This sounds VERY intriguing. I see an example arising of a huge set of quests you the character has to do, but when another nation/enemy group/etc. attacks, you have to delegate army/government/etc.
But, you’re right. It would never happen.
This sounds VERY intriguing. I see an example arising of a huge set of quests you the character has to do, but when another nation/enemy group/etc. attacks, you have to delegate army/government/etc.
But, you’re right. It would never happen.
I would love to see a good midevil tournament type game (e.g. Jousting, sword fighting, etc.). You could most likely focus on the Jousting action and make a decent game.
I will second Battlezone. In my mind, its easily one of the best games ever made… and I’ve played thousands.
Extremely under-rated and under-appreciated. It awesome.
What? Defender of the Crown wasn’t good enough for you?
I think this says it all. I wish developers would just experiment more when it comes to games. Most all of the genres that now dominate the computer gaming scene are offshoots of a single experimental game (well, I guess thats a big “duh”, but there you go). If you browse through the local EB or Babbage’s, you’ll see many FPS games, many Counterstrike/Rainbow 6-es, many RTS games, and the like. The games that people remember are the ones that don’t fall into the mold of whats currently “it”.
Also, I long for the great adventure games of old. Lucasarts still makes them, but they are few and far between.
I am sorry, this is going to get a bit off topic…
Anyway, the game I would love to play has never been developed for any system, and I doubt it ever will. Just think how cool it wouold be to have a game about real life. No, not the Sims, not Shenmue, but a real-life simulator. Everything that happens, or that can happen, in the entire game is based on real life situations and results.
Your character gets hungry… you can choose from as many resturaunts, or super-markets, that a single town can support. there is literally no limit. You need some cash? Sure thing, how about getting a job. There are 371 current job listings in the town you live in, I am sure you can find one among those. The possibilites are endless.
While this may not sound like a lot of fun at first. “Yeah, great game, but i do that stuff everyday, I want something to take me away from it all.” Here’s where this game gets really fun. You choose to enter a bank, and you hold them up, and try to make out with all the cash they have in that place. With the cash you could buy anything! Since it is a game, it isn’t illegal (in real life) to do this, and I would really like to see what kind of things would happen if you got caught. Or, you could decide that highway robbery has always sounded really fun to you. Take all the cars you want, GTA style. What about being a prostitute? While there would have to be some sort of censorship in place just so this game (or perhaps entire console devoted to this game) can hit the store shelves.
I know an idea like this has been thought of before, and I am sure that some people have even tried to develop such a game, but I would imagine it would be near-impossible. But, I can honestly say that if this were to ever see the light of day, I would be first in line to get my copy
[QUOTE]
*Originally posted by rastahomie *
[li]An RPG mystery game that takes place in Victorian London or modern New Orleans
. Any others? [/li][/QUOTE]
Not an RPG either, but did anyone ever play the game Sherlock Holmes, Consulting Detective? It was a mystery game, you had a map of London, a directory, and a large binder of clues describing events at each location. You were a Baker Street Irregular trying to solve crimes as well as Holmes. I since found out that it has been made for Playstation 2 and DVD. A DVD game, and you can even ‘save’ your progress through a password system (like on old NES games). Although I think they haven’t made any completely new cases, just the same ones as before, but on film.
One of the things that was really great about the paper (and, I would guess, the film) version is that to some extent, there were other things going on completely unrelated to the case you were trying to solve. For example, you could visit Mycroft to find out what the government was doing, even if it had nothing to do with the case. Rather than some games, “You can’t do that”, you could go off on a very detailed wild goose chase. However, you might find out about some other actual crime, or even a hint to a future case(say, you might know what Prof. Moriarty is planning to do, which may or may not be the next case to come to Holmes’ office). The game gave you some extra credit if you found out the answers to those questions so you didn’t feel completely at a loss.
Now if they went with text only - or even static graphic sequences - on a DVD game, they could probably give you a chance to visit nearly anyone in London when you’re on a case. Combine that with realistic time limits, travelling and money models, and perhaps even skills that improve, and you could have a really great game.
I, for one, would still like to see a remake of Red Storm Rising, a modern sub simulator I last played on a C-64.
Evnglion: http://xbox.ign.com/previews/16526.html
A “real life sim”, but not a modern one. It’s called Project Ego, and it’ll be on the X-Box (if the URL didn’t tell you). It SOUNDS amazing, but it’s hard to say how it’ll actually come out in the end, and how much (if any) is exaggerated…but I’m definately looking forwards to seeing it.
I’d love to see new Lucasarts type 2d adventure games. Loom needs a sequel, heh…
At the risk of tangenting…
How does Fallout Tactics measure up as a squad-based tactics game? I’m a big fan of X-COM et. al, and so I would be looking at Tactics as a similar game, rather than an RPG (don’t get me wrong, I love a good RPG, I just like small unit tactics too).
