[Blood Bowl] The Dopest Cup Registration Thread

I’m curious about that too. I’ve been saving my money for now. Probably buy an apothecary once I get more money. In a longer running league, I would probably save up for a deathroller at some point. But, I may still save some money to get a 2nd blitzer.

I’m also curious what everyone thinks about when to foul. From what I’ve read on Cyanide-Forums, the consensus over there seems to be to only foul when you’re fouling someone very important to the other side, and make sure to use less valuable units to do the fouling. Fouling isn’t guaranteed, so you could lose someone to a card but do no damage to your target.

So in my game against Omi, maybe I should have fouled the Witch elf. I didn’t foul anyone. Honestly, I wasn’t really thinking about the separate kinds of Dark Elves. I’ve never played as Dark Elves, so I was just hitting whoever was there, and treating them all as dangerous.

My personal strategy:

Do you have 13 players yet? If you have enough rerolls and an apothecary already, make sure you have 13 players before saving up for the better players, unless:

– You have enough to buy one of the positionals right away (cause heck, it’s one more player), or
– You don’t have any scrubs slots left in your long term strategy, i.e. all the slots left in your team are slotted to be filled by positionals, or
– You are very short on positionals (either because you had to scrimp in your original setup or because of casualties.)

Hello again. Sorry for the silence, but with timing worthy of a High Elf passer, my alleged housemates managed to break the internet on Monday, and I’ve only just managed to get back on to the Cyanide server.

Well played, one and all, and extra props to Oni no Kami and MindWanderer for their write-ups!

The Round 2 pairings are now up and it’s:

In the closest Blood Bowl ever gets to a contest of pure skill, it’s cordylus’s CHUDs (surely that should be CRUDs?) against Oni no Kami’s dashing despicable Dark Elves!

In the midget comedy section, we have Revenant Threshold’s Lizards (OK, so Saurii aren’t midgets, but you get the idea) against Greedy Smurf’s Killer Gobbo Clowns.

And for all you lovers of blood, guts and rats on sticks, my Orks against MindWanderer’s Dwarfs in a refight of the last 57 Battles of Bad Moon Pass. Ball optional, bring your studs.

Go for it, and all hail Nuffle!

Strategy thoughts - in my experience, fouling is very ineffective in the Cyanide version of the game. Ask GreedySmurf - against me, he fouled twice, got two players sent off, and did no damage. That was unlucky, but more sent-offs than KOs, let alone actual injuries, seems to be pretty normal.

So for my money, only foul if (a) your opponent has a vulnerable target you want to get off the pitch, (b) you have a spare scrub you don’t mind losing & © you have nothing better to do, like play the ball, or knock down someone who’s standing up.

As far as team builds go, yes get the spare scrubs until you can stand to lose a player or two in the first drive. But I think Omi already has about 10 linemen, so it might be better to save up for another positional, if only to remove the target symbol from the Witch Elf’s neck.

Fouling is generally not that effective anyway in this incarnation of the game, considering that roughly half the actual wound results will only land a 2 turns incapacitation. Worth it if that player carries the entire team on his back, but other than that, meh. Teams like Gobboes and Skavens can get away with it a bit more, since they have cheapo linemen, so lots of them and can certainly set one or more of them to get the fouling skills, and they can free more players to assist (either dodgy gobboes or fast & dodgy gutter runners who can spare the turn and assist a block next turn). And of course, turn 16 fouls are a good way to generate pure grief, which can be useful : an opponent bent on messing you up at all costs sometimes forgets about actually winning the match :wink:

On a more general note, I heartily encourage post-match write-ups, not only because you guys are good at it and they give me a vicarious playing experience (comp parts were fucking stolen in the parcel, yeah for internet deliveries…) but they generate interest and bumps :slight_smile:

Omi,

Wanted to check in. I’ve been out of town for work since Thu. I can go anytime after around 2PM CST tomorrow (Mon 10/11) or anytime on Tue 10/12.

Greedy Smurf, i’m pretty much avaliable any time around early evening or so U.S. time (i’m guessing you’re in the U.S.). Other times possibly depending on what your schedule is like.

I’m available any time today (Tuesday) and sporadically after that.

