I don’t know if I’ve ever seen civilian NPCs that hold up to inspection. They all just stand in Point A until they maybe walk to Point B or fade into an inaccessible doorway. Which is fine; it’d be a waste of resources to have them living full lives just so you could dash past them on your way from here to there. Maybe it’s more noticeable to you in CP2077 just because there’s so many of them milling around.
Agreeing with everyone else who says it’s a fun game but not a fundamentally earth-shattering experience. I played it without knowing or expecting much besides “Open world RPG in dystopian future” and had fun with it. I can see where people who’d been hyping themselves for the last four years would have been disappointed since it rarely rose to much above “Fun game”. Played as a somewhat linear story experience in an open world, it’s fine. Hoping for a generational shift in RPGs… nah.
Somehow the NPCs in Witcher 3 seemed to make the city alive. Sure, they didn’t stand-up to close scrutiny but the city/town/whatever seemed to be alive.
Night City reminds me more of Fallout. NPCs literally just sit there in a catatonic state. If you engage them you get one or two canned responses and they don’t move.
Witcher 3 - same company, better NPC’s
Red Dead 2 - better looking and more normal looking NPC’s
Grand Theft Auto V - Lifeless in many ways, but I overheard tons of cell phone conversations and there were some neat details in their animations(like when one took a picture of my car because it was cool)
I have yet to fully go out and walk/drive the city, but they look more like Skyrim or Fallout, as @Whack-a-Mole said.
Can’t say I was impressed by any of the NPC civilians in those games but also none of them offered the same crowd density as CP2077 does. Easier to have “better” flavor NPCs when there’s fewer in all of St. Denis than CP2077 has on a single downtown street.
I will compliment the game on load times. I don’t have a powerhouse computer, but I can launch the game and be in game within…well, I’ve not timed it, but I’d say one minute or maybe 90 seconds. Perhaps I’ll time it next time.
Witcher 3 loaded quickly as well, but this game is about as fast and is a much newer game.
Five hours and 15 minutes to the title screen. I have to say, I was a lot more into the final heist of Act 1 once thing began to focus more. That was actually pretty tense and a lot of fun.
I’m kind of looking forward to going out into Night City and so forth.
I found a website with specific setting tweaks for my video card. I think it made a little bit smoother gameplay.
Yeah, it’s laggy(lower frame-rate) on the big open world, but not unplayable.
Anyway, things I’ve noticed now the “main game” has begun.
V has knowledge of people, like past relationships, that I just don’t get. She seems to talk to people like they are acquaintances, but I never saw any of these things building.
I see many signs the game was supposed to be even bigger than it is. Hard to explain, but it is clear that the game is vast, but cut down from something even bigger. It easily needed two more years of development.
I’m glad to play it, but I am less interested in sidequests when the people asking are only familiar to V, not to me.
CDPR did say that the large majority of W3 players never finished the main story so they made the CP2077 story shorter on purpose. But I suspect that Mahaloth is referring more to contacts recognizing V (like the Tyger Claws region lady) without much explanation. I think that we’re supposed to assume that these are contacts made during the Jackie days. And, if the game had more time in the oven, we might have seen these contacts develop more organically rather than “cut-scene montage and now you know these guys, trust me”.
I guess. I’ll keep going for it, but yikes, it is a bit laborious. I guess it will add fast travel points as I drive around. I think they want me to explore the city more.
I suppose you are right that V has a nascent rep from the however many months of bad behaviour represented by the Jackie montage, and also met some people during that time. But don’t you also get some phone calls to the effect of, hi, let me introduce myself, I’m the fixer for X neighbourhood, I heard your name on the street, come and see me if you want some work. Or: I got your number from Y, I need someone to do such-and-such. There was obviously room to make some of that more organic, but it is not the case that you already know everyone.
I just said yes every time someone offered me a mission. Sure, it goes on your list, but you can just do each one when you feel like it, or ignore it indefinitely.
Yeah, some are like that. I mentioned the older Asian fixer in the Tyger Claws area because the story implies a more involved relationship between her and V despite you never seeing it yourself.
I did do the entire “car retrieval” mission and it was more fun than I realized.
My framerate was better when I went back in and driving around the town was nice. It added a wide spread of fast-travels points for later.
The first two I did were the most annoying ones. Fight the car and drive the other one slowly back. Cute, but annoying.
Yes, the Portal one was a hoot, though it was glitched twice before it worked. I could not get the “surprise” bad guys to appear. Thought it was something I did, but I loaded up and it worked.
It is a very buggy game, at least on my system. But I am enjoying it anyway.
My ending was not interesting or there is more. I went back to the headquarters and returned the scanner. I was hoping for a way to “free” these cars from their slave-master, but the only option I had was to give the master-AI his scanner back, get paid, and leave.
Hey, I had a neighbor kill himself after I thought I talked him down. I looked up how to save him and while I hate to “cry glitch” over everything, but I never saw whatever option I was supposed to see to prevent his suicide. I decided to leave it as is(I had reloaded once already on that mini-mission).