Not a marvelous game, but it passes the time at work. How does one get through that locked door in the kitchen? Also, in the living room there’s a piece of paper under a couch cushion, but I can’t get it to page down or whatever to read the rest of it. And is there any significance to the hole in the window in the bedroom? I figure if the Dopers can’t work it out, then the game is unplayable and the creator should be chastised with a whip made of hardened Cheez Whiz.
Darn you, Marlitharn, now I’m just too curious to see what’s behind that locked door. If anyone figures it out, I’ll be interested to know. The only really creative thing, though, is the weird breathing sounds when you open those windows. Dunno … probably poorly written, but I hope it’s got SOME resolution!
Heh. I’m playing it at work, where I don’t have speakers to listen to any sounds with. I wonder if I’m missing an important clue because I can’t hear what’s going on?
I hate the ‘hunt the pixel’ that happens when you try to open something, like oh say, the nightstands in the bedroom.
Going on that assumption, I captured the audio in Sound Recorder and reversed it. It is a woman talking in a rather hurried manner – sounds as though it was edited to take out spaces. Anyway, what she’s saying is something along these lines:
And you know she’s serious about the “subconscious” thing, because she put “really, really” before it.