I don’t like the lack of correlation between levels. It’d be much more impressive if black pixels turned into mostly black images and white pixels turned into mostly white images. Instead, it simply fades from one image to another as you zoom in deeper. Not his most impressive work, but that’s a high standard.
Black pixels do turn into mostly black images, and the same in reverse for white pixels. I actually haven’t even seen a single exception to this when checking for it.
Is the thing scripted or procedurally generated? If the latter I wonder if it’s possible different browsers might handle it differently somehow, such that there could be bugs affecting different viewers differently?
Doing some experimenting, the results are browser-dependent.
IE: fails to load image at all.
Firefox: does a weird fade that doesn’t match colors.
Chrome: works properly.
I don’t really get this one. There’s Cueball with the turtles, and when you zoom in far enough, it eventually turns into a star field with lots of planet earths, each with “Book Launch” written on them. And you zoom in again, and you get another star field with lots of Book Launch Earths, and so on and so on.
What’s the big deal? I spent five minutes with it, but it seems I got the whole deal after the first thirty seconds.
White pixels and black pixels give you different results, and the results change based on zoom-in level and what part of the original you’re zoomed in on (two white areas divided by a black line can have different results).