this shows there is no such thing go to the left menu bar, scroll down to Prefix & Suffix, scroll down on the main screen to the bottom for amulets and rings. Then finally scroll all the way down to see this:
Necromancer Skill (Charge or Cast Automatically)
Suffix Mods Group ALvl/ReqLvl
of Attraction Level2 Attract (20 Charges) 44 60/60
of Confusion Level3 Confuse (20 Charges) 44 48/48
of Dim Vision Level5 Dim Vision (20 Charges) 44 24/24
of Poison Dagger Level5 Poison Dagger (20 Charges) 44 24/24
I can’t force you to believe me from my years of experience playing D2X that these rings you look for don’t exist so I think giving a site will get you to realize that the item you look for does not exist at all. Arreat Summit has an error on its page, you found it out so email them about it.
Btw that link above is a great resource, too bad it’s hard to navigate to find exactly what you want. If you don’t know what you’re searching for it can be quite hard to understand.
I hope I didn’t totally screw up your plans with a character build. Why not try getting a low lvl bow for a rouge merc to shoot and cast AMPDMG. It’s the next best thing to actually casting it yourself on a hit.
or hit the link to Prefex & suffix. Hit “All Affixes attached to Weapon and Armor”. Then Scroll down far to near the bottom and you’ll see all the items listed and the rings/amulets column doesn’t have ampdmg ability.
punha being punha, of course he couldn’t stay away from playing the sorc…
We got her to Act4 hell before the hunt for Izzy became the hunt for our bodies laying around… After dying a couple or three times I got Izzy away from the gloams and yelled for him to come down to get the quest. Alas, mdsl had already left and punha had apparently left his computer in disgust. I waited a bit, then offed the fallen angel hoping that since punha hadn’t revived himself after his last death, he would get the quest.
I had to leave then, to go to bed. I decided to post before hitting the sack. I guess I’ll find out eventually whether he got it or not.
It’s not so much that I didn’t believe you, as that I wasn’t sure. In fact, by the time I had posted to ask, I had already started to suspect that they were an error (of some sort) on the Arreat Summit page. But between my unsuccessful search for one, your years of memory, and that d2stats page (which appears to have gotten its information from the game files themselves), I think I can now sadly conclude that they don’t exist. Which means that I’ll have to either find an Atma’s Scarab, or an amp damage weapon for my merc. But I think I’ll stick with my Holy Freeze guy: I think he hits more than a rogue (using jab), and he should be more survivable.
theckd, I know that there’s an Ali Baba floating around somewhere… I think Yeti has it. There’s also a Goldwrap somewhere, and someone (buckgully, I think) has a Gheed’s Fortune. I also have a few rings/amulets in the 25% range, if we can’t scrounge up Nagelrings. And I have all the perfect gems we could possibly need, topaz or otherwise.
thinksnow, that staff probably isn’t worth much (other than 35k gold). +Elemental damage and life leech aren’t much use to a sorceress, since she never uses physical attacks, and as for the +skills, remember that you can get +3 to fire skills on a staff from a really cheap runeword (Leaf). It might conceiveably be useful to an enchantress, once it’s upgraded… Do you have any enchantresses on East? If not, sell it.
An enchantress using a two-handed weapon would be a really spiffy recipe for hours of playing a game, but not D2, this one: “Why the hell isn’t this working?”.
I didn’t get the quest. My bet is that it’ll take either my barb finding Izzy in Hell and having someone else use the sorc or having Vol find it. There are too many beings in there who are either immune to fire or whose damage is bugged (but Blizz haven’t gotten around yet to fixing it in the months since it was reported [first day of 1.10 play]. Bitter, me?) for the sorc to be able to last well.
Here’s another one that’s bound to be frustrating … and I’m considering making one … a paladin who wields a bow. No joke: a bow. This would be a SP character I’d be playing just for the amusement of it as I did with my assassin who didn’t drink pots (got to level 35 before she died. Duriel was fun). If folks are interested in hearing about an underpowered build such as that (nothing in front to keep me from being rushed until Act 2), I’ll devote some of my playing time to one and post updates as they happen.
If you have a barb (any barb at all) in your party, then gloams are easy. One point in taunt is all it takes. The description for the taunt skill neglects to mention that it makes monsters stupid: They won’t do anything except try to close with you to hit you with their fists (or whatever they have). They won’t try to use ranged attacks, or any sort of spell. You can even cast it at the edge of the screen, and it’ll grab the nearest monster.
Meanwhile, a paladin who wields a bow isn’t too extraordinary… There’s even a standard name for that build. They’re called rangers[sup]*[/sup]. But I think I may have come up with the ultimate weird (and unrealistic) build: The firebreathing barbarian. A barb dual-wielding Flamebellows would have Inferno at level up to 42, or 52 with the right (similarly unrealistic) other gear. Or to make it really out there, swap out the skills helm for a Wolfhowl, and have a firebreathing werewolf barbarian. Who can teleport, because he’s wearing Enigma. It might be good for a laugh some time, on an edited single-player char.
