That is not the ending. You still have to go back there later (you get a call first?), make your way to the central office, and then you have two or three options on how to deal with the rogue cars and whether or not to free them.
It’s the cyberpsychos where, after you take all seventeen of them alive, the fixer just thanks you and there is no follow-up, at least there wasn’t when I played,
It may not be a glitch— if you really want to save him, you have to fulfill an optional objective and then later pick the right dialogue option.
If you choose to respect the guy’s privacy and not tell his cop friends that he talks to his pet turtle, he shoots himself.
Huh, thanks. I guess they will call me. Maybe the master-AI will try to fix them and ask for my help or something.
I have another question:
At Jackie’s memorial service, I turned his mother down when it looked like she was offering me his motorcycle. Uh, I was just trying to be nice. But…I think she did not give it to me for real. Is that it for my chance to have his motorcycle?
Yeah, I mean I guess it is a fun enough idea, but I did not go the “fist fighter” way. I wish it could be a choice of fists, blades, or guns. Something like that anyway.
I was able to dodge the second guy(who very well may be the toughest since you can go in any order), but he did one-hit kill me eventually. I saw no point until I am strong enough to take damage.
I just dodged, threw punches, but one-hit is way too much for me.
I did go the punchy/blunt route and still wasn’t able to finish that questline. The final fight is ludicrous. I did look up what happens when you win or lose though.
Pretty much nothing. The final fight is against a professional boxer who is unbelievably powerful. You get the opportunity to throw the fight. If you throw, you get lots of credits. If you don’t throw and you win, you get lots of reputation. But by the time you’re powerful enough to stand a chance - and I don’t know if it’s possible without cheating/cheesing - you don’t need credits OR reputation. Really disappointing.
On the other hand, you get some pretty good rewards for the fights leading up to the final one. So maybe not too big a deal.
If you hold down V you should be able to see a menu of cars and bikes that you “own” (at least according to the insurance company). Jacky’s bike should show up there if you have it. While you can jack cars GTA-style, it seems that you can only keep certain special ones that you find or are given you, as well as the ones the fixers keep trying to flog like they all run a hot car lot on the side. I guess you can’t be bothered to hack the ownership of every random car you steal.
I was able to do it without cheating or cheesing. I had to wait until the level cap and spend all my spare points on the appropriate perks. It took me several tries, since you get maybe one mistake in the whole fight, but I didn’t have to cheese in a weapon or anything.
Just more random thoughts as I do some story missions in Act 2(which is really the first main story Act, really).
If I had never heard of this game or any of the news about it, I would notice how glitchy it is. I wouldn’t call it a deal-breaker by any means. They shot so big, it was just too much to make it totally perfect by their release date.
My frame rates seem to really fluctuate. Sometimes I drive around the whole city with no drop in frame rates(nice and smooth). Sometimes it is choppy. I figure my PC must run background apps sometimes and it drags my game down.
Neat game. I really do end up shooting my way through situations. It works fairly well if I have enough healing items.
Wait. Light machine guns and shotguns aren’t covered under “Assault”? There is another weapon area called “Annihilation”. I can’t believe it.
I recant the “zombie NPC” statement. There actually is a lot more life in people now that I’ve driven and walked a lot more of the city. Nicely done.
Car driving is sluggish to me. Could be my crappy cars, but the brakes and turning feel sluggish. I get around fairly well, but it is sluggish.
It’s a good game, but I feel like they began with a great game vision, but just could not produce it.
There is a Point of No Return (it comes along the path started by the Japanese guy) but it literally puts on your screen “Once you walk through those doors, this is the point of no return”. Up until then, feel free to chase any side quests or plot lines you like.
When you complete the game, it gives you the option to be dropped back at those doors to continue playing and clean up anything you missed.