I had that thought too. Part of me has been, like, “what’s the holdup already?” and happy to hear they may have gotten a bit of a fire under them. But another part of me doesn’t want a crappy game rushed out just to capitalize on the remnants of interest from the show.
Not rushing is not the same thing as not even starting. Hire some people, put together a work plan, set some reasonable milestones and get to work.
Uh, I don’t want it rushed. I just want it worked on. And if you aren’t even starting it, starting it seems reasonable. Take 5 years if you need, but please don’t wait 5 years and then begin it.
Hmmm…the Obsidian of now is not quite the same Obsidian as then (having been bought out by Microsoft). But FNV is easily my favorite Fallout and the director and lead designer of that project, Josh Sawyer, still works for the company. Might be a win.
Not a gamer (hadn’t even known about the game until the show) or familiar with the industry but if there is clear market demand and there are people to hire why not bring in more developers (or as suggested sub out at least aspects of the project)?
Bringing something faster doesn’t necessarily mean overworking existing teams or doing rushed work.
It’s the video game industry. It 100% means that.
Reduce my ignorance. Why is hiring more developers or subbing out aspects not an option in the industry?
Because that reduces profits.
I’ve created a linked thread:
So we don’t bother those people who are into the show and don’t care about the C-RPG stuff.
Does it?
You’re going to spend the same people hours with fewer over more time as more in less time and you hit the market when demand is known to be high.
EXACTLY what I was going to say.
Games are very big business…a very greedy business.
If genuinely interested…hard to find a good starting place but James Stephanie Sterling is a video game critic who has been outlining the issues with the industry pretty extensively.
The One Where Microsoft Admits Game Studios Are F*cked
I just binged the entire series, never having played the video games at all (although I did play Wasteland a lifetime ago).
Overall, I loved it. Just fun storytelling with engaging characters, neat world-building, and engaging plot developments.
Some quibbles:
-I thought it was a bit ridiculous when Maximus had to leave his armor to get it fixed, some guys were trying to steal it, and they were beating the crap out of him before basically putting him into the suit while they punched him. Just poorly edited/shot/whatever.
-Sorta similarly, when Cooperghoul is captured by the lawmen of the “government” (one of the few little bits which felt totally underdeveloped), the chief of the government clearly knows him and how dangerous he is, and yet unties his hands with only two semi-competent sheriffs there to guard him? Come on.
-When Maximus brings the fake head back to the Brotherhood, they immediately realize it’s fake, and he tells them he can get them the location of the real head. How? Did he know where Lucy was going? And why did Quintus suddenly fully trust him? What had Maximus possibly done to earn their trust? Seemed awfully convenient.
-I think my biggest issue was the worldbuilding surrounding vault 4. How is there a trapdoor from a ruined hospital on the surface down to the vault? Why? What if people who fall down want to go back and bring their entire families and communities? And what is the ongoing point of level 12? So they are all survivors of experiments done on level 12. OK. What is still going on there? And what kind of bizarre behavior is just telling people “never go to level 12”? Does it serve any purpose other than testing for basic obedience?
-Moldaver’s plan to infiltrate vault 33 and kidnap Hank doesn’t seem very well thought out, in retrospect. So you’ve infiltrated vault 32. You are able to communicate with 33 under the guise of being the vault 32 officials. There HAS to be a way to kidnap Hank more dependable and straightforward than recruiting a bunch of raiders and trusting that they will neither kill you nor Hank
Some questions:
-No in-depth spoilers, but I gather “The Enclave” is not just a big vault, but is something else? The show kind of let me assume it was just a word for “the vaults” in general or something. But if it wasn’t a vault, how did Ben-from-Lost get ahold of Vault-tec’s cold fusion tech?
-Is the cold fusion tech different from the fusion cores we see? Because they’re already pretty preposterously powerful clean-seeming energy, if one of them can power a vault forever. What difference could cold fusion make?
-Was there any point to turning on the lights in LA other than it being a powerful visual? Presumably the Brotherhood will now take the cold fusion tech?
The Enclave is a faction in Fallout, claiming to be the continuation of the US government but, in reality, more of a military/shadow government conspiracy bunch thing.
The cold fusion line was unique to the show. The cores DO run out (at least in Fallout 4, you burn through them using power armor) while the cold fusion thingie in the end can power a city. I agree that there’s some dissonance between “Powers a suit for X hours” and “We’re using it to run the vault” but I suppose we don’t know what other factors are at play – just that they had a core and Max yoinked it for his suit.
The Enclave is the remnant of the United State government. Or at least a splinter group within the United States government. Well, if you can consider it to be a splinter group when the president is part of it. Perhaps it’s the Deep State? In Fallout 2, the Enclave operated off the coast of California near San Francisco in an offshore oil platform owned by Poseidon Oil. They had a plan to eliminate all mutant life (including “impure” humans) and would have gotten away with it if it hadn’t been for that pesky Chosen One.
The Enclave is the remnant of the US government. When you see Cooper’s wife pre-war neeting with the captains of industry and discussing the Vault project, those are the founders of the Enclave. In the games they’re mainly antagonists who seek to “reclaim” the wasteland by killing everyone who isn’t “pure” like themselves. They maintain the trappings of representative government, including having a president and vice president, but are presumably autocrats (and at one point the president was an AI voiced by Malcolm McDowell).
Good question. I always assumed from the games that cold fusion was already a thing, since they have fusion cores and nuclear-powered cars and such.
Fusion v Fission technologies in Fallout are a bit complicated - while fusion power was available, many companies claiming to provide it were lying, as the fission tech was better established, cheaper (especially with illegal dumping), and the costs of doing an actual changeover was too high. At least, that’s true for most civilian sources.
Fusion power was available and used in high end military gear, especially power armor, but that’s near the pinnacle of pre-War technology. It’s often pointed out that if the nations of the Fallout splinter timeline had spent a fraction of the