Unless you are building them for esthetic value, don’t bother. When a village gets raided, the raiders spawn inside the village. For this reason, you should place your turrets so they cover the inside of the settlement rather than the perimeter. I’m not sure whether it matters at all where you put guard posts, other that not covering soil you could have your peasants use to farm for you.
I also had trouble getting those junk fences to line up. I ended up using the half width wood wall (in the wood building/wall menu) to cover the gaps.
Some of the remaining gaps look ugly, but in reality, you can’t shoot through them. (I tested by trying to shoot a traffic cone on the other side.)
To answer your question as asked, sections of wire fence and post lock together pretty simply. Place a post. The fence will lock to it. Your next post will lock to the fence, and so on.
A-frickin-men. I was in Sanctuary last night dropping off a looted set of power armor for the collection and Strong was loitering around by my “garage”. I accidentally did the in-out tango, between getting into position and hitting the wrong button to retrieve the core, and Strong just stood there bitching the whole time and casting Dislikes at me. I don’t even know what I’m supposed to do with the guy – go out and just beat the shit out of radstags?
Nick Valentine will also hack terminals for you although he can’t do the Master ones. I’m not sure if he caps at Expert or Advanced but, even if you’re willing to do the worst ones, you can at least have him bang out the rest and spend less time mentally layering SUPPORT over BANANNA (0 matches, by the way). Nothing essential is actually locked behind locks/terminals over Novice anyway – if it’s game essential, there’s always a password hidden someplace or a key to loot, etc. Everything else is stuff like shutting down turrets or looting a pipe pistol or an alternate route to a place you were going to go anyway.
The thing I most dislike about hacking is that is it usually faster just to quickly pick three at random, cancel and repeat until cracked than it is to do it the intended way.
I’m just grateful that hacking/lockpicking isn’t handled via pipe-game a la Bioshock, SRIV, Watch_Dogs, etc.
I do the same.
Correction. I met guards who were outlined in red but in fact didn’t attack me when I passed by them, just told me to leave (and didn’t attack me even though I kept looking around). I’m pretty sure you have to kill them in some mission or another, but they weren’t hostile despite being red, and since I had no particular reason to explore the building they were guarding, I left them alone.
I’ve run across persons of various factions that didn’t register as red in V.A.T.S., but attacked me when I walked by.
Some people in places that I wasn’t interested in exploring at the moment have gotten their whole squad killed just because they were ranked Legendary. I would not want to be out on patrol or guarding a wall with one of those guys.
Yes, the house was crap and dissapointing. The house you search with the detective early on is in fact much nicer, and you can sleep ion the bed. However, I wanted someplace in the city to store my crap, and a bed of my own rather than renting one. Also, it’s close to the workshops. Now that I think of it, I’m wondering if you can build workshops in this house rather than having to go out to mod your equipment.
I don’t think I’m the only one who never use fast travel. So, various houses are convenient to store excess junk that I won’t bring back home and to cook or make basic equipment changes. Also, I make my character sleep (and eat and drink) every day, so that’s convenient too when I can’t find an available bed.
I didn’t know you could assign them to bed. How do you do that? In the same way you assign them a job? I dislike finding people sleeping in MY cabin/bed. :mad:
Exactly correct. Beds are just like job stations, and the workshop overlay will tell you if a bed is assigned or not when you highlight it.
Yeah, exactly the way you assign a job.
I don’t know at high level, but playing with only allowing myself one death/reload by level kept the game challenging at the beginning at least (real iron man mode is impractical, since there’s no escape to randomly meeting, say, a mirelurk hunter at level 6). I constantly runs out of stimpacks, for instance (since I can’t afford not to use one when I’m taking serious damages since otherwise I might die).
Also, I don’t pick my choice of perks, but instead take those that come with my build (i.e. : the INT perks in priority if I have a high INT, etc…).
Talking of which, killing an elder (or whatever is the english name for the stronger version) deathclaw who can’t reach you and runs long away every time it notices you or is hit at level 6 with only .38 ammunitions in your inventory is an extremely tedious task.
I don’t believe so. I think the only build options in the workshop there are Furniture, Decorations and Lighting/Electric.
I’m not at home to check though but I definitely remember it being a stripped down version of the settlement workshop.
I look forward to when there’s a mod for an answer to Fallout New Vegas’ Hardcore mode. Not that it was that much of a challenge to make sure I was getting enough food, drink and sleep after a while, but it seemed weird to go back to food just being this stuff that gave you buffs. Actually, I’d kind of like a line-item-veto difficulty mod. In the rebalance mod I used for New Vegas most recently, I went ahead and actually gave myself more carrying capacity, because that limitation was less fun than others.
