Fallout 4: Now Playing

I’m okay with that. We obviously have different opinions and goals in that regard.

Some of this may be due to the fact that you (and I) chose the female character whose only background we know about is a lawyer and recent parent. The male character is a combat veteran, so it’s probably easier to see him dropping into the role required.

That said, there’s no reason the woman can’t have a background that includes welding experience, self defense, survival skills, etc., etc. I certainly know women like that. But it’s a lot more to fill in with your imagination.

I had people stuck on a roof. Quick travel to some other place and quick travel back took care of it, people were back in the streets. Maybe it will work with brahmins too?

I didn’t play much because of the troubles I have with the game, but what you describe is exactly what it seemed like to me and what I feared. It doesn’t look like a Fallout game :frowning:

I had high expectations, I guess I’m going to be sorely disapointed.

He was quite obviously comparing it to other computer RPGs. They aren’t pen and paper, but some are still much more immersive than others, some leave you much more opportunities to influence the story, some make you feel things (that’s the rarest kind).

I was curious if the male character was any better defined or if he was essentially the same person (lawyer) in a different body. While it’s “possible” that my character could have been a welding lawyer-ninja sharpshooter prior to games events, it’s obviously not very plausible and the game puts zero effort into making it so. Heck, they would have been better off just having the primary character be the combat vet and their spouse be the lawyer no matter what gender you picked. If they didn’t want that, even a throwaway line about working a Rosie the Riveter style stint while hubby was at war (given the milieu) would have been better than what we got.

But Bethesda open world games have always been much more about the sightseeing than the stories for me since Bethesda is really good at making interesting nooks and crannies and pretty consistently terrible at writing plot or having any of it make sense.

Given my issues with mouse lag that make the game a chore, I’m considering buying a gamepad.

I never used a gamepad, I never even saw someone playing with one. I know however that many PC gamers don’t like them. Could people tell me why, so that I don’t buy one before realizing that it’s even more of a pain to use one than to battle with a mouse lag?

Also, could people advise me about which kind/brand/specificities I should look for? Knowing that I’d buy a really cheap one, given that I’ll probably use it only with this game.
Finally, is it even likely that it will solve my problem? Could I end up with a “gamepad lag” instead of my mouse lag?

Most PC gamers like gamepads just fine… just not for something like a first person shooter.

The issue with a gamepad is that the right analogue stick is used to control the camera/reticle, and as you cna probably imagine, it is woefully lacking when ti comes to speed or accuracy.

Talk about mouse lag. It’s like you’re maneuvering a tank. Imagine mouse lag, plus, having the mouse “Drag” the reticle around at varying speeds, depending on how far away you are form the center of your mousepad. It’s not a good experience, but console gamers have gotten so used to it, that they actually think it’s fine.

It’s not. It takes some time to acclimate to it, and coming from mouse and keybaord, you’ll probably always feel like you’re fighting the controls (I do).

They’re great for casual car games and 2D platformers though!

So, my recommendation for gamepads if you want to give it a try is actually a Steam controller, if you can get one. It’s probably the best compromise you can make. Otherwise the xbox 360 gamepad is the most widely used one on PC and just about every game supports it. The Xbone gamepad is also a possibility (but you need windows 10 for wireless support), however, it’s more expensive.

If you’re getting a controller, spring for a decent one like a Logitech or Microsoft Xbox controller. The cheap ass knock-offs (Madcatz, etc) are cheap for a reason. It’s like the old saw about spending $10 a year for cheap boots or $75 for boots that last a decade. I’m sure there’ll be some sales on them Thanksgiving weekend. Even if you think you’ll only use it for this game, you might want to use it for some others down the line.

As Kinthalis mentions, some games are just fine with a controller and some are probably better with a controller since they were designed around one (the Batman games, for instance). I don’t know that Fallout 4 is one of them (I’d assume not despite its obvious controller-assuming UI) since it’s essentially a first person shooter but then I’m not suffering from your mouse issues either. Maybe look at the mouse acceleration tweak mentioned on this page?