But if it’s an underpowered build you want, you can’t get much lower than Irene the Infirm, a hardcore sorceress who played without ever donning any equipment, learning any skills, or boosting any attributes. I won’t spoil how far she got; her story is well worth reading.
Where do rangers put their points, anyway? Most of the aurae should work, but you only use one at a time. And I don’t think any of the combat skills work at range, do they?
First off, I don’t think you can make a firebreathing werewolf… I doubt that Inferno can be used in shapeshifted form, unless it is say like Armageddon. But I highly doubt it.
About rangers. I made one .09 and it was quite fun. Thing is you have to press the standstill attack hotkey a lot and dish out the arrows that way. What you can do also use casted spells as well as the missle attack. Add in say Blessed Hammers with Concentration aura, or Fist of the Heavens with Conviction aura. However, if that’s not a “pure” ranger, you can always use fanaticism to increase ur attack speed and dmg and flash other aurae for certain situations. Like have Holy Shock to take down hordes, or go another route altogether and have tons of elemental dmg (not poison) in the form of gear and charms and use Conviction mixed with some fanaticism for faster attack.
Most of the combat skills are based on melee attacks, wait all of them are that are casted. Sacrifice, zeal, vengeance (not sure with conversion never made a pally with that skill) charge and smite and holy shield needs a shield. Only thing u can use is holybolt, b.hammers, FoH to work with bows, but you don’t even need bows for those skills to work.
Pallies are great fun, if you have the time to play around with builds and the riches to adequately equip them you should try making some funky Norm and NM viable builds.
I never cared for pallies and still don’t. The hammerdin is level 72 and trying to aim hammers is like herding flies, they go everywhere but where you want them. I still need better equipment for him for me to venture very far in hell.
Gloams are a pain, my zon can run into a bunch of them and survive and kill them, drinking a few health potions. To do this though, I have to rearrange her shields and take the resistance shield and put it with my melee weapon. Unfortunately, last night we (actually I at first) ran into several packs of gloams, accompanied by Doom Knights and those spitting beasts… oh, yeah… and Izzy… all at once. It made for an interesting experience.
Heh, it would be sweet to have a fire breathing teleporting werewolf, but you can’t do it. I’m not sure about teleport, but you can’t use any abilities other than rage when wolfed. I actually use a flamebellow with my were-barb and it works, but that sword is just great anyway.
My new zon is great fun. I had forgotten what it was like to stand in one place and spew death at enemies that can’t get to you because of your freezing knockback arrows…ahh…lovin it.
This is inaccurate. You cannot attack using non-wereform attacks in wereform. I don’t recall if you can use the arrow attack (you know, that thing everyone starts out with) in were-form; it’s been a while since I played a druid. However, it is inherently possible, and my lvls 79 and 91 druids would raise great objection to the opposite notion, to attack using, say, Frenzy or Maul when in wereform:D
We were talking about the Wolfhowl barb helm. I know for a fact that the only two attacks that you can use as a werewolf-barb are normal and Feral Rage. I would love to use Frenzy or maul, but they are just not available. I was hoping that they would be, but no dice. Oh, you can also cast Dire Wolves, but that is on the helm as a charge. If you have inferno or teleport charges they would probably work though I won’t guarantee it.
OK, I wasn’t sure whether the restriction on spellcasting in were-form was “no elemental skills” or “no skills other than shapeshifting and summoning”. For a 1.09 druid, there’s no distinction between these two, but it’s obviously relevant for a Wolfhowl barbarian.
Well, if I can’t be a firebreathing teleporting werebarbarian, then how about Delerium for the helm, so as to keep up the weirdness factor? I know that you can’t do anything in stygian form, but there’s also the curses on Delerium.
Now, if there were only some way to get a point of fire mastery on a barb, to make those infernos really hot…
So i’m currently taking suggestions on the subject of socketing my Griz set helm. I have two sockets on the helm (and one on the armor) to fill, and i don’t really know what should go in them. I already have maxed resists on hell, though adding 3 ums to my setup would let me use a HoZ w/pdiamond instead of my 4-pdiamond vortex shield. Of course, i don’t have 3 Ums at the moment, though i suppose they could be traded for. I don’t have the HoZ either though.
I could also go for MF, with 3 Ptopaz’s to net a grand total of 98% mf on the pally. I’ve also entertained the thought of a Ber for damage reduction, but if i’m going to go that route i might as well just use a gaze instead (which i do have). Adding to max lit resist with a Lo rune would be interesting too, though i could just use Guardian Angel in that case (though i’d take quite a hit to resistances, since i have an Um and a Thul in my griz plate already). But Lo is even more expensive to trade for than 3 Ums + HoZ.