Thanks for the advice, though.
[/tangent]
I now return you to your previously scheduled post.
I’d really like to see a sport console game that actually simulates the sport. In virtually every baseball or football game I’ve ever played, at least one of the following things is true:
catering to the casual fan by making offense spectacularly easy to guarantee high scoring games; so home runs are commonplace, and usually 500 feet in distance, and the hail mary works about 50% of the time.
ridiculously bad artificial intelligence, that makes playing the computer a joke
any number of “tricks,” or things you can do over and over that are more or less unstoppable no matter what you try (several plays in the recent release of Madden 2002 fall into this category; no matter what you do, they cannot be stopped).
Nonexistent or sadly superficial handling of off-the-field issues (free agency, trades, etc).
Some connection between injuries and what actually happens on the field, not my QB falling down after a play in which he was never touched.
Give me a baseball game that feels like a baseball game - where I’ll win 13-10 slugfests or 1-0 duels and everything in between, and lose same, all the while trading, working free agency, managing my farm system, teaching my players new pitches, dealing with injuries, and everything else. Why is this so difficult?
As a squad based combat game Fallout Tactics is OK. Nothing compared to X-com or jagged alliance. But the graphics are nice and it has fun weapons. Thats all the praise I can give it.
Thanks!
I’ve always wanted to see a Batman game based on the Thief engine. Actually any quality superhero RPG would be cool, but apparently they’re not so easy to make.
I’ve always wanted to see a futuristic multiplayer capable game developed where in each player controls a corporation. Kind of a cyberpunk, government has fallen, corporations control the world kind of setting.
The players try to eliminate each other in their quest to become the “top dog” of the huge sprawling metropolis in which they all live.
Some cool aspects of the game would be corporate raiding (both financial and literally sending in techno-armored corporate troops to raid your opponents warehouses, headquarters, etc.). Contract and finance management (bidding against the other players for raw materials and services available by computer controlled suppliers and small businesses). Base building (on the order of outfitting your corporate highrise with the right personnel, security technology, layout, etc.), employeeing corporate spies or hackers …
Presumably each corporation controlled by a player would be a multi-service/production conglomerate. In other words the company might produce plastics, run a chain of gas stations, do microchip development and run a midsize airline. A truly far reaching powerful company like Microsoft/Kraft/Ford/Utility partnership.
Grim
Is there a clearinghouse of some sort where people can plead their cases to game developers? Most of the ideas presented in this thread seem to be sound and would probably make money for the developers.
Sniffle
I’d like to see another game to further the Bhaalspawn story line that originated in Baldurs Gate.
A true successor to the original (only, if’n you ask me, and even if’n you don’t) X-Com.
An FPS–but in this case, that would be First Person Sniper. No chainsaw, no dual pistols or rocket launcher or shotguns or mounted minicannons sans mounts, no “gibs” or any of that sometimes-enjoyable nonsense. Physics model taking windage and bullet drop into account, a control scheme for an adjustable range of scopes, and other things I can’t think of but which any game worthy of the title would need. I doubt this will ever be made, it would simply be far too possible to screw up the implementation, and if it were I suspect sales would be dismal. Still…ah well.
Not a game in and of itself, but a feature. Years ago, a game called “Stunt Island” had the single best VCR/editting/demo recording tool I’ve ever seen in any game (the whole point of the title was to set up aerobatic stunts, with varieties of camera angles going, and then editting the recordings into short films. It was great fun, and I’d like to see a version with updated modern graphics even if nothing else was touched). That feature should be included in any action-oriented title of any quality. Max Payne had some incidental cinematic gunfights because the game was painstakingly designed that they would frequently occur–I want something that lets me set up cinematic action sequences deliberately, not accidentally–and that I can review some place other than my own memory.
OOC, what did you have against X-Com: Apocalypse (Terror from the Deep being, of course, the suckiest peace of suck to ever suck)? Personally, I thought it was an alright game, though the general design for all (except maybe the self-destructing blue guy) the aliens sucked. As far as gameplay went, though, I thought it was alright.
Atmosphere, mainly. One big city, silly retro-ish flying cars. It felt more cartoony than anything else, and simply utterly failed to keep my interest engaged. “Alright” simply does not make true X-Com. (I feel like the record store owner from an old Kids in the Hall sketch about True Doors Fans. )
A spy thriller game, where you sneak around in buildings, get to travel a whole city, in any vehicle you want, and even fly to other cities.
I.e. a realtime real-world simulation, but with missions to accomplish. All first-person.
And a first-person Batman would be good too.