Just remembered one other evasion technique: when addressed by a pirate shortly after dropping into a system, approach the star until heat levels reach 65% then immediately throttle completely down and flip 180° so your ass is pointing at the star. Done properly, the pirate will be forced out of supercruise while trying to get behind you.
I’m at Aeternitas 6 tonight and having fun patrolling its HiRes for the community goal.
Took the Python out to trade rares. Doing much better than on previous runs and have been able to handle interdictions so far.
Seen any aliens yet?
Not yet. Been hanging around LHS 1067 lately and became friendly with some anarchists who call themselves LHS 1067 Silver Camorra. They’re the major player there right now and have some nice missions.
I’m going to preface this by saying, that even though I’m nearly 50 years old, I still have the reflexes of a coked-up rattlesnake.
That said, the combat tutorial in this game is kicking my ass! If I can’t kill a f-ing bot in under 5 minutes how am I ever going to play this? Are there combat mods, or something that will make it worth slogging through this?
I hope you’re at least using a gamepad.
Try getting practice in Oolite, an open-source version of the original Elite and plays in much the same way as Elite: Dangerous. Getting killed won’t cost your character anything, you simply get reset to your last save point.
I bought this and forgot about it. D’oh. I’ll be restarting later this week.
I am using a gamepad. I loved the Original Elite and I really want to get going in this version, the combat is just a chore. I also really, really wish I had a paper manual. I’ll take a look at oolite. Thanks.
There is a manual with the game that you can print out.
I’ve mostly been hanging around the pleiades trying to find aliens. No luck yet.
Back in Elyssia the AspX. Taking a Famous Explorer from Sol to Colonia and back for 35 mil.
Eh, I haven’t gotten to the combat yet. I have (in three hours of trying) been unable to merely LAND AT THE STATION using the VR (console/touch) controls. I just keep overshooting the landing pad over and over, gradually losing control until I’m bouncing around in the station and they shoot me down for blocking something.
I can land in about thirty seconds using keyboard and mouse, but I can’t do that with the VR rig on. I literally don’t understand how anyone ever does ANYTHING with console controllers. It’s like trying to play Jenga with boxing gloves on.
Ex-PC gamer here (I found consoles with used games to be cheaper) I admit using gamepads isn’t the best compared to keyboard-mouse, but with practice you can be really good, i’ve played enough FPS games that I got it down pretty well, just takes some time. Play Wolfenstein: The New Order (perfect about of controller complexity for practice) , adjust your sensitivity settings and you should do well.
On a related note, is this coming out on DISC for consoles? I am in dire need of a space-sim.
Yeah, I hear this a lot. i’m almost 50, and I’ve been trying to use these ()#&@( things off and on for as long as they’ve existed. I never get “basic competence,” much less “really good.” Fundamentally, the physical controllers combined with my dexterity are vastly more sensitive than the actual number of separate positions that I can actually achieve. The thumbstick has maybe five achievable positions (hard left, center left, middle, center right, hard right), but the games are built assuming that they’re really continuous, and that you can hit maybe twenty or fifty different “gradations” with precision and repeatability.
And the weird thing is; I’ve watched younger players on consoles, even the “really good” ones, and they can’t do it either – they’re always over-and-under controlling, but the games are compensating with pathologically large amounts of auto-aim and or enemies that do the digital equivalent of tiptoeing at you so that you have time to wrestle with the controls. It’s really obvious if you watch Youtube videos of game players: even without the (at that resolution, minor) graphical variations, you can tell instantly who’s on a console and who’s on a PC, even at the “pro” ranks.
But in any case, none of this is going to help me, because I’m STILL a PC gamer, and the games are tuned for accurate PC controls, but I’m relegated to the suckfest ones because I’ve got a VR helmet over my eyes. I’m a pretty good touch typist, so I may just try to go back to keyboard/mouse even though I can’t see them, but games (and especially Elite) are something of a special case, since you need keys all over the keyboard in effectively random order, including various ones on the aux keyboards, which limits the benefits of my touch typing.
All of this could have been avoided if they were willing to remove or supplement an extremely tedious (and non-confrontational) part of the “realism” and just allow auto-landing once you got to the station entrance. For all the criticism, No Man’s Sky got this exactly right. Even the “realism” argument is stupid: nobody would build stations like that with super-narrow entrances that are the only access for ships of wildly varying sizes and pilot skill levels going both directions, but apparently civil engineers were all purged during some revolution or other before “the future” arrives.
Less than 800 LY out from Sol and dropped into my first system with no name on it for this trip.
PS4 version releases at midnight.
I’m not looking for withering comparisons to the PC version, but is the PS4 game rumoured to be worthwhile?
Seems to be getting good reviews among the PS4 crowd except for those who apparently never played any sort of Elite game before and were expecting something completely different.
Is it worth picking the base game up for $20, or does it really need all the DLC?