I think so since a lot of their real quests are build up to their end game with the Institute, so if you already finished that aspect of the game with another faction, then they may not need to progress.
Although I’d think that Danse’s twist would still be active regardless, but maybe not.
I killed everyone in the institute with a rifle before completing the storyline for the Minutemen. Then I got the task to blow the place up, which I thought was silly because that place was sweet and we could have just moved in to the empty building instead.
Just for fun I’ve started erecting small buildings with Drink vendors inside at some of my settlements. The settlers who aren’t otherwise occupied now congregate ‘at the bar’ instead of just standing around in a clump getting in my way. Makes the settlement seem a little more real.
My settlement at the castle has some sort of bug. When I go there, everything is okay for a bit. Then some random farmer falls over dead, always at the same spot, I get six experience points and the rest of the serfs attack me. If I leave for a few hours of game time, when I come back they are friendly, but the events repeat.
Finished the main plot today. Made a save right before the big decision point so I can go back and do the other factions (I went with Brotherhood on this one) later on. Time to start tooling around the wastelands with my dog, searching out all the sidequests I missed and waiting for the DLC to come out.
There will be an audible click and I’ll start buzzing like I’m in a high rad area but none of my dials change. Dumping gear or fast traveling does not get rid of it… It first happened in the game climax when I was fighting in the Institute. I was using the Cabot gun and thought it was a glitch with the gun. So i went to a slightly earlier save and played through without using it and it was fine. I’ve done some post end stuff and suddenly it started happening again–with no connection to the cabot gun.
Where is a good place to scavenge X-01 armor components? Despite having two dozen or so sets of power armor, I have only one incomplete set of X-01. It’s missing a leg. I’ve destroyed the Brotherhood and Institute, so I’m not able to get anything from them if they are possible sources.
Just Google for a power armor location map - suits are scattered liberally through the wasteland.
You may run into a problem if you did a ton of exploring at low levels. My understanding is that they spawn when you get within a certain distance of them (whether or not you actually find them), and that determines what type of armor you get. Still, pull the map and pick a few at the fringes of your exploration radius. You’ll probably find some.
There is one complete set on top of a building, but I can’t recall where it was now (you should be able to Google X-01 locations though…that’s how I found it). I have several incomplete sets that I found at some of the random checkpoint sites (what you get seems to depend on your level as well as a random chance). Your best bet though is to go for the complete set. I seem to recall that there were two fairly nasty combat robots up there with it, so be prepared for a fight.
I’ve always wanted to play as a Ghoul. You would have a Charisma of 0 and be incapable of learning Charisma-related perks, but Radiation would heal instead of hurt you. That would be fun.
Finding my son was a bit anti-climactic. No hug, no tears? I found my son, and he’s a grown man! He grew up without me and in an environment that has left him… extremely cold and clinical. Even meeting his father appeared to be no more than an experiment to him. He almost broke out the clipboard and started writing down notes on my responses to his questions.
He barely blinked at the mention of his murdered mother (although he might have already known and already grieved I guess).
I want this to suddenly become an Obsidian RPG so I can yell at him and try to get some reaction from him. He’s more like a synth than a human being, and it makes me hate the institute so much.
Finding my son was a bit anti-climactic. No hug, no tears? I found my son, and he’s a grown man! He grew up without me and in an environment that has left him… extremely cold and clinical. Even meeting his father appeared to be no more than an experiment to him. As we had out first conversation, it was easy to see that all he wanted to do was to break out the clipboard and start writing down notes on my responses to his questions, so he can place them in some chart somewhere.
He barely blinked at the mention of his murdered mother (although he might have already known and already grieved, I guess).
I want this to suddenly become an Obsidian RPG so I can yell at him and try to get some sort of human reaction from him. He’s more synth than the synth’s the railroad helps out. Makes me really hate the institute.
My son, who’s finished the main questline, made precisely the same observation. Said it killed the charm of the game.
More along the same lines, he was mildly pissed at how the much-touted “new-n-improved” conversation UI limited his ability to express his feelings to the NPCs. In earlier Bethesda Fallouts, there were usually ample extra conversation options that hied closer to many valid responses. He felt he had, to use his words, been denied the opportunity to “make his enemies understand how wrong they were before he destroyed them.”
If emotional immersion is supposed to be important in an RPG, Fallout 4 is failing this because of an ill-chosen technical implementation.
Yeah, it’s a shame. It was one of the most memorable thing about earlier fallouts. I guess they want to lean into the mechanics sandbox that the games have become over the amazing level of agency you used to have. I can see why - it’s easier.
It’s not just easier, it sells better because unless you really value agency, it’s more fun. I’ve played all the Fallouts except that recent phone game. 1 and 2 are more fun to remember playing than they are to actually play. They remind me of the original Syndicate in that respect.
Are they really less fun (to you) because of the agency? Or because they feature what are outdated graphics, dated UI design and different game mechanics?
You’re going to have to explain to me how less agency = more fun. How many fun units is siphoned by being able to impact the narrative, exactly?
The agency is remembered as deeper than it actually was. Mostly, it amounted to Bach-like fugue based on a limited number of outcomes. For example, you either found the water chip or you did not. Dialogue trees of greater or lesser complexity did not change that those were the only two possibilities.