Cyberpunk 2077 release discussion

27GB for my patch. In the intro now, don’t really have time to play but I can get my character generated at least.

I once tried a no-hacking, Sandevistan-using character, but the temptation to use some hacking to turn off cameras was just too great. Plus I didn’t find the Sandevistan to be super useful, personally.

Played last night just long enough to get to the virtual training part.

I am definitely hooked so far. The first time I played, I was a Corpo. Didn’t get very far with that. This time I chose Nomad, and I’m definitely looking this choice more.

PCGamer is happy with how the game has turned itself around.

I hope Witcher 4 takes the time to be good right out of the gate.

What I find most interesting is that despite making boatloads of money, restoring 8 years of investment in a day, CDPR’s stock took a massive nosedive that it never recovered from.

It brings to mind Larian’s situation. I wonder how CDPR would have handled release if they weren’t beholden to shareholders in this way. Probably no last gen console release, I’d imagine.

CDPR is doing some Twitch drops over the next few weeks for cosmetics. Nothing extravagant but if you feel like letting a stream idle for an hour, there ya go: Home of the Cyberpunk 2077 universe — games, anime & more

Week 1:

Week 2:

Week 3:

So in my first playthrough way back at release I was a blunt weapon/shotgun guy. Earlier this year I started a second playthrough as a hacker/sneaky type and wasn’t really vibing with it.

I started a new run when 2.0 dropped and am going classic street samurai. This seems to mean making the technical attribute my secondary trait so that I can install more cyberware.

Chopping people up with swords is fun, though I don’t know if I’ll get the hang of all the mobility tricks that come with the reflex skill trees. Still a fun power fantasy to walk into a room full of bad guys and never even pull out a gun.

Just now I found an article detailing all of the perk trees and…none of them sound very exciting for the way I was playing the game (based on the descriptions). Maybe the one that makes Tech guns shoot electricity?

It seems like there are a bunch of perks affecting blocking (which I never did once outside the tutorial) or dodging (rarely used) or aerial attacks (rarely did much jumping in combat) or vehicles (how many missions are there that involve driving?). And there are a number of perks that seem to think that you’ll be focusing a whole bunch of attacks on one target, in a game where non-boss enemies die pretty quickly.

Maybe they’re more useful than they sound, though. I definitely got a Borderlands vibe from some of the perks, and I like Borderlands. I’m not sure if I need more Borderlands in my Cyberpunk, however.

I’m being my usual indecisive self with character creation. I do like the katana-wielding angel-of-death approach - I also quite fancy a non-lethal, tech-savvy Batmanesque character. Either way, I’m mildly annoyed that I’m forced to install a piece of cyberware which helps with ranged weapons in that initial Ripperdoc encounter, especially with the new cyberware capacity limits.

IGN’s video review of Phantom Liberty.

Spoiler: 9/10

I had some kind of cyberware mod that let me do the “bullet time” stuff when I dodged. It basically let me do Sandevistan an extra time. So I did it a lot. I also dodged a lot before I had that. It was very useful to avoid damage.

I didn’t ever block outside of the “fight club” missions that forced you to box.

I never used the bullet time mechanics very much either, except for the implant that triggered when you were discovered from stealth (which I found mildly useful).

That is the one set of missions where I frequently used the dodge button. It was unclear to me if there was any point in trying to dodge bullets (as opposed to just ducking behind a pillar, or even better, just shooting through a wall with a Tech gun).

The baseline reflex skill makes you harder to shoot while you’re moving, so you’re incentivized to be jumpy and mobile beyond the other bonuses you get for those things. So you’re harder to shoot while you’re moving, and then you get another bonus if you kill somebody while dashing, and then you automatically dash under certain conditions, and so on and on.

If you don’t want to be hyper mobile but still want melee combat, I think the body trees focus more on just making you tanky.

But yeah, if you don’t want to do those things the trees that focus on those things will probably be boring. I very well might swap the reflex tree for the body tree if I’m not enjoying the anime ninja stuff and just want to go back to my style-of-choice for games like this.

I think the main takeaway is that each tree essentially creates a “build” with discrete moves and abilities that support a specific type of play.

I had no idea there was upside to playing nice with this guy. I killed him in all three of my playthroughs.

Ok I’m digging it this time around. Not far in, about 4 1/2 hours and just obtained the Flathead and met with Dex.

Ended up turning off HDR; I was getting huge framerate drops for 5-10 seconds every time I’d transition from indoors to outdoors. Seemed to fix it.

I did have one freeze/crash caused by a grenade explosion in water.

I’ll probably be swapping to a body-based build as soon as I find a cool hammer of some kind. The sword stuff is neat but I’ve never been into hyper-mobile styles of play. I’ve just been dashing up to people and hacking at their faces, which would be much more effective with a tank build.

I went ahead and bought the DLC and I’m playing a new game from scratch, this time as a corpo rat focusing on tech skills. So far the game feels like a whole new game. I’m looking forward to a very different experience.

My last playthrough was only 7ish months ago, after I upgraded to a better rig, so I’m not in a hurry. Plus, I’m already hesitant at paying a premium for DLC, especially after the issues with this title from release. That’s not to say I won’t buy it, because I know I will, but probably will end up waiting until the first major (25+%) sale.

ETA - I’m not dissing the game, I have 3 complete playthroughs, each with a different build and lifepath, so I enjoy it, but just not happy with anything CDPR did with the pre-release through post release cycle -other- than actually finally making the game workable. Just too much CYA and obstructionism to easily forgive.

The ones I always kill are the father/son film editors (the son, at a minimum). I just can’t not do it.