Oh yeah, the 17% thing. I feel that this number correlates to the Dossiers. One in six chance of revealing the killer’s public dossier item. I think that one is pretty straightforward.
What I don’t understand is the context of NAF’s statement:
I don’t quite understand what he’s getting at here. I’m certain that 17% refers to 1/6. I can’t wrap my head around how the Dossiers would function in such a way as to out scum with 17% chance after 5 Days.
Every player who gets killed is given one piece of information from their killer’s Dossier. There’s a 1 in 6 chance that piece of information is their public piece of information. Therefore, after 6 kills the expected number of scum who will be outed in this way is 1(BLaM’s not playing in this game so somebody has to take over and do mathematical analysis :))
I thought it required a strict majority of votes to lynch. Shouldn’t it require 10 votes to throw someone off the cliff?
I don’t see any reason not to disclose our Dossiers.
The mods stated that everyone revealing their Dossier would not break the game.
There are no power roles that need to stay hidden among us.
Scum will probably want to lie. We may catch them at it.
Revealing the Dossiers will let us analytic types look for patterns that may help us catch the Scum. The mods put the puzzle in the game intentionally; we might as well put all the pieces on the table.
I’m very tempted to simply reveal my Dossier now. But maybe we want to organize the process. Here’s my idea:
Let the only confirmed Townie pick the order of revelation. Rugger can include a list of numbers/names to indicate the order we should reveal. He’ll put it in his death scene.
Letting Rugger choose the order means that Scum won’t be able to game the order of revelation. They’ll still be able to make use of revealed Dossiers when constructing their lies, but that’ll happen no matter how we reveal.
If we don’t reveal our Dossiers, our data when looking at death scenes will be very limited.
Whoops, my bad. Yes, it is 10 to lynch. I still have it in my head that this is an 18 player game and that Day 1 was going to start with 17 players. (this was the initial conception of the set up, and those numbers have been ratling around in my head for too long.)
Isn’t that the whole point of the dying vision in the color? A significant mechanic in this game is the ability of the dead to talk to the living through the medium of writing their death scene.
I’m ambivalent about sharing our dossiers, but will continue to think about it.
I don’t have any issue with discussing what I’m doing with my own notes, however.
Using my dossier and the public bits, I’m trying to categorize the statements in various logical ways, and once I categorize a statement that doesn’t mean it couldn’t also be included in other categories. I then total the instances for each category, and I track my still-private statements separately using color-coding (since I’m the only one who knows them) in my spreadsheet. I compute two totals at all times, one that includes my private data, one that includes only the public data. As new data comes in, other logical groupings will come to mind, and some will become more or less compelling based on the bigger picture.
I have no idea how successful or productive this will end up being, but this is how I would work a fraud investigation with a high number of unkowns. shrug
The Day has been progressing nicely and some good discussion has already started when suddenly you are all stopped in your tracks. It is another vision akin to the one you recieved from the monks!
This one is from Santo Rugger, here is what he has to say:
We will be posting a link as soon as the late Mr. Rugger is able to find one.
Doh, I guess Rugger was quick on the composition. No handy order to reveal Dossiers. And if there’s breadcrumbs in there, I’m not sure what they are.
We need information and our Dossiers are the best info we have. Better to reveal them now and let the Town’s collective mind work on it. Vague crumbs won’t help us quickly.
I think analyzing all Dossiers is better than working with the few tidbits I have. Scum will either lie or not. If they lie, we might catch them because their Dossiers won’t match the truthful Dossiers the Town has revealed. If they don’t lie, it’ll be that much faster for us to track them down with the death clues. Either way, we come out ahead.
Someone has to start, and I’m willing to do it. My Dossier is:
I think mtgman recognized faithfool made a huge slip before the game had even started, and made his post in an attempt to at least sort of balance things out.
The link mtgman provided didn’t look like one that someone would need to “keep up” with. Also, what is with this “other confirming”? You hadn’t confirmed on the scum boards.
I too am not entirely sure how we are supposed to catch scum by dossier unless there is some way that their info can be reliably revealed… They can just lie and the dead townies’ clues would end up revealing nothing.
I’m not sure either how I feel about a full reveal at this point. I will reveal that I shared exactly one fact with exactly one other person, based on the public facts. That’s storyteller, as I’ve travelled with royalty in torn T-shirt and jeans.
I have no idea what conclusions to draw from that, though.
Yay an exorcism buddy. Too bad he’s dead. At any rate I assume the rest of his dossier is in the first paragraph. Thinks Zombies are funny etc. Anyone else have any dossier that matched something there? As for the rest of mine, I’m gonna hold off on them until the pro’s and cons are pondered a bit more.
Didn’t mean to keep the quoted text. Oh well. On the other hand I’m happy my first mafia experience didn’t result in a night one death. That would have been discouraging, though I did have a half formed death tale written in my head. It focused on how after many years of being rejected from attending the conference in favor of other managers, co-workers, underlings, temps, pets, etc. I was finally able to experience the joy of team-building.