Don’t get a Logitech unless you want it only for a few games. There are a crap-load of games that don’t support it, and emulators mostly suck. I love my Logitech Dual-Action but I had to buy a 360 controller for Arkham and it sucks. Not the controller, the experience. I’m left-handed and muscle memory is a chore to overcome when switching controllers.

My $0.02

I never had any issues with my F710 but controllers tend to be my second choice so maybe you use yours more, on more games, than I do.

I’ve played a bit and overall I think it is a good game, but that doesn’t meant that there aren’t disppointments. For example, it feels like Fallout 3 2.0, nothing wrong with that, but it should be New Vegas 2.0. I understand a different team made that game, but they’ve said that they looked at popular mods to influence new features, so it seems odd that they didn’t put in many of the really cool stuff introduced in NV. Things like Hardcore Mode (Survival is not the same thing, it didn’t affect enemy difficulty), ammo types, or Traits like Wild Wasteland. And it looks like the Fallout 4 team has never handled a gun in real life or knows much about them.

More on New Vegas - I don’t like that all the dialog in 4 seems to be based on charisma or that it’s a percentage chance of success again - that just encourages save scumming. I like being about to use skills like science or perks to affect dialog like New Vegas had in spades.

I love Bioshock but was initially disappointed that it was a shooter with some RPG elements rather than the opposite, like System Shock or Deus Ex were. Fallout is still basically an RPG in comparison.

That stuff doesn’t bother me however.

I was skeptical of removing skills and the perk system, but I like it now. Yes, you can become a master of everything - but that requires gaining some 200+ levels. In previous games, I skipped some very cool perks simply because there were better ones out there, or because I didn’t build my character properly in order to pick up a perk that doesn’t appear until level 40.

“Dumbing down” isn’t always a bad thing. Skyrim removed all the stats (but not the skills - kind of the opposite of Fallout). And it was a good thing - if you actually enjoyed the levelling system of previous Elder Scrolls, I will have to question your judgment in every aspect of your life (if you haven’t played, basically it was sometimes better to specialize in skills that you rarely use or don’t match your character - so your big dumb loud warrior should pick magic or thief skills in order to level properly. Or removing all the worthless skills from Daggerfall.

Apparently in the Fallout universe Boston has not won a World Series since 1918, ouch. Not to worry though, they hold an insurmountable 3 game lead and the last game is going to be played on october 23rd… oh.

That’s cute - new to gaming? Generally the point of video games is to feel more powerful than you actually are, more in control of events and the world than you actually are, and like you’re an important influence on that (virtual) world. Unlike in reality, where if you died tomorrow everything would continue on just fine without you. Having a virtual world where autonomous NPCs go about taking care of everything themselves without needing any input from you, full of self-imposed limitations on your character’s ability because your character’s virtual backstory doesn’t include welding experience and a degree unrelated to the field of Apocalyptic Survival would not be much fun for most people.

It’s Fallout, so it is what it is - a shooter with significant RPG elements (but you’re way overthinking the “role-playing” part of RPG). They added the settlement building stuff because some people like playing house. I think it’s pretty neat and fun, although it would have been nice if it tied in with other game goals/objectives a bit more. But I know they specifically wanted it to be optional, because some players wouldn’t want to engage with it. There are way too many settlements though - I have about 20 workshops available to me but have only done any real building in 3 of them.

As far as the dialogue stuff, while I don’t necessarily agree with SenorBeef’s hypercritical overanalysis, I do agree that it would be nice if there were more opportunities for tangents and character-defining (or at least, character-changing) choices. I also agree that the previous system of certain options being skill-level based rather than a random percentage chance at persuasion (as I’ve done the reload after failing thing, but it’s annoying), was superior.

I’m tempted to get the Steam controller just because it slightly irks me that only the XBox controller gets supported. I did buy a PC connector for one, but it was off-brand and I never did get it to work. It’s not clear how far I’m supposed to be from the actual XBox when using it so they don’t get confused.