I’m satisfied with the fast travel system. I mean, I was enjoying myself back when I had to plot a series of ship voyages, silt strider rides, mage guild teleportations and nexus ports from that one DLC in Morrowind, but I eventually skipped all that crap and just carried a staff that had 1 point of levitation on it and just took it in hand, pointed myself in the direction I wanted to go and read a book or something until I got close. It was annoying in Oblivion that you could pretty much teleport to anywhere whether you’d been there or not, and the very playable solution that you could only fast-travel to locations you’ve already slow traveled to was modded in early, as I recall. I’ve been happy with it ever since, especially when you get to Fallout 3 and you’ve got these indicators on your compass that some undiscovered location is nearby. That continues to be fun. You see the world, but you have the option to skip what you’ve already seen (though seeing it coming from a different direction or at a different time of day can make a big difference).
When replaying Fallout 3 or New Vegas I have the luxury of simply downloading an elaborate home base mod, with loads of containers, scripts for sorting storable goods, display cases much more functional than Bethesda ever seems to bother offering, and crafting stations all conveniently located together. I hope someone will have one of these out by the time the DLC hits the street.
That depends on the settlement:
The lighthouse, for instance, has the raiders/supermutants/whatever mostly spawn around the bus outside the zone, with maybe a couple on the north side, instead…however, every once in a while, the child of the atom who was on the boat (also outside the zone) will respawn.
In Hangman’s alley, they spawn just outside the 3 entrances (so, if you’ve got two of them chained up still so there’s only one way in, you have a lot of running to do to actually finish off the attacks.
Molerats, radscorpions, and synths all show up inside the bases though.
I’m going to be honest. I haven’t enjoyed playing Fallout 4 as much as I’d hoped. I expected with the evolved crafing, which I usually like, I’d have a lot more fun. But after much trying I’m simply not. I’ve played every Fallout and Wasteland and I feel 4 is middle of the pack or worse.
My thoughts:
–I just don’t like building settlements. It disrupts the adventure far too much. And it doesn’t feel like it fits the rest of the game. 4 feels like two games: an adventure game, which I like playing, and a survivalist game,which I don’t.
–Crafting is fun in the game but it leads you to want to carry EVERYTHING you find. I load my companion down with junk, then I have to spend endless time trading junk back and forth every time I want to mod a weapon or armor. Again, it disrupts the game.
–Every time I talk to someone I go to another cut scene. Feels like hours of cut scenes. More disruption. Lots of sitting around and so little action…it feels like a football game.
–As someone else said, the “instances” feel repetitive. Another train yard full of ghouls. Another Raider hideout. More loot I can’t carry. Too many Checkov’s Gun items.
–Will the companions just GET OUT OF THE WAY? Cripes!
–My HUD for workbenching and VATS seems broken. Colored static fills the screen,making it impossible to see who I’m targeting or where I’m putting an item. I know I’m doing something wrong but I can’t find a solution anywhere.
–Most of all the story just doesn’t seem that interesting. You’d think that finding your long lost son would be epic. Well really early on it becomes obvious it’s not. Then what? Join up with any of several not-so-intrigiung factions? Shoot down acres of ghouls, raiders, and synths? Play Sims with your settlements? It just doesn’t feel like the heights of 1, 3, or New Vegas. Not only that, the game seems a bit humor-deprived, especially compared with New Vegas.
Simply put, 4 just doesn’t feel like Fallout. Strip away the iconic stuff and the Vaults and the setting and it’s not like Fallouts past. If that makes me a game snob, so be it. I will say it’s the best looking Fallout, especially with what you can do with your character or power armor. But there’s no wonder, like when you saw the Washington Monument for the first time in 3 or New Vegas in the distance.
I’m willing to start again with a new toon later on. But so far I’m disappointed and that’s a shame considering what this game could have been.
They call them Alpha Deathclaw in the English version.
Some of your complaints are warranted, but in this case I think you’re missing an important step. All you have to do is toss your junk into your workbench at Sanctuary and it will be available for crafting. You **do not **need to have junk in your inventory in order to craft unless you’re trying to craft in the middle of an adventure (which I’ve never had a compelling reason to worry about).
I would like it better if junk was more scarce and mods fewer, but the mods made a greater difference in item performance. Most of the assault rifle receiver variations seem pretty pointless, for example. Some of the armor variations strike me as rather redundant, too. The pocketed build and the ultra-light build strike me as having too much overlap, though there are also differences. The leaded build doesn’t really seem to offer enough advantages to bother with it at all. Being awash in junk and having a million different mod options that tweak in-game performance only slightly has kind of worn out its entertainment value for me.