Sorry mate :p, I’m in Australia.

I believe that I’m ~9 hours ahead of you. During the week I’m really only available to play between 9:00am and 1:00pm your time.

Otherwise, Your Friday or Saturday evening from 8:00pm I would be right to play as well.

God damn it. My witch elf is done, and I really don’t know how to use my team so I’m basically screwed for the rest of the season. Is there any way someone else can use my spot, or am I locked in until I’ve played everyone else?

? Wassup?

And in the “but I didn’t plan that!” category, I’d heard that setting Blood Bowl not to run in Full Screen mode meant you could Alt-Tab out to do other things (e.g. check PMs on the Dope) without having to quit the game.

It worked just fine - right up to the point where I started my game against MindWanderer and the game locked up on me and wouldn’t even let me move the camera, much less any players.

Thanks to Mind Wanderer being a great sport - and me being the league commissioner - we were able to sort of sort things out, but disable Full Screen at your own risk.

She’s out for a few games and badly injured to boot, and since she was only position player, designated catcher, and the only team member with strip ball I’m basically crippled for the rest of the league.

I hate to say it, but that’s Blood Bowl. Losing players is a risk you take, especially if you’re playing a skill team.

If you have less than 11 players available at the start of a game you automatically get journeymen linemen to make up your team (and since all your players are AGL 4, it’s not like you’ve got no-one left to handle the ball). If you bank your money for the next game, you should be able to hire a position player.

That’s fair. I am kind of regretting choosing a skill team before I had much practice, since I massively despise spending every game waiting to see my entirely line taken out and scraping points from the 2-3 people I still have at any given time, but I get that that’s half the point. ^^

MindWanderer vs. Merrick (0-2)

The sloshed dwarf falls back off his bar-stool, spilling the majority of the contents of a pitcher of beer. Some of the beer splashes two Orc team-mates sitting at a table.

“Odda here, you mewling runt. You dorfs get out or you get what’s coming to ya!”

The ork brings his boot down upon the dwarf captain’s face, and the Dwarf rolls drunkenly away. He stumbles to his feet and slowly hobbles to the door. The bar door opens, smacking him in the face and knocking him down again. Two humans walk over the Dwarf in the entryway. The bartender, a gobliness, comes out from behind the bar and slaps him two times to wake him up.

“Stop blocking my entryway, ya oaf,” she says in a high pitched voice.

*The Silver Hammer’s captain gets on his feet again, and walks out of the bar without making a comment.

Outside, he sits down by the bar’s outer wall. A two-horse carriage trots by, splashing him with water. He sits still, and tries to recover his sanity. He doesn’t see the horses make a wide turn and tie up by the bar. He doesn’t see the human reporter step out from the carriage. He is still looking down at the ground.*

“Mr. Thagi-Troll… Mr. Dwarf… Uh-- we’ve spoke before, mind if I ask a few questions about today’s game?”

Uzkil said nothing, not even acknowledging the reporter’s presence. The reporter (Janice), sat down next to him.

“Now I understand that it was a tough matchup, and a very contentious rivalry. What were you’re thoughts on the team’s passing game. The Dwarves aren’t known for passing, and yet Coach M.–”

“It wasn’t coach’s plan. You kin be damned sure of that. Those blasted Dwarven runners are trained from little. They get der head full of ideas dat aren’t proper. D’wasnt coach.”

“Are you implying that Coach M did not provide a passing playbook at all? Or was it merely bad — Wait, strike that, what was the deal with that lineman throwing the ball, and backwards?”

“Coach always says, sometimes ya gotta pass, but don’t pass just ta pass. Wasn’t easy. No lanes, ork everywhere. Me an my troll slayer were stuck in, fightin the ork and it wasn’t no easy fightin’. They were getting through, it was a bad decision. Da first pass, I can see it. Lines look open for that blocker, if he was a runner. The runner darn forgot how slow dem linemen are.”

Janice stood back up, dusting herself off. Uzkil stood up slowly.

“That was a beautiful throw, I gotta tell ya. There was a lot of jealous on both ends of that one. The pass and the catch, beautiful…”

“An then the throw that got away. I saw the ball go back in throwing motion, and then the two Orks shoved him down and the ball went squirreling out.”

