The Baal GCs and SCs might go for something useful (shael each, mebbe?) in trade. It’s really pretty easy to gather up crap Baal charms gotten from runs and mule them to someone else’s account.
I’ve stopped min-maxing for now, but if you see any low lvl-req jewels with nice +max or +min dmg, keep those.
For my money, let’s remember that a giant conch, lovely though it is, has a decently high str req and cannot spawn +1 class skills. Circlets and their ilk can. I’d say that the best items to re-roll are those that can spawn worthwhile stats for how they’d be used; a giant conch isn’t up there. Neither is a necro wand - we have enough of those +2 that anything that gets found now, unless it happens to land the r0xx0r +2 class +2 skilltree, can probably be discarded.
I’d like to make sure we keep at least one complete of every set, and in some cases two. Further, there are some items that, as long as we keep them properly organized, we can’t have too many of. A quick example is sigon’s belt/gloves, which provides 30% ias, life, str, AR, cold res and ll for the modest investment of 60 str points. That much can partially be gotten from having (as a lead-in to my second example) dual Cathan rings and any other set piece (I tend to use the amulet), which will also give you non-trivial (for lvl 11) fire dmg. Death’s belt and gloves also gives 40 ias and ll; a very under-rated set combo. Higher up on the set list, a Mav’s belt is an easy way to get mana leech and frw, just to name one useful stand-alone piece. Wilhelm’s belt is even better leech-wise.
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