Cyberpunk 2077 release discussion

Apparently, they have made a ton of undocumented changes that improve the gameplay and progression. It’s getting good reviews. Here is a list.

The maximum number of mod slots you can have across all clothing items was reduced from 20 to 9

Legendary mods now require legendary pieces of clothing to be equipped

Every mod is now tied to a specific category of clothing (i.e. Deadeye crit mod can only be equipped in eyewear gear)

Your default crit damage has been reduced from 100% to 50% and every point in Reflexes now gives 0.25% crit chance instead of 1%

Crit chance and crit damage of legendary weapons has been significantly reduced across the board

Stat requirements on some of the best legendary weapons have been increased (i.e. Comrade's Hammer now requires 10 body instead of 6 to use properly)

Legendary armadillo mods now give 75 armor per mod instead of 270

Evasion has been replaced with Mitigation. It is governed by 2 stats, similar to crit chance and crit damage. You have mitigation chance and mitigation amount, for example you can have a 10% chance to mitigate 50% of damage on hit.

They have actually gone in and fixed some of the flaws of the game in addition to its bugs and looks.

So no more slapping a bunch of random mods on your clothing in the mid-late game and suddenly becoming invincible? That’s for the best.

Do they tie mods to not just category but also style of clothing? I.e., no more t-shirts with armor mods?

The maximum number of mod slots you can have across all clothing items was reduced from 20 to 9

Did they rebalance affected gear? I wasted a lot of time back in the day rolling Legendary gear with 3-4 slots because mods were worth far more than any other bonuses (yay, +5% lung capacity!). But if they cut down the number of slots I can have, I hope they made up for it somehow instead of just taking my slots away.

There’s so many slots, you won’t know where to begin!

I just finished playing it on my Xbox One and I really enjoyed it. As others have said, I thought it started a bit slow. At first it reminded me of GTA V (which I’m kind of lukewarm on) with crappier vehicles and better weapons, but once more options opened up (like quickhacking) I thought it felt more like the Fallout series (which I really like).

A couple of comments:

  • For some reason, I just could not figure out how Breach Protocol worked for a long time. What are daemons? What is the buffer for? It turned out to be not that complicated, so I’m not sure where my confusion was coming from.
  • For the fixer gigs, I think I would have liked them better if they were distributed in bigger batches rather than having each fixer ration them out two at a time (which made them feel kind of grindy). There were a few too many gigs along the lines of “go into this building and access the computer”, but some of the gigs were interesting.

I ended up focusing on quickhacks (supplemented by occasionally shooting people through walls/ceilings/floors with a tech revolver), so maybe I’ll try a melee character for my next run.

I’ve played through the entire game twice, and I still have no idea how Breach Protocol works.

The goal is to come up with a sequence of bytes that “eats” all of the daemon sequences on the right-hand side and fits into your buffer. Each daemon sequence is processed a byte at a time.

One aspect of the puzzle is that the buffer is generally smaller than the total length of the daemons. Thus, some of the bytes have to be shared. Each sequential byte in the buffer will eat all of the daemon bytes that match (but only the first of each).
Suppose I have a 4-long buffer and my daemons are just:
55-55-55
55-BD-55

I could start my sequence as 55-55-55 and eat the first daemon… but then I’d be out of luck for the second, since only the first 55 would have been eaten and I’d need to finish it as 55-55-55-BD-55. However, either of these sequences work:
55-55-BD-55
55-BD-55-55

That leads into the second part of the puzzle. You have to generate the buffer sequence from the code matrix. And you can only jump from one byte to another vertically or horizontally (IIRC, you also can’t reuse the same spot). Depending on the layout, you may only be able to come up with some valid sequences and not others. Sometimes you have to jump to a dummy byte, which wastes a slot in your buffer sequence. You have to work out which sequences complete the daemons, fit into your buffer, and can be generated from the code matrix.

Well, that clears it up. :wink:

It seemed simpler in my head :slight_smile: . It’s a pretty nice minigame IMO, better than the lockpicking or hacking in the Fallout games at least. Not completely trivial, but also not absurdly difficult.

Whew. I’m glad I’m not the only one that cared way too little about that aspect to ever learn it.

Basically, Breach Protocol allows you to (a) get some money from access points and (b) apply a short-term debuff to your opponents at the start of battle (like blindness or vulnerability to damage). Nothing particularly earth-shaking.

The funny thing is that, once I figured it out, I used Breach Protocol on basically everything I could find until the end of the game and I still didn’t manage to level it up to level 20. Whereas I probably could have leveled up Quickhacking to level 30, if it went that high.

Been a while since I played but didn’t it allow you to shut cameras down systemwide so you didn’t blunder into one’s view? I remember that being the most useful feature (assuming I’m remembering right)

There’s a daemon that shuts down cameras for 3 minutes (and you can increase that time with additional perks). I found cameras easy enough to shut down with hacks though, so I never bothered with it.

There’s one more thought I had while playing:

  • I will be happy when game developers stop including food items that give a tiny temporary buff. They’re just clutter, as far as I’m concerned.

I have a game food story/experience. I played Skyrim twice without realizing that the food heals you a microscopic amount. I’ve always had magical healing and never realized that healing could be done with food.

My last playthrough, I kept a bunch of food on hand and it was helpful with healing quickly because your character can just scarf a bunch of food in his face while playing.

Been playing ever since the PS5 patch happened (I bought a copy for like $20-$30 or something and stashed it until the next gen upgrade), and I’m really enjoying it! I haven’t ran into any issues so I guess patch 1.5 really smoothed things out well. The story seems to be pretty interesting and I’m starting to branch out into the side quests. It’s a pretty fascinating world, but I get taken out a little bit each time Keanu, ahem Johnny, shows up.

When playing the Witcher 3, I decided Geralt really likes chicken sandwiches, and any time I looted one I kept it, and sold all the other food.

Oh, and not the “grilled” chicken sandwiches. Geralt wants his chicken sandwiches fried, like a Popeye’s chicken sandwich. He don’t care about cholesterol, he’s a mutant who drinks poison like it’s water.

(That’s role-playing! :smiley:)

I finished replaying Cyberpunk 2077 on the hardest difficulty. All in all, I really liked the game, bugs notwithstanding. I never managed to unlock the secret ending, but I was satisfied at how different the three endings I played through were.

Secret ending? I did not know about that (probably because it was a secret).