“Let’s go back inside, I’ll buy,” Janice said.

“Da Orks…”

“No one messes with the reporters. We’ll write so many stories about them that they’ll wish they were killed on the pitch.”

*Uzkil followed Janice back into the bar. She finds a table a ways back from the bar.

The Orck stand up, but Janice cuts them off.*

“Boys, boys, I’m writing a story here. You’ll get your turn.”

  • She sits down across from Uzkil, and the Orks turn away.*

“What about the first half?” she asked.

“The Orks were strong. We couldn’t get the advantage. Our guys were falling down left and right, and the Orks started gathering a horde that we couldn’t break down. We got knocked down and pushed away, and the ball moved down the field. Coach had a risky play–”

“Let’s talk about that play. You managed to push away from the Orks next to you, and then managed to get close and attack the ball handler. Not only that, but one of your teammates also got in close to help with the blitz.”

“Ya described it all. What do you wanna know? We weren’t going anywhere, and we had to get desperate, I shed tacklers, and made a play on the ball. But their strength kept them in the fight. The ball was there’s again soon, and I was tastin’ dirt.”

“How would you sum things up?”

“Orks just fought harder, stronger, meaner. We had no moves, couldn’t get separation when we needed it. They smashed up to bits. We couldna battle back. Our guys got split up, and then we were hopeless against them. They scored both halves, we couldn’t get past their 30 yard line. The Orks were like us but stronger.”

Janice threw a few gold coins on the table.

“Here, buy yourself a few. You’ve made the story of the week. ‘Dwarf Captain Tells All: Just Can’t beat the Orks.’ It’ll be a hit.”

Uzkil considered smashing the reporter’s head in, but she did pay for a few more beers. And if the Orks backed down when she showed up, he was better off drinking away the day then fightin.

That’s the spirit! :slight_smile: <gives Omi no Kami a hearty Orkish slap on the back>
Sorry if my last post came across as harsh - I know what it feels like to lose a star player, especially one you’ve spent multiple games skilling up.

To play skill (aka squishy) teams in Blood Bowl you’ve got to have the heart of a Dark Elf - they’re all going to die eventually, the point is to do in victory, and to do it with style. The good news about playing a game with 11 generic linemen is, you don’t care so much if one gets hurt. Every turn, pick the one in the best position, say “you da MAN!”, and hope Nuffle is listening. Winning the ball without the Frenzy/Strip Ball will be tough, but not impossibe, they can all pass, they can all catch and unlike the bruiser teams, you can score in two turns, with 3 players on the field. (If you really want to see crippled, watch a Dwarf/Orc/Chaos team that’s lost it’s ball-handlers. Painful). And the game after next, the Witch Elf will be back, and you should have the money for another postional.

By weekday time, i’d be avaliable from sometime around 9:00am onwards on Wednesday morning. Other than that day it’d have to be Friday or Saturday evening.

Omi you got screwed with that injury in the 2nd or 3rd turn and when your witch missed the dodge roll. My guys are just as squishy as yours but I had remarkably few KOs and not a single injury. I say it was just bad luck. I played a matchmaker game a few nights ago and my skaven only managed to successfully pickup the ball once. Bloodbowl does have the potential to devolve into a dice fest especially when teams are closely matched.

Your passing game was great and you definitely took advantage of the couple times I made the mistake of advancing too far. I wouldn’t read too much into a single bad game.

The thing is with an Elf team, your bog standard lineman is often better at playing the ball than other teams positionals.

If your WElf was only ‘Badly Hurt’ you’re only missing her for one game. No biggy. Your team does most things on a 2+, so don’t be afraid to have lineman do things. In fact there is one school of thought that you should be having lineman running in TD’s, to stop your WElf’s and Blitzers from hogging all the SPP’s.

Remember on Defence to only place three lineman on the Line of Scrimmage, and everyone else at least 2 squares back. If at all possible, against bashy teams don’t leave your players in contact with opposition players. For DElf’s it’s only a 2+ to dodge away.

And remember the old BB adage - The ground doesn’t have Mighty Blow. :smiley: