[QUOTE=What Exit?]
I emailed this over to you, but I will post it here to for the players:
Each morning I will call a Predict Weather (good for 8 hours I believe). If the conditions will allow for a Call Lightning, I will take it, if not (or is underground) I will take Stone Shape.
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That’s exactly right.
You use up one 1st level spell in order to select the most useful 3rd level spell.
Given the time of year, there would be suitable weather conditions (storms, or strong winds and rain) about one day in four…
[QUOTE=What Exit?]
At the Start of each day, I will cast my Goodberries. They should last 5 days each. I should get 4-16 per day this way. I ensure I always have a supply of berries around. If this proves difficult, I will take a plant growth over Call Lightning/Stone Shape every few days or if I know it will be a stormy day, over Summon Insects.
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There is no problem getting Goodberries anywhere in Rutland, nor in keeping them usable for 5 days.
They can be carried and used by anyone (they don’t need training), but the usual limit of 8 per person per combat applies.
If you cast two Goodberry spells per day, I’m going to award you exactly 10 every day. (That keeps it simple.)
[QUOTE=What Exit?]
Spells: 6 x 1st, 4 x 2nd, 3 x 3rd
Predict Weather, Detect Magic, Entangle 2, Speak Animal2
Cure Light Wounds, Heat Metal, Goodberry*2
Neutralise Poison, Summon Insects, Call Lightning or Stone Shape
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Duly noted.
As you’ve got ‘Detect Magic’, just a reminder to all that ‘Identify’ is a 1st level spell for all Casters (Cleric, Druid, Illusionist, Magic User), identifies one already detected spell per round and lasts one round per level.