The achievements (for the original game) that I still haven’t unlocked are ones that haven’t come up organically, like shooting a grenade out of the air with a revolver, killing a bunch of people with Detonate Grenade, or finding all fast travel nodes.
Yeah, my last achievements were either of that nature or were endings that I hadn’t gotten yet. For any of the “find all X” ones that I’d already spent time on, I just looked up the locations online. Some of the ones like the detonate grenade one were basically puzzles to figure out.
“The APB is Not Enough” was pretty annoying. Had to run around for 10 minutes or so murdering civilians. Just killing BARGHEST wasn’t enough–the APB would expire after a while, even as I was headshotting them. I reloaded after getting the achievement. I’m not a monster.
I didn’t have any trouble with the APB - there’s a guard tower near the area where a bunch of Barghest hang out. I climbed into that, stealth killed the guard at the top, then just sniped people until the fifth star popped.
I did bust out a guide to find all the fast travel spots (I was missing ~five) and the last two Relic upgrades in Dogtown.
Hmm. I wonder if it was somehow bugged in my case. I found a decent sniper nest. I was headshotting BARGHEST soldiers every few seconds, managed to get the APB up to 4 stars… but then it expired. Weird. Anyway, being a total psychopath did the trick.
I managed to get all the fast travel spots naturally. I suspect I missed the same two Relic upgrades as you. They were a bit out of the way. The rest were either in obvious locations, were encountered as part of the story missions, given as points by Songbird, or were at the “strong enemies here” map markers.
What a long journey it has been for Cyberpunk. It just reached “Overwhelmingly Positive” review status on Steam. Hopefully Witcher 4 won’t need years of work to improve to this point. And actually, I hope Cyperpunk 2 will come out the gate a finished game.
Only in the last 30 days of reviews. It’s still at Mostly Positive overall.
Still nice to see a game get so much love post release.
What did CP2077 get review bombed for? I don’t think Steam means the poor reviews from its poor initial release.
I don’t know what that release was really like. When I played it last fall, it was a masterpiece.
It was incomplete and buggy. Lots of release issues. I played it back then and it was actually OK. Just OK, though.
Review bombed normally implies that it was given negative reviews for reasons NOT associated with gameplay.
Just to be clear. CP2077 was an epic disaster on release (see the thread in detail), a bug ridden, incomplete mess for a studio which drastically overpromised and underdelivered. So, I think what we’re talking about is what @Johnny_Bravo is pointing out, those who are reviewing it in the last 30 days are seeing what is is, complete with some exceptional DLC and a much more robust experience.
All of which has managed to pull up the overall review quality to “Mostly Positive” which is still quite the improvement from where it started.
For the record, knowing of all it’s issues, I didn’t buy it or play it until 1.6 (!!!) where the game was, for all intents and purposes finally in a more-or-less finished, working, stable condition IMHO.
I played it at launch, on an aging mid-range PC, and thought it was a perfectly good game. Not groundbreaking, but fun.
Talk of the game being unplayable on PC* was mostly hyperbole from CDPR fans who wanted it to be the next Witcher 3. It wasn’t, and still isn’t, but even at launch it was a complete game with a number of truly excellent moments.
*It was literally unplayable on last-gen consoles.
I played it on release with little trouble on my fairly decent for the time PC. And it was fun but it also fell waaaay short of expectations.
Even reasonable expectations. The very first thing you experience was the highly touted character creation screen which I spent a lot of time on only to find it had little effect. Even mirrors would not show my reflection.
I know it is a point of contention between two groups but it would have been better as a third person shooter than an FPS. In Witcher 3 you could see every change in clothing and weapons made to your character which was really cool. Something Cyberpunk would have hugely benefited from.
Not at the time, since it had the weird armor mechanic which meant you were always wearing some collection of stupid-looking gear that maximized your stats.
Not that it bothered me at all. Some people really get into the visual creation aspect of games but it’s not something I care about much. I definitely prefer first-person over third.
Overall, I liked CP77 more than W3. I liked W3, but the charm wore off faster than CP77. Never did finish W3 and have no desire to go back.
I felt like a lot of the game they intended was cut out. I can’t tell you what was cut since it isn’t in the game, but I felt like large sections were cut to get the game out.
A lot of us felt like that. Even when released, 2077 was a good game but there was also a tinge of disappointment that it wasn’t quite what was promised.
Perhaps so. But then why all the effort at this deep character creation screen which even allowed a great deal of latitude and was hyped and advertised does it amount to time wasted? That annoyed me and colored my impression in the very first minutes of the game.
I think I am somewhere between you and those who really get into it. I really liked seeing Geralt’s armor and weapons change as I got new stuff. Although while I spent some time in CP77 character creation I didn’t spend the hours I read some did (maybe 20-30 minutes for me).
I heard about all the issues with CP77 at launch, so I avoided it for a while until a patch came out that people had said significantly fixed the game. It still had a number of major bugs that was making it hard to play the game (the big one being the elevator in V’s apartment building didn’t work right, so I couldn’t even get down to the street below), so I stopped playing until another major patch came out.
Finally I could play the game mostly bug-free, but I still encountered some almost game-ending bugs towards the end of the game that would have screwed me over if I didn’t find a way to circumvent them (like the intro audio continuing to play during the actual game, and the window constantly minimizing to the taskbar to the point where I couldn’t do anything). And this was all pre-2.0, so I’m sure it’s much better now.
It played just fine on my xbox 1. Not great, mind you. Plenty of glitches and obviously slow texture pop-ins, but still very playable. It was fun enough that I 100% all the missions on the map (except for like 1 or 2 that were, of course, bugged.) but there was nothing preventing me from progressing through the main storyline.
I can’t speak for the PS4 experience directly though. Except I’ve read they had it the worst.
Did you play it on release? I had no big complaints about playing it on the Xbox One, but I waited until a number of major patches had come out first.
Yup. I got as an Xmas present in 2020. So like a week or two after release.
Speaking of it being a present, i would have been a lot more pissed if I had paid full price for it, for sure. But it was still playable regardless.
Maybe it was way worse on PS4. I remember Sony pulling it from their digital storefront and even offering refunds, which they hardly ever do.