All Diablo2 Talk here.........

As I said above, my summoner can tank anything Baal can send our way… with the exception of Gloams/Souls… whatever their name happens to be at the moment. He can raise 12 skelly warriors, 6 skelly mages and 12 revives… and he has maxed Bone Spirit and does 1100 damage with that. He has a lvl 88 might merc that does very well tanking on his own. Also the 425 magic find is good for last hit.

As for facets, I have 2 lightning and 1 poison (I also have the cold on East). The lightning facets are both die and are 3/5 and 4/4, the poison is also die and is 4/5. Once I get equipment that I want to keep on the zon, I’ll be socketing the lightning facets into it… unless Yeti wants one of the lightning facets… then I can socket the poison facet since she does 17K poison damage as her alternate attack. I have an Axe Barb, I don’t know if he’s the one you’re thinking of, but he’s only lvl 31 at the moment and won’t get played much until I get the Bonemancer through hell. He already has one Rune Master waiting, but another wouldn’t hurt.

what’s a facet?

A Rainbow Facet, the unique jewels found in 1.10 - there’s eight of them, all with the same name. They all deal some kind of colossal elemental attack when you die or level up, plus for that element they add damage to attacks and skills and lower enemy resistances.

http://www.battle.net/diablo2exp/items/normal/ujewels.shtml

I’m currently feeling quite pleased. I was Pit running the other day, and I found Gheed’s Fortune. It’s only a middling one - 112% GF, 30% MF, 12% discount - but I’m happy with it anyway. I just wish there was some way of spawning an Annihilus in SP.

I just realized while looking over my previous post that I actually have a Grandfather on scl as well, not just nl. Not sure that it changes anything, but since i’m probably going to try building a BotD zerker or colossus blade, it would probably be available for use.

Does anyone want to try a Doper Baal Run? I think the biggest problem we’ll run into is not being able to assemble 8 of us due to time zones and scheduling considerations. I might be able to fill out the roster with other people i know though, if we needed more people.

I’d be interested in a lightning facet…my Hellrack has two empty sockets currently and I was wondering what I should put in it…that sounds like a good candidate.

Yeti, A lightning Facet would be of next to no use in the Hellrack, it adds to lightning damage and lowers enemy resistance to lightning. While the 'rack does do some lightning damage, you use it for Freeze arrow and you’d want a cold facet for that. If you want a lightning facet, you need to socket in something you’re using while throwing lightning Fury around to get the benefit of its properties… in the Hellrack it would just be a wasted jewel.

If you’re looking for something to put in the Hellrack (since we have no cold facets at the moment) I have a few candidates with enhanced damage, resists, faster attack rate or whatever… We can always take whatever out if we get a cold facet or two. Remember though, when you unsocket something, the jewel or rune that’s being removed is gone afterwards and if the item is socketed with two, they’re both gone.

Ah, ok. Tell’s you how much I come across facet jewels. Maybe speed (shael or a combo IAS/ED damage jewel) would be a better choice then.

This is the day I learn lots of stuff aparently.

You can unsocket things? How?

Do your work on IAS breakpoints before you decide on jewels and runes wrt going for 35% IAS (Shael and a 15% with ED or +max), 30 (two 15%s with ED or +max) or 40 (double Shael). Back in 1.09 there was a good calc somewhere for breakpoints, but I don’t know the base speed or breakpoints for a colossus crossbow (hopefully someone else can help us out here) or what other gear you’re using, so Iunno what to do to help you.

For a hellrack, ias makes a big difference. Looking at my damage calc spreadsheet, with just the base mods on the hellrack (i.e. 20% ias), and comparing it to upgraded buriza and a Windforce, it looks like this:

Buriza (upg) (assume lvl 90 for +dmg/lvl) - 80% ias base
409.77 dmg/attack
14 frames/attack -> 1.7 attacks/sec -> 696.61 dmg/sec

Hellrack - 20% ias base
801.15 dmg/attack
18 frames/attack -> 1.3 attacks/sec -> 1041.50 dmg/sec

Windforce - 20% ias base
277.125 dmg/attack
13 frames/attack -> 1.9 att/sec -> 526.54 dmg/sec

Now lets consider adding ias – With 20% ias beyond what the weapon comes equipped with, it drops the buriza to 13fpa and the Hellrack to 16fpa, with windforce in the lead with 11 fpa.
20% extra ias
Buriza (upg, clvl90): 778.56 dmg/sec
Hellrack: 1201.73 dmg/sec
Windforce: 609.68 dmg/sec

But the upgrade to 40%ias doesn’t net the buriza anything, whereas hellrack sheds another frame, down to 15fpa. Windforce only drops one frame to 11fpa.
40% extra ias
Buriza (upg, clvl90): 778.56 dmg/sec
Hellrack: 1281.84 dmg/sec
Windforce: 692.81 dmg/sec

Now, this ias doesn’t have to come from the two sockets in the hellrack of course, it could come from gloves, amulets, whatever. However, lets say you already have a pair of 20% ias gloves, bringing your total to 60% extra ias beyond base. Let’s also say that you have the items to give you 60% extra ias with buriza and windforce (perhaps a Shael in the weapon and a Highlords Wrath, for example). This nets both buriza and hellrack a slimmer profile by one frame, with buriza at 12fpa and hellrack at 14 (incidentally what buriza starts out at). Windforce doesn’t net anything (ouch!) until 69% ias above what comes equipped.
60% extra ias
Buriza (upg, clvl90): 819.54dmg/sec
Hellrack: 1361.96 dmg/sec
Windforce: 692.81 dmg/sec

Hellrack still emerges the winner (AND it’s of note that 40% ias can come from sockets in the hellrack itself. Using the gloves above and a highlords with hellrack gets you 80% extra ias, dropping yet another frame from your attack animation). This just proves that the weapons that come equipped with large elemental damages are in general better at dishing it out, even though not all of your damage is leech-able. It’s a wonder that anyone wants the poor old Windforce, considering that even a non-upgraded Buriza dishes out more damage until you hit 40% extra ias (and it takes the lead back at 60%, until wf gets another big break at 69%).

Now to be fair, this calculation is very primitive – it only considers the average weapon damage per attack, without any strength/dex modifiers or monster resistances. Still, it says a lot for putting 2 shaels in your hellrack, since it raises your damage output by 240 dmg/sec. Putting 2 Ohms for 100% ED will instead only raise it by 80 dmg/sec. This is the same reasoning for why my Holy Freeze pally has a shaeled azurewrath and 15% ias jewels in his Gaze and Guardian Angel – doing so dropped me one frame on my zeal, which did more for my damage due to the massive elemental damage on Azurewrath and the more massive Holy Freeze damage than putting an Ohm in the Azure and 40% ED jewels in the helm/armor would have.

A pair of 40ED/15% ias jewels would net you 80%ED/30%ias from the hellrack, giving you a 15 frame attack with a damage output of 136.56 dmg/sec. This beats two shaels, but is also grossly more expensive (and can be made up for by 20% ias gloves, though if you’re going to have them and dual 40/15’s it’d drop you to 14 frames and 1445.60 dmg/sec, so perhaps that’s a less convincing point). Perhaps this explains the reason 40/15 jewels are so expensive.

From here:

1 Hel Rune (#15)

  • Town Portal Scroll
  • any socketed item

I’m not sure how reliable a recipe that is, since I haven’t personally tested all those recipes; in particular, I could never get tempering recipes to work. Was anyone bale to do so, and if so do you have the results saved for the rest of the class?:wink:

Damn, you beat me to the punch pun. All of the breakpoint info in my spreadsheet came from this site.

Eonwe the unsocket cube formula is 1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that item. Note that you lose whatever is in the sockets. It should be reliable enough coming from The Arreat Summit.

I think the tempering formulae were removed before 1.10 went live. They aren’t listed on the arreat summit.

Tempering recipes have not yet been fully implemented, so they’re disabled. OTOH, I’ll confirm that the unsocketing recipe works; I use it in runeword testing sessions.

Put the item, a scroll of town portal and a hel rune in your cube, press the button and the sockets are empty.

Damn new page!!! Well, at least we agree…

What’s a tempering recipe? Even if they’re not live, I’m surprised I never heard of them.

And I’ve used the unsocket recipe. When I socketed my paladin’s armor, I thought that it’d be tough getting enough fire resistance, so I put in a Ral. Add in bits and pieces of fire resistance on my other equipment, and I realized that I still had maxed fire resistance in Hell while fighting conviction-enchanted bosses. So I took the Ral out and stuck in an Ort instead. Of course, it’s not exactly painful to lose a Ral… I’d be very reluctant to do this with a Rainbow Facet.

Tempering recipes can be found here. They were supposed to improve the item’s quality (i.e. boost the damage or defense or such), but they were disabled in the beta and never made it to the actual release. My guess is blizzard was fooling with them but found out they were either too powerful or too useless to implement.

The answer would probably depend on if you could do them more than once to an individual item. This was something in contention in beta and AFAIK was never resolved because it couldn’t be.

Quick question for those who still have the patience to answer these questions: I’ve been playing around with potless chars. The asn was … well, not easy, but definitely not difficult. The sorc is so easy that I’m about to go up against NM Diablo in my high 50s and I’m not overly worried.

Once upon a time I saw a charbuild for a no-vit sorc. It looked kinda lame, focusing on the lightning tree which I’m not such the fan of unless you’ve got the gear for it.

So … I’m thinking of making a no-vit potless char. I can see benefits to using pretty much any of the classes: a sorc attacks from far away, where she’s less likely to be hit. An amazon attacks from far away and can leech back, but her damage is not so hot. A barb has nat res, iron skin and battle orders to supplement his life. A druid has oak sage and the vine, not to mention lycanthropy and the summoning tree to protect him. A paladin has prayer/cleansing/medit, etc. A necro has his army and bone armor. An assassin has fade, venom, shadow master and can cast traps or hit with melee damage.

Thoughts?

If we’re still keeping track, take the Verdungo’s off the list. Just got one off Meph.

How patient are you? With a hydra sorc, you’ll be walking through the field of corpses, wondering what the monsters were before they were magmafied. You need never even see a live monster at all. But you’d have to be very careful to never turn a corner, or move across a screen, without first tossing in a rubber ducky, er, hydra, to check for sharks. For that matter, you could probably also do this with a trapper, though I’ve never tried it.

Also with a sorceress, enough energy shield can make hit points almost redundant. But that might be hard to pull off without mana potions.