Fallout 4: Now Playing

Personally, I got 99 problems but a brahmin ain’t one.

As someone waiting for the game of the year edition, I love this thread. Please keep up the good work. Is Fenway Park in the game?

It’s the main city.

Yeah, it’s the most central location in the game actually. They built a settlement there called “Diamond City”. The guards all wear umpire uniforms/armor and there’s this baseball memorabilia collector guy in town who has some hilarious ideas about how the game was played (since in their universe, it hasn’t been played for a few hundred years).

There’s a quest where you have to collect a couple baseball items, and these are his explanations of how they were used. :smiley:

TY :smiley:

I just got a never ending combat rifle off of a legendary Mr. Gutsy. I modded it up, including the best automatic receiver I can make. It’s somewhat better than my assault rifle, but I never have to reload it and it uses different ammo. Fun.

So far the best weapon I’ve found is purchased from the weapons guy in Diamond City (not the baseball guy, the guns one), ‘Old Faithful’. It starts off as a laser pistol, but does double damage if the target is full health. Once you’ve modded it up with the Science! perk up it’s absolutely lethal, especially with Ninja doing 3.5x damage for ranged sneak attacks. One shot kills left right and center.

Yup. Sometimes Trashcan Carla would also spawn up there. (I think the Brahmin is hers.)

By the way: It’s always the roof of the “main” house in Sanctuary. That’s the house that starts with the power armor crafting rack and red workbench in the car port. It is right across the street from the player characters pre-war house.

I built a stairway last night but the brahmin ignored it. I lost patience and just beat it to death from stealth mode. None of the NPCs seem to care, including Carla.

Yeah, you get them occasionally. I’ve seen them all already on Bethesda’s site before the game launched, but it’s still cool to see in game. :slight_smile:

I restarted my game on Hard last night, got the settlers to Sanctuary and went to bed. I was wondering, though is it possible to scrap a roof but not the rest of a building?

The world may be too large, I keep bypassing things I want to check out. I only realized last night that you can explore the Deathclaw lair in Concord.

This Sanctuary thing represents the laziest kind of world/plot building to me. So my Unfrozen Wasteland Lawyer who, two days ago (to her perception, anyway) was a homemaker with a law degree and six weeks parenting experience, is seriously the best person available to weld bed frames, tear down derelict houses, strip wiring from lamps and build water purification plants? And none of the other survivors can figure out how to pick melons or stand at a guard post without my specific instruction? Well, no wonder they went from twenty people down to four – they’re all god damned idiots. None of the other “survivors”, who were born and raised in this place, is a better candidate to lead this Habitat for Humanity project but me?

I can internally rationalize the stuff that I do, I guess. I mean, I was pretty blase about shooting a guy in the face two minutes after I left the Vault and going through his pockets for loose change. But if I want to mentally assume that I was having some sort of “Ohmygodohmygod I shot someone” moment then that’s fine. A bunch of people standing around like dumbfucks until they succumb to hunger or get attacked by irradiated raccoons unless Susie Nobody takes command of their pathetic lives is grating on me. Maybe I’ll just ditch them all and let them get eaten by elk or something.

No - you can’t scrap any but the collapsed buildings.

The settlers actually will automatically farm, at the very least. They won’t do anything else without orders, though.

I mean, if you want to think in those terms, there’s almost no roleplaying whatsoever in Fallout 4. You almost never make real choices in dialogue - at best you decide if you want to say something sarcastic on the way to ending the conversation the same way it’s always going to end. The character designed is “streamlined” enough that any character can do anything and you rarely feel like you’re playing a unique character with strengths and flaws. There’s almost no narrative effort given to the fact that you were unfrozen 200 years later. It’s just like “welp, okay, I’m unfrozen. Time to start killing ghouls and collecting bottlecaps. Nothing weird going on here”

The voiced player character only further breaks the immersion of roleplaying. Not only are you only given vague ideas of dialogue options when you pick them (meaning you’re barely in control of how you interact with other characters), but having the lines that “you” speak, that you didn’t really choose, makes it seem like someone else is speaking them. You’re not watching your character say something, you’re watching male/female player character voice say something, including their choice of words and emotion when saying the lines.

There’s very little in the way of real choices about how you shape the world, your character can pretty much be anything or do anything without limitations. You rarely feel like any option is unavailable to you because of the limitations or weaknesses of your character, nor do you feel like options are available to you because unique design decisions of the character you’re playing.

It’s about as much of an RPG as Borderlands at this point.

Yes, and I dearly love the Borderlands series too. I’ve played all the Fallout games from the first, and none of them have ever been what I would call an immersive RPG. Dialog choices have always been limited, the only difference this time is that the game reads them out loud instead of you reading them to yourself. 1 and 2 put a greater emphasis on resource management, but such games have hilariously and accurately been characterized as “fun with spreadsheets.” There was no greater amount of what I consider role playing. To date, I have never encountered immersive role playing outside of pen and paper games. Video games tell you a story. Often a very good story. They even let you make choices that will alter the story. However, it is still the story the designers want to tell, not your story. Quit thinking of Fallout as an rpg and think of it as a “choose your own adventure” story and you might enjoy things more.

There is, however, a difference between a 350 page “Choose Your Own Adventure” book and a 15 page one. I’m too early in to say where this game falls but it does seem as though it’s harder to create a “unique” experience via your skills/perks then in previous games.

Anyway, I’m still enjoying the basic experience of clambering across the countryside and poking my head into abandoned houses and factories. But the game as a whole feels like a pretty stock experience and the town building stuff is just tacked-on nonsense.

I’m getting 8 gb of memory in the mail today, so this will be my last chance attempt to get Fallout 4 to run. I think my problem is elsewhere, though. :frowning:

I wanted a memory upgrade anyway, though(4gb to 8gb).

You have the same ability to build a character as ever. The difference in 4 is only that you aren’t locked into a particular build by a limit cap. If you want to spend what is likely a tremendous amount of time grinding, you can get every perk and max out your SPECIAL. I expect most players will lose interest in the game well before that point. For my part, I like the idea of eventually being good at everything.

I never said you didn’t. I said you had less potential to create a unique experience via your character choices. You agree with this assessment but view it as a positive.

I’m not following how your potential is less. If you want to build the ever popular stealthy sniper character and play out the main story line and non-repeating side quests, you can still do that. Your experience will be the same as generating that character and playing out the story and sidequests with hir in the earlier games. Does the fact that you could, if you wanted to, continue grinding the character and max hir out make the experience less genuinely unique for you?