Fallout 4: Now Playing

Good to know. Now, I’m glad I’m arming and armoring them.

As a matter of fact there is. I think someone mentioned this earlier in the thread, but what you do is you place a small carpet on the ground first, then put your junk wall (or any structure piece) on top of it. Then grab the carpet to move it, and everything that is on top of it will move with it and be immune to clipping. Then you can just store the carpet back in the workshop, place it again, and repeat.

Of course, as mentioned, walls have no actual value in defending a settlement other than aesthetics.

At some locations the walls and fences work great. Abernathy’s farm for example the attackers I’ve seen spawn near the fast travel point. A nice turret defended gate there and a fence around the rest of it keeps the valuable [del] equipment[/del] settlers from getting hurt.

And we’ll ignore the fact I have a 150 foot long wooden floor platform supported only at one end sticking out over the gate to provide extra dakka from above.

I actually like Fallout 4 a lot, and hardly do anything but complain about it. I understand why they added repetitive randomly-generated quests – an answer to anyone with an issue that they run out of things to do. Well, I’d really prefer it if they’d added such a feature so that you know you’re signing on for it before you end up with it clogging your quest queue. And no, the fact that it goes away because it was timed and you failed it does not make it alright by me. I don’t like failing quests even if I don’t want to do them.

Again, I’m straying from talking about what’s so enjoyable about the game. It’s the best implementation of sniping in any of the FPS Fallouts, so far. I probably won’t ever play through using melee, machine guns or heavy weapons. I like that the stupidity of NPC enemies is different now. They take cover, and peek out to shoot you. I actually find Super Mutant Suiciders exciting. The settlement thing is just compelling enough that I’ll stop to fiddle now and then. There are lots of weird, imaginative encounters that make it worth checking out the various buildings. No level cap, so I don’t have to work my complicated tricks to get max out my attributes like in Morrowind. I just keep adventuring. The new ponderous feel of the power armor adds a tremendous aesthetic element. Ultra-fast acrobat ninja ghouls manage to keep me nervous. There are many games with crafting systems I find tedious, but this one I do not. They’ve significantly toned down the insistence on making absolutely everything in the world look like ruined crap.

Of course, all these things I just praised, there are things about them that I complain about. But I’m having a blast complaining about them. I just can’t lose here.

There’s a mission where you rescue a synth and then can step out on the top of a high rise, overlooking the city. I thought it was a very cool view and the first time I got to really overlook the whole city. Was very impressive.

Also, Curie was with me and exclaimed “I wish we could stay here forever!” when she saw the view :smiley:

Walking out on the roof after a tough mission, and seeing the huge Airship escorted by multiple Vertibirds was a pretty big holy shit moment for me.

So, who needs a shitload of screws?

Yeah, the Prydwen is pretty awesome (not really any reason to spoiler that, BTW). The name comes from an old Welsh folklore tale. I liked the Brotherhood of Steel the most as a faction just for that reason, until I finally got inside the Institute, which is just freaking gorgeous as a set piece. What can I say, I’m easily impressed by the bling.

Got my hands on a Gauss rifle today and got it almost fully-modded (I’m a few levels shy of maxing out my Gun Nut and Science! perks). With the mods I do have on it and my other perks, it does twice as much damage as a rocket launcher. I’ve yet to find an enemy I can’t one-shot with it, though I haven’t encountered any deathclaws lately.

It’s a good thing the ammo is so darned rare, so I still end up holding on to my boomstick for close-range combat.

In the future, war will not be waged for oil, land or water. War will be waged for, and with, duct tape.

Is there any point at which you take no radiation whatsoever? Like wearing the power armor?

What are some of the better mods on power armor?
Also, perhaps others have figured it out already but if you don’t want your power armor energy to keep going down, just turn off running.

Get your settlements growing corn, mutfruit, and potatoes. Stop by every few days to harvest them. Also set them up with more water pumps/purifiers than you need, which will create a source of purified water for your workshop.

Three of each of those plants, plus one purified water, combines at the cooking station to make vegetable starch, which scraps into five units of adhesive.

You will never want for the stuff again.

On an unrelated note, I was just on one of the generic “help some villagers clear out some feral ghouls for the Minutemen” side quests which lead me into the turnpike tunnels.

And I rounded a corner into an abandoned bus to find a table decorated with teddy bears, baby bottles, and lunchboxes, with the message “ALL ARE WELCOME” scrawled across it - and off to the side, behind a curtain, a doctor’s table with some meds, more teddy bears, and a cash register with pre-war money.

Conclusion; in the immediate aftermath of the bombs falling, someone was running a children’s clinic out of a makeshift shelter in the tunnel, and the doctor and his patients either became dinner for the ghouls, or are the ghouls I’ve been sent there to take out.

That’s a brilliant little piece of storytelling, tucked away in a place where you wouldn’t expect to find it, and put together so well that it tells itself without a single line of dialogue and leaves you to fill in the blanks yourself. Well done, Bethesda.

And hot plates. I imagine the Fallout universe version of the food network channel consisted of show after show about cooking gourmet dinners on hot plates.

The settlers don’t store the stuff on their own? Or are the food and water counters just there to act as limits on population?

What’s the highest population anyone has done? How about the highest population someone has seen?

Games are great for that.

If you’re growing food in excess of what your population requires, they’ll store the excess in your workshop, which is why I currently have several hundred mutfruit on hand. Otherwise, you can always harvest it manually when you stop by.

I’m curious about that too.

I have two settlement at 18 people… despite my best efforts, neither are Sanctuary or the Drive-In which are my main hubs.

I forgot about the drive in for a while, it had about 12 people last I remembered. I hovered on the map and it said it was down to 3. So I went to investigate. It seems to have been that obnoxious reporting bug because when I got there there were actually 26, even though there were only 18 beds. I don’t know what was going on, but there we people milling every where(including 3 or 4 trader caravans). I reassigned the excess to other places that won’t grow at all.

10 + charisma settlers without mods. It sounds like your +CHA clothes do affect it, but it’s not clear if you just have to be wearing it during the check or what.

I found the character who is supposedly the best armor shop settler, but I couldn’t recruit him as I didn’t have the emporium built nor Cap Collector. I don’t know what the odds are of finding him again randomly in the Wasteland are.

Old guy wandering around in the city? Almost shot him.

Like I almost shot a trader whose caravan was being escorted by a BOS knight in power armor.

Will adding more artillery in a settlement add more shells? I know that when several settlements are within range, you get more shells but I’m wondering if I should have whole batteries in some of the more central settlement.

His name is “The Scribe.” I don’t know if I’d call him old; middle age really. He didn’t once tell me to get off his lawn.