dirt napping). The whole strategy of the place I’m still unsure of. What is the best method to play? Attack all out and capture the flags rapidly? Split forces with a defensive force (how large?) and an attack force? All defense (I don’t see this but maybe)?

Well, as I said, they are POTENTIAL CP’s (or Honor as they are calling it these days). Aprox. 2300 HK’s from the tally…but, that doesn’t necessarily mean thats how many points I’ll get. About 3 weeks ago I had gotten about 4500 CP’s (when they were still called CP’s) when I checked the next day. However, when tuesday rolled around and it showed my last week total I got half that. WHen I opened a trouble ticket I was informed that if you kill the same person more than 2 times in a 10 min period you don’t get CP’s for the kill (even though you still get an HK credit). So…I figure in Windsong, with only 10 people there, I probably killed the same guys over and over…and so won’t get full credit when next week rolls around.

If you are interested, I’m playing a gnome Warlock named Tuff (level 60). Pretty good PvP character though I want to respec him soon for more destruction and less affliction/demon.

-XT

There is a certain…tension…with the Alliance side and BGs. On many servers, Alliance outnumber Horde so badly that they’ve generally never really had to work together. They could just zerg Horde to death (cf. Tarren Mill…on pretty much ANY server).

With Battlegrounds, they no longer have a numerical advantage. They’re not used to fighting in any organized way. There’s going to be a learning curve, during which the Alliance is going to have their lunches (and various body parts, probably) eaten by the Horde, until they have a chance to learn teamwork and tactics.

And just a small hint to Alliance folks (don’t tell any other Hordies I told ya this)…Ghost Wolf is a magic buff. It can be dispelled/devoured/counterspelled (unlike Druid shapechange). You don’t have to lose your flag to the diaphanous doggie…

Yeah, I’m still trying to figure that out myself. :slight_smile: In the games I’ve played, a good defensive group has been a necessity, but it won’t win by itself. The longest game I played lasted near an hour, with our defensive group keeping the flag from travelling very far at all. But eventually, the other team got away from us. And our offense sucked. We never got the flag back to our base at all.

The successful people I’ve seen have had at least one healer keeping the flag-bearer alive.

Huh. I didn’t know that. I know that you get diminishing returns from killing the same guy more than once, but I didn’t realize that the number posted to the honor tab for Yesterday’s Total wasn’t the same number you’d have at the end of the week.

I didn’t either till it happened to me. I was pretty upset I can tell you…was kind of hoping to jump up a rank and instead I didn’t move. At any rate, thats what the Blizzard guru that answered ingame querries told me.

Yeah, I agree. I kept saying in the /raid chat that we needed to stick together and be coordinated. I’d get back a chorus of ‘yep, I agree!’…until the first horde guy was spotted…then it was like their brains went out the window and they went into ‘sharks smelling blood in the water’ mode. And of course, it was all a (not so elaborate) trap 9 times out of 10…or it was a distraction with 1 or 2 horde guys sacrificing themselves so that the guy with the flag could run back while our brave heros swarmed gleefully over the sacrificial lambs. Pretty sad.

Going to try and see if I can get my guild to do a group (probably take forever to get in grouped together)…at least we all have Team Speak and some level of disipline. :slight_smile:

-XT

You don’t gain experience in battlegrounds? How about for just a normal PvP kill?

PvP doesn’t give experience. The Honor System is the “xp” of PvP. Of course, it also doesn’t cause durability loss (I don’t think) so it evens out a bit.

Plus you can loot the corpses for a bit of coin. Not much, granted…but a little bit.

-XT