Man, I can’t wait until some modder releases something that will make it possible to clean up corpses in one of your settlements after a raid. I’ve still got nasty looking ghouls all over Tenpennies. Also, the ability to clean up even more unsightly crap would be nice. And the ability to build structures that might actually keep out the wind and rain would be nice.

At this point, having just installed my first jetpack and not at all feeling the pinch from not having picked up every perk I could possibly want, its suddenly feeling like the game is kind of short, for all the exploration I have yet to do. But the fact that I haven’t and will not actually pin on levels makes all the difference in the world. I just finished the plot in Fallout 3 when I couldn’t gain any more levels, and I restarted in Fallout New Vegas multiple times. But here in Fallout 4, that mysterious sense I get that it’s pointless to drag it out once I’ve hit my level cap is gone. They’ve really learned their lesson on that. When they introduced the ability to forget and re-train your skills in Skyrim, it pretty much precluded me ever actually finishing the game.

Using my phone as the Pip-boy has some advantages and some disadvantages. For one, it’s great that I can look at the map on my phone while looking at the scenery on the computer. And especially it’s nice that I can see my orientation indicated as an arrow on the map without having to open up the Pip-boy. It’s also useful to be able to watch my encumbrance as I loot. Other things, like selecting a fast-travel destination are actually harder on even the relatively large screen of my Note Tab 4. People whose phones actually fit in the physical Pip-boy must find it impossible. Also, the pinch-zoom works very badly, whereas the scroll zoom on the PC works like a charm and makes it easy to use fast-travel. Equipping or using items on the phone requires touching the line twice, and you may end up unequipping or using two of a consumable. On the other hand, the phone accessory allows you to look at, but not use or modify, anything on your Pip-boy while you’re zoning. I find myself availing myself of this convenience often.

Really? If someone wants their NPCs to be able to do basic things like not shit themselves without explicit instructions, they’re just “new to gaming”? Games from 20 years ago were able to things like make people in a world perform basic tasks to create immersiveness in a living world and reduce busywork for the player. Are you new to gaming?

Yes, I have super-obscure hypercritical objections like “you can’t make choices in dialogue” and “your character is not very unique” - that’s basically on par with criticizing the carpet style as being anachronistic.

Try this, if applicable:

  • Device Manager
  • right click on Unidentified Device (“Xbox 360 Wireless Receiver for Windows” if you followed the top review) and choose “Update Driver Software”
  • “Browse my computer for driver software”
  • “Let me pick from a list of device drivers on my computer”
  • select “Xbox 360 Controller for Windows Version 2.1.0.1349 8/13/2009”, then click “Next”
  • click “Yes” on the Update Driver Warning popup window

The official 360 wireless connector should work fine right out of the box, but the most popular knockoff might require that.

His complaint was that he has to do all the building and whatnot himself, and why can’t all these non-player characters who must surely be more qualified do this stuff? The point is for you, the player, to be able to build things and do things that you want to do and be the one in control of the virtual world. That’s the central concept of basically all video games and is far more important than “from a role-playing standpoint, would my character be qualified to handle an arc-welder?”. And to ask “why are these people looking to me to be the leader instead of doing it themselves?” suggests to me one doesn’t really understand that’s how video games work.

Such as?

Oh, and by the way (especially to those who are reading this thread but haven’t played the game yet), the level of micro-management implied by the posters I quoted above is greatly exaggerated. You just assign a settler a job once and that’s it. They’ll do it on their own until the end of time, they die, or are re-assigned. It takes all of a few seconds. A legitimate gripe would be that it’s not really easy to tell what they’re assigned to afterwards unless the assigned object(s) are in your direct line of sight. Putting various apparel on them is one previously suggested (and fun) way to deal with this shortcoming.

Was just walking around with Cait as a companion and she randomly mutters, in her sexy faux-Irish accent, “Brotherhood of Steel? Sounds like a video nasty*.”

  • new term for me as I suppose that’s what the Irish or British call it, but meaning obvious from context. :smiley: