Out of curiosity, has anyone managed to make Lilith awesome? I dig her concept and I want to like her, I really do, but I can’t help but find her kind of pathetically ineffective compared to the other three. 
When Lilith has all of her offensive abilities/talents, she takes down enemies considerably faster than the Sniper and Soldier (haven’t played Brick). She’s also extremely good at chain killing.
Hmm, could I ask what kind of build you had in mind? I tried emphasizing her phasewalk skills early on, planning on her final tree looking something like this, but I’m finding that it isn’t that helpful… is it better to de-emphasize phasewalk in favor of the Controller and various gun skills?
I have a level 42 siren and am working towards this build. I have a +52% percent incendiary damage class mod and an orange SMG with X4 fire elemental damage.
I usually fire a couple of shots and make sure the fire damage is applied and then move on to the next target. Then repeat. I usually have fire damage burning down two or three at a time. Phasewalk whenever it’s up to keep large groups dazed and walking slowly.
I won’t claim it’s the best or most efficient build there is but I haven’t yet found a class I enjoy more than the siren.
I’m about the same level and I have a much different build than you. I emphasize killing over the Planeswalking. I very seldom use the Planeswalking and tend to use it when I’m in trouble or need to run out of trouble.
I really like Lilith and Mordecai. Roland comes next and Brick is last. I think I just need more exposure to the other two, though. The playstyle you have to adopt with Brick is a little contrary to how I usually play first-person shooters.
I’m also on the second playthrough and the game ramps the enemies up very nicely.
My friend, who is awesome and totally not a failure at life* bought me this game for my birthday because he told me it was really fun, the sort of game where you’re waiting all day at work to come home and play it some more. I just got it installed, here goes…
I’ve noticed a few people in the SDMB Steam Group have the game installed, so I thought I’d point interested in people to our steam group if you haven’t already signed up so that we can coordinate coop games.
- He might be reading this.
Phasewalk is a spiffy ability, with neat uses for both offense and defense…but it takes a lot of points to get it useful. Early on you can’t do a lot with it due to the long cooldown and lack of utility. The phase blast daze in Controller, or using it to get in close for the melee daze before then, is about the best you can get. And it doesn’t help that Phase Strike is broken, and Silent Resolve (damage reduction when you leave phasewalk) seems broken as well. Yay sloppy release.
But skill point respecs are REALLY cheap, so where you put your points is not a thing of great consequence - feel free to play around with whatever you want or even change up according to the situation.
10/30/09 UPDATE:
Xbox 360 update notes:
- Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
- fixed a bug in which players gibbed in arena combat disappeared
- fixed a bug which caused the dollars counter to spin continuously
- fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
- Weapon mapping to the D-pad should no longer reverse left and right
- various localization and other text and tooltip corrections
- The introductory quests with CL4P-TP should now always progress properly all the time
- Lilith’s Phase Strike ability now works as intended
- Load times have been improved
I’ve been playing as the soldier for a little while. Got up to around lvl 25 or so with a group or 2 other people. While I don’t like solo’ing with him, as a group, he’s a handy little contributor.
The turret is handy because it tends to drawn enemies like a tank. At this point, it heals players inside it’s circle, regenerates ammo, and does explosive damage. I tend to run out, throw it down in a nice open area, and then return to cover to let it thin out the enemies. All that while firing faster than my combat rifle. I have a class mod that allows me to regenerate +10 ammo for the entire team, so with the exception of really large, drawn out fights, ammo is almost never a concern.
However, from a solo perspective, he’s a little limited. I recently spent some time levling lilith up to 20 or so. She’s doing really well, but I think a lot of my happiness comes from some really nice weapons she’s managed to find along the way. I don’t use her phase shift very often. Mostly just to get behind people and/or run away.
Either way, the game is a lot of fun. I would have really loved it if it came out pretty much any other time of year. With Dragon’s Age, and Left 4 Dead 2 almost here, I’m running low on free time. it’s a massive time sink and a lot of fun, which will no doubt eventually have my wife checking on me regularly to make sure I’m still alive 
Anyone else get this on the PC? It jammed a few times for me when he’s supposed to get Doc to open the door. Interestingly only when playing Mordecai. I did manage to power through by exiting and resuming. Only took four tries, so my guy was level 5 after the first real quest.
I’m really liking the soldier, and I think I’ll start a Lilith when I’m done with this one.
I am a bit confused about the class mods. The loot generator seems a bit off sometimes. I got two Tactician mods, both level 43, one blue and one purple. They had the same stats except for the blue having +4 on one stat where the purple had +3. Yet, the purple was worth 100k more.
Then there’s the weapons. I’ve got my soldier up to level 46, and I’m still using an orange sniper rifle (level 25) worth 20k. Nothing I find is better, even other orange loot. Same for my go-to SMG.
Wait for the second playthrough. You’ll go through a LOT more ammo then.
Here’s the trick - they probably didn’t have the same stats. Items can have at least five stats, but the description window for items displays only four lines of text. With elemental stats that take up two lines by themselves, you’re missing a lot of information about the item. People have found tweaks for the PC files to make it display a fifth line, but now the speculation has begun that there can actually be more than five stats on items, as well, so we’re back to the beginning.
Just one more example of how sloppy of a release it is - the game is loot oriented, but doesn’t give you the tools to appraise that loot.
On the flip side, the Gearbox forums are fairly interesting to keep up with as people discover more and more ways to make the PC version have things it ought to have had to begin with, thanks to it using a very standard game engine (Unreal).
Again, are you on your second playthrough? Trust me. You’ll find some REALLY good stuff later on in the second playthrough.
I’ll take your word for it. I had a bunhc of problems maintaining ammo earlier in the game just because I tend to kill things until they’re dead and then put a few more rounds on target just to make sure. Since then, I’ve been a lot better about using measured bursts, or things like sniper rifles where the ammo regenerates almost as fast as I can pull the trigger.
But even then, a simple rotation of CR/SMG/sniper/shotgun should alleviate those sorts of problems, even if I do occasionally have to restock up.
Eh. It’ll be a long way off before I do that anyway. As addicting as this game is, there are others out soon to work on.
Yeah, second playthrough. Almost done with the Rust Commonses.
I think you’ll start to see the loot get noticeably better in New Haven. Also, do you play by yourself?
That is an awfully personal question 
Yep, the bot just silently ran up to the door and I ran around for 15 minutes trying to find some button to push or some trigger to hit before my friend told me how it was supposed to progress. So I started over and it worked the second time. I was also a Mordecai.
So I’m wondering… is there a way to balance out level indifferences in coop groups? There are a lot of people I want to play coop with, but if we’re all at different levels and vastly different ability/power levels I don’t see how that would work unless the game has some coop normalization feature.
“Hey, let’s play!”
“Ok, I have a level 37, 22, and 9” “Well, uh, I have a level 46, 31, and 15…”… is there any way those people could play together meaningfully?
Me and 3 friends are going to probably start new level 1 characters and only play together so we’re at the same part of the storyline, but then I can’t go off and play with any 2 or 3 of them when not all 4 of us are around… and I’d have a hard time playing with people outside that group.
Well, I’ve been playing with 3 other people. Myself and 1 other started together, and the other two join as much as possible. Obviously, they’re multiple levels behind us at this point. I’ve found that less than 5 levels back seems ok, if slightly more death-prone. More than that, the other people are mostly worthless, but they’re power leveling up from the team XP.
All and all, it’s best to try to start together and stay together. But that’s basically impossible given everyone’s personal life.