I also have a 30% Enhanced Dmg rare jewel and a 40% enhanced damage magical jewel, but i don’t remember if ED on armor and such works the same as ED on the weapon; i seem to remember that in 1.08 or 1.09 it didn’t contribute in the same way. Plus most of my damage comes from the cold/magic damage on Azurewrath + my holy freeze damage, so the 70% won’t make a huge difference, around 23 average base weapon damage, which as a rough estimate would be 150-200 physical damage (and that’s using the full 70% applied to the weapon, which may not be the way it works). Perhaps some high damage fire or lightning jewels would be more effective.
What’s your life? To/hit? Hit recovery an issue? Hit speed an issue?
Mind you, all of these except the last two should be rectified with charms before sockets. The +36 life you get from a P Ruby can be obtained with two near-perfect life SCs, or one perfect life LC and 1 (one) point in life from something else. Not vit, life. You can get 100+ AR from a GC, and extra damage too (along with life). However, MF comes at up to 7% on a SC and not significantly better on a L or GC; Gheed’s is the exception to that, obviously, but if I had the option I’d put PTopaz in the armor and go for more life SCs.
What parts of the game are particularly hard for you (other than IM:D)? I’d try to address those to make your character more viable.
Life is around 1200; To hit isn’t too bad, on average about 60-70%; hit recovery isn’t really a problem either. And i have a 5fps zeal with Azure, 4 if a party member uses Fanat. I’m not sure that it’s worth using the sockets to get a 4fps zeal (breakpoints are at 13% and 72%, there’s 30% on azure already, so three shaels (or better yet 3 jewels with 15% ias and other mods) would do it. Obviously more life and higher to hit % is always welcome though.
Already have a Gheed’s on the character, though it’s only a 20%
The only thing i do anymore is baal runs on hell, since i’m lvl 90. The only things i ever die to are IM (which i’m much more careful about now, since a death can really set you back) and the occasional Holy Freeze enchanted boss who casts Decrepify and has a horde of minions to deal with. Even Gloams aren’t much of a problem, though they do more damage than anything else (Hence the interest in raising max lit res). The holy freeze build is very defensive, so it doesn’t really have trouble with any specific areas in the game.
I was tempted to just shove topazes in the sockets, but i figured that i’d see if anyone had more functional suggestions. As you pointed out, things that can be fixed with charms are better dealt with that way. Also, something could be accomplished by replacing my amulet – arguably my worst item (+3 offensive auras/+67mana based on char lvl). If i could craft or find a +3 off. aura amulet with 5-10 resist all, +AR/lvl and +life, there’d be no reason to put anything in the helm but topazes (except perhaps the Lo rune)
Maybe the question should have been worded: “If you had a pally that was rock-solid and died only in rare and extremely dangerous situations, what would you shove in his armor?”
What belt are you using? Hell, might as well post your gear (and the gear you’re not using but could) here. It’ll give us a better idea of what you can use.
Azurewrath
4-socket Vortex Shield w/ 4 pdiamonds (121% res all)
Griz helm
Griz Armor w/ Um and Thul
Waterwalk
Dracul’s Grasp
String of Ears
Raven Frost
Rare ring with 8% life leech, +120ish AR, and ~20% poison resist
+3 offensive aura / +67 mana ammy
Anni charm
Gheed’s w/ 20% mf
4% res all sc
other weapon slot has lightsabre and another 4-socket 113 res all pally shield.
block % is above 70, but i’m not sure if it’s maxed (haven’t checked in a few levels)
resists are 80/85/75/75
The only reason i use the Griz helm is that i managed to pick one up cheaply, and the armor+helm combination gives +2 to offensive auras, which boosts holy freeze damage by around 300 points. I used to use stealskull for leech/mf, and i found a Gaze the other day, so if anything i’d probably replace the griz helm with the gaze if i thought it was necessary. I’m planning on switching them back and forth tonight to see what’s more important (the DR on the gaze may be worth sacrificing 2 levels in holy freeze).
Another point: If you really want to raise your maximum lightning resist, you can put points into the Resist Lightning aura. Even without using the aura, you get a passive bonus of +1 to maximum resist for every 2 points (when using it, it’s +1 per point for you and everyone affected, but you probably don’t want to give up using your Holy Freeze). This is the method I used to get 83% fire resist on my paladin. I should imagine that by level 90, you probably already have all of your important skill points allocated, right?
For that matter, just switching to your Lightsaber whenever you’re facing gloams should also make a huge difference in the lightning damage. 25% absorb is a heck of a lot. But I was under the impression that the bugged damage on gloams was more physical than lightning?
But as to what you should put in, I’d agree with the topazes. Your main target now is item finding, correct? The topazes would increase your magic finding rate by 57%, and nothing you do is going to increase your killing speed by that much. Granted, it’s be less of an improvement for finding rare/set/unique items, but the diminishing returns on magic find isn’t too bad at that point.