Resurrecting an old (but not zombie) thread.
I just finished Assassin’s Creed this past weekend, and I have to give it a slightly more positive review than most people. Please forgive the lengthy post.
The Good
At first I felt that the entire Desmond Miles part of the story was entirely pointless. The game could’ve stood by itself if you were playing Altaïr by himself, but Ubisoft decided to explore genetic memory, which is actually pretty cool. As the game progressed, I got more and more comfortable with the Animus “intruding” on my Medieval fantasy to the point that I would definitely miss it now if it weren’t there.
Furthermore, Ubisoft did an absolutely splendid job in their research, remaining more true to the actual history than most period games. Masyaf (in Syria) was actually the real stronghold of the Hashshashin (“Nothing is true, everything is permitted” was actually a mantra of theirs) during the Third Crusade, and every single one of Altaïr’s targets were men who died roughly in 1191 (though I believe liberties were taken with some of their names). Ubisoft also rendered Masyaf, Jerusalem, Acre, and Damascus to be as close as possible to the actual cities in 1191. The game did a fantastic job of forcing you to feel like an oppressed Muslim during the Third Crusade and absolutely loathing the Christians for it (one of my favorite parts of the game was hunting down and killing Templars).
As far as graphics go, it really doesn’t get any better than this. When I first played the game on my friend’s 360, my breath was taken away the first time I did an Eagle Climb. The streets you saw during Eagle Climbs were completely walkable, which is amazing. Everything from the scenery to the objects to the characters were gorgeously rendered. The parkour and climbing aspects were perfect and weren’t forced upon you.
Finally, despite impeded character development, the voice acting was very good. People in this thread and others have criticized Altaïr for having an American accent, however, I think one thing the game hints upon is that either the Animus put Desmond’s body in Altaïr’s life, or that Desmond and Altaïr were (dun-dun-DUN!) the same person.
The Bad
Yeah, it got repetitive after a while. The investigation tasks were simple and no real development of the story or characters ever happened. Altaïr himself, while definitely bordering on Kratos-like badassery, came dangerously close to being Mary Sue-ish without any explanation of his past. He was never put in any real danger. No getting caught and rotting in jail while awaiting execution. Had he had to fight his way out of prison with his bare hands, it would’ve put a nice twist on a boring and all-too-linear plot.
Additionally, the game really would’ve benefited by giving the player choices to make. For a sandbox-style game such as this, branches in plot linearity based on multiple options for responding to Al Mualim or the Bureau chiefs in conversation would’ve produced much richer and more detailed gameplay.
Finally, while Altaïr’s story was wrapped up nicely, Ubisoft attempted to leave Desmond’s as a cliffhanger, and a poorly executed cliffhanger at that. It simply felt like Ubisoft forgot to put in the final cutscene.
The Ugly
The AI was dismal and damn near ruined the game. Hiding from pursuing guards was too easy, yet, at other times, they seemed to attack for no reason at all (apparently town guards back then had very Draconic orders: kill anyone engaged in anything from walking too fast to murder, but wantonly starting fistfights with civilians was perfectly legal). Since the spirit of the game was stealth, the player should’ve been given much more opportunity to stealth-assassinate his targets. I only remember three or four targets which I was actually able to stealth-assassinate – the rest forced you to fight his guards. The swordplay was very fun for a long while, but eventually, the one-button counter-kills became way too easy and every opponent seemed to suffer from Kung Fu Movie Syndrome, where only one opponent attacks at a time while the rest watch.
In conclusion: great game, great replay value, but corners were cut. I look forward to Assassin’s Creed 2, though sadly, Altaïr’s story has come to an end and we will most likely never find out anything more about him.