Porn name!
So you’re saying you got results from a Night investigation, Mahaloth?
Nevermind. If you asked during the Day cycle, delivery of results would make sense even if a Night block occurred.
huh?
There was a rather suggestive typo in one of my previous posts.
My first thought was that Drain’s spell was what cancelled all of the actions last niGht. But I had the same question as Ed and Cookies, is cancelling all the night actions necessarily good for town? Drain’s spell, I thought, was “guaranteed” to be good for town.
And I don’t have the book. I presume it is still in the hands of scum since no one has claimed it.
I don’t have the book, have never had the book, and do not know who has the book.
I see you get it, but my point is that I got my results at Night, which was technically canceled. Just forget it. It’'s a pointless observation, really.
And I also do not know who has the book, in addition to not having it.
If the scum have the book, which is possible since no one is claiming it, would it have made sense for them to cancel last Night? I mean, even if they were unsure about what it would do, something must have clued them into that this could occur. I think it is unlikely the scum would cancel a Night, or risk it if they were even unsure. Night is their time, so to speak.
Drain, did you do your spell? If one of us was going to die, perhaps that is the pro-town event? This would assume that only Town were going to die at night, wouldn’t it?
Didn’t y’all (oops I mean “we”, sorry Mr. Wood) already have this discussion on Day 1 - whether it was pro-Town or not for Town to get the opportunity to vote for a second lynch immediately after a first? I believe the possibility of an all-blocked Night was even mentioned.
Canceling a Night is, in all likelihood, a pro-Town thing.
However, is it guaranteed pro-Town? Imagine a Vig and a SK both hit Scum in a Night and the Scum kill was protected against?
In that case, canceling a Night would not be pro-Town.
In looking back, I saw a point that Subruban made, and he’s correct. Drain claimed that the PM from story stated:
That means the spell is pro-Town, not that the results will be pro-Town. And an all-block certainly won’t result in her death or the death of any Town player.
So, basically: never mind
And really, coming from me, did anyone expect anything other than some sort of roleblock? It’s times like this when this board really needs a middle finger smiley.
I don’t know for sure if that was me–I didn’t get a PM to that effect–but a Mass Roleblock was my guess in my PM to Story when I said I’d use the power, especially given the fact that I did not have to select a target. I’ll assume that this makes up the half-mislynch we might have earned had we saved Telcontar for a Vig.
Exactly. I assume that if this was Drain’s power, only Town was dying. What would happen if Town and Scum were dying, I have no idea.
So you are pretty sure it is your power? You definitely used it, then?
:eek:
This made me snort diet coke up my nose.
It burns!
I’d bet it was you then if you used your power.
It does save a half mislynch if it prevented a NK of a Townie. Of course, it might have cost a half mislynch if a SK or Vig would have hit Scum.
In the end, it’s likely a good thing though anyway
See my post 2171? I had changed my mind. So stop agreeing with me :eek:
Story said “no actions” happened because Night didn’t happen.
However Drain seems convinced she cast the spell.
If Drain did indeed cast the spell and it resulted in the Night vanishing, then she used the spell and have no more powers (if her claim is to be believed bla bla bla).
If Drain did have anything to do with Night vanishing, then she would (technically) still have the power to guess the lynchee and cast the spell.
So why don’t you ask Story, if you still have to send him PMs where you guess who’ll be lynched?
Nothing here strikes me likely to cause Night to Fail, except possibly a mass Dread Forgetting.
[QUOTE=storyteller0910, according to NAF1138]
The first page of the Necronomicon reads as follows:
"Hark all who would delve into these mysteries, for to read is to enact the madness hidden within these pages.
Know that the holder of this book shall be stained by the darkness of the world beyond; so long as the book be in his possession, he will reflect the book’s evil to all who look upon him, and even his actions will appear cursed and foul.
If you wish to proceed, choose your victim and curse them with the knowledge of the Waiting Dark:
Page 1: Dread Curse - To call the dread curse on a victim.
Page 7: Dread Magnetism - To curse a victim with dark attraction.
Page 13: Dread Visage - To curse a victim with a horrific mask.
Page 22: Dread Fire - To call forth dark fire on a victim
Page 48: Dread Containment - To hold the knowledge of a victim
Page 56: Dread Finger - To curse a thieving victim
Page 62: Dread Forgetting - To forget a victim exists
Page 70: Dread Whisper - To trouble the conscience of a victim
Page 84: Dread Darkness - To curse a victim with a shroud of Night
Page 99: Dread Resurrection - To call forth a victim from beyond the veil."
Beginning immediately, and for as long as you hold possession of the Necronomicon, you may take no action other than actions related to the book. While you hold the Book, you will appear to be of evil alignment and your role name will be twisted; all of your actions, no matter how well-intentioned, will appear to be attempts to kill.
Each Day and each Night, you may choose to do any of the following things:
- Keep the Book and do nothing with it;
- Pass the Book to another player (note that this may be subject to observation);
- Return the Book to its pedestal in the common area;
- Use a power from the Book.
If you choose to use a power, you must select a power and a target (living or dead, although some spells may not work on the one and other spells may not work on the other). You do not know the nature of the powers in the Mad Arab’s book; some may be beneficial to their target, some may harm their target, and some may have no game-related effect at all. Once you use a power, you will learn what it does.
VERY IMPORTANT FINAL NOTE: The powers of the Necromicon stem from extremely dark magic. Use this magic too often, and you will go insane, die, and be absorbed into a hell dimension. Also, you’ll be forced to listen to an entire Justin Bieber CD just before you die. There will be no warning of any kind when you approach the threshold, so proceed with caution.
[/QUOTE]
I think y’all are trying to read too much into this. In my view there are only two likely possibilities for the No-night. Either Drain did it with her power or it was a result of a power from the Book. Even if Drain retained the ability to use her one shot power, there shouldn’t be any need for her to continue guessing the lynchee. She has already fulfilled that criterion.
I would agree, USCDiver. If by some chance this skipped Night was not the result of Drain Bead’s spell, then she should still have the ability to cast it toNight or in the future.
But based on the little history I know, losing a Day is considered pro-Scum, so it seems to me that losing a Night would be considered pro-Town.
Drain, did you cast your spell?
I assumed from this post above, that she did.