Or the plane that is not “Air Force One”!
OK, so are you prepared to discuss this strategy of yours?
Here are some tips:
[spoiler]
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The planes are not real. They do not follow the laws of physics. Feel free to use any weird angle or flight path you want. Need a 180 degree mid-air turn right above the runway? Go for it!
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Clear all aircraft ASAP. Try to avoid long flight paths.
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If planes pile up on you, just make one flight path follow the flight path before it. Just make sure the second plane isn’t faster than the first, causing a rear ender. Put little squiggles in the path of a faster plane to slow it down. You can line up a bunch of planes behind Air Force 1 if you need to.
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Once a plane is on the ground, it is safe. Don’t worry about collisions on the ground.
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Each runway has red blinking lights showing the safe zone to land. If you need two planes to land together, just draw one flight path to end at the very edge of the runway and draw the second flight path to end deep into the area bound by the red flashing lights. Even if both planes hit the runway simultaneously, there should be plenty of room to land them both. The way I envision it in my mind, each runway has TWO safe landing spots on it (one at the end of the runway, and one a little deeper into the runway); so really, you have 4 runways total. [THIS IS THE NEW STRATEGY]
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Avoid drawing any flight paths running near the edge of the screen. Move helicopters away from the edge of the screen before steering them toward the helipad.
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If you are unsure whether two planes on long flight paths will collide at the runway, just draw a couple of loops in one of the flight paths to slow one of them down.[/spoiler]
Have you quit your day job to focus on the game?
No, play at lunch and in the evenings sometimes … oh … and when I’m on on the phone.
I am so glad to have introduced you to a game you enjoy so much.
Here, try another! It’s called “Fly me to the moon”. It’s kind of like a pinball game, but instead of flippers you get the control the angle your “ball” flies off from the round “bumpers”.
There are a few things I don’t like. There’s no “play again” button, so once you lose you have to reload the page. And your score only shows up between rounds (called “days” in the game), so you never know exactly what your final score is.
To set a bar for you, I have made it into, but not through, day 16.
And BTW, I haven’t got past 91 yet in the ATC game.
ATC is quite enjoyable. I think it appeals to some innate desire to create order from chaos whereas the moon game is just getting from here to there, IMHO. Thanks!
Thanks for that. Point 5 had not occurred to me, the others I am already using and still struggle when it starts to get frantic after about 80 points.