Deus Ex: Human Revolution

Are there any augmentations that you’ve found to be particularly useful? How about augs you wish you hadn’t taken?

I’ve bought the game, but haven’t downloaded it yet. I’m starting to get the feeling I’ve already played it, however…and it was called Shadowrun. (Since I mean the tabletop game, not the lamentable attempts at video games, that’s probably a good thing.)

There was an old, old Shadowrun game, I am guessing the first, which was awesome for its day. I still remember it as one of the better games I have ever played.

The first Deus Ex was pretty damn awesome too.

I was sorely disappointed in the sequel so was reluctant to buy this one.

While my instinct is this is not as good as the original that was such a high water mark I’d be shocked if this new game was as good.

That said I think it comes pretty close. This is waaaay better than the second installment and a great game (so far…I have not finished). I have minor quibbles with load times and such but overall pretty great.

Surpassing the original is an almost unachievable task. Getting pretty close is pretty darn good.

So far what i’ve used the most is hacking, also upgrade that let you explore hidden stuff like jumping and moving heavy things and punching through walls. I try not to fight anyone for the most part so i haven’t touched the combat upgrades and stealthing past people is not that hard without any of the related upgrades either. I tend to just save my upgrade points until i get somewhere i need a specific upgrade, more often than not that’s been higher level hacking.

My aiming trouble was because I had crosshairs off for some reason. Stupid.

Still in Detroit, but I’m loving it.

I guess it’s like Shadowrun, if you stripped out all of the fantasy elements. But then, if you strip out all of the fantasy elements from Shadowrun, you have a bog-standard cyberpunk setting, so I suppose that’s not too surprising. Which is to say, to the extent that the two games feel similar, it’s because they’re both working from the same source material. Human Revolution owes far more to William Gibson and Bruce Sterling than it does to the FASA game corporation.

Although, did you know the Sega Genesis Shadowrun game influenced Dave Gaider (IIRC) of Black Isle and Obsidian to get into games? And that is a fun game.

Nevermind about the revolver. I found one. They’re common late in the Denver area.

Weapons I’ve identified so far:
10mm pistol - With upgrades it’s a solid gun and well worth keeping.

Stungun - Useful if you save your energy for other things

Tranq Rifle - pretty strong except for the nonexistent ammo. It’s great for setting up traps: drop a guy, then his mates go over, so you drop them. You may have to put people down more than once with this strategy.

Revolver - Good power and accepts a number of upgrades. The low ammo is painful but it does the job.

Combat Rifle - Feels a mite weak except as short range, and then you don’t need it. It does have some useful upgrades.

Sniper Rifle - Solid firearm, especially once you upgrade it a little. I found it more situationally useful. There are enemies I flat wanted dead, and were annoying to pick off in melee or with the tranq. It’s never neccessary, though, and has been less useful than in Deus Ex since foes are not stupid enough to casually hang around outside - and because I couldn’t silence it. :frowning:

Heavy Rifle - Ouch! It’s big, it’s obnoxious, and it’s lethal. You do NOT want to be on the receiving end of this. And if you are, don’t worry. They stop shooting in about a half second, because your remaining intestines have been removed.

Shotgun - I simply have not had the time to fiddle with the shotgun. The problem is that it’s gonna be loud, which kills my strategy.

It was the specific augmentations that people were discussing that gave that feel, actually–particularly the social augmentation. Social enhancements are big in SR4; GMs actually ban some of them, like emotitoys, because they get abused by players building pornomancer-type characters; the reference was made with tongue in general vicinity of cheek. Human Revolution is, as you say, more standard cyberpunk, and nothing at all like the currently backburnered SR campaign I’m in. (Our team is the Freak Squad–an adept, two mages, and a technomancer, none of them with a trace of cyber.)

I’m looking forward to actually playing it, but I’m about to go out of town. Worse, I have a nagging feeling that I ought to finish New Vegas first, and finishing a Fallout game is akin to escaping quicksand. So it may be a while. For now, I’m enjoying it vicariously through this thread.

So I tranq’ed a cop, then dragged his body into a vent shaft and left him in there.

Will he wake up? I feel like going back just to make sure the poor guy is ok.

If other NPCs find him they will wake him up, otherwise he will stay down. I assume he will wake up eventually at some point after the mission is over.

In this case, I think it’s a joke.

Remember the first time you meet Zeke and try to rescue a hostage? You’re in the office of an important executive whose diploma proudly identifies him/her as the alumnus of Green Valley Community College.

That’s even worse than the nervous tic people had in Mass Effect where they would end a conversation by turning their heads first, then move in the direction their head now faced.

I didn’t find it made a difference whether I hid the body in the original. If they didn’t see you shoot the guy, nobody seemed to be alarmed.

They seem to have a limited number of diploma images they use in the various offices. They’re all from smallish schools that you wouldn’t expect uber-scientists to come from, and they all are in things like “Criminal Justice”, which makes sense in the Police station or Adam’s office, but not so much in the various science labs, etc. Dunno if they were just lazy or if its supposed to be a joke.

Actual Easter-Egg (not really a spoiler for anything in the game, but I’ll put it in a spoiler box in case some people like to try and notice these things themselves):

The Police Office has an Officer Deckard a la Blade Runner

If you don’t hide the bodies patrols will find them and raise the alarm, or they will be seen by cameras and raise the alarm. Also they will be woken up and rejoin the bad guys.

For those complaining about load times on the PC:

A fair number of people (but not everybody) are reporting that turning V-Sync off improves load times.
Apparently some really screwed up bug there, there’s absolutely no reason for there to be a connection.

Hmmm, some other games have the same issue, codemaster games come to mind.

Are they loading assets in the rendering thread or something?

It seems the higher your frame rate in the loading screen, the faster the game loads. And of course VSync caps that rate at either 30 or 60.

I can’t imagine the connection either. Makes no sense but a lot of people are reporting this works (and others said they tried and it didn’t work although perhaps they have it forced on in the video card control panel or something and do not realize it).

For people who turned off vsync some are reporting terrible tearing and others no problem.

Who know…worth a try though when I get home.

Unfortunately, I ordered my copy through Amazon. I don’t even remember what the pre-order enticement is, because it’s no longer listed with the game. But it means I have to wait a week after the street date to see the damned thing. When will I ever learn?

You’re supposed to get the Tactical Enhancement pack which included:

Huntsman Silverback Double-Barrel Shotgun

Longsword Whisperhead Extreme Range Sniper Rifle

Extra Credits

I am surprised Amazon didn’t ship out the game ahead of time to you so it arrived on or near the release date.

New patch out with a huge decrease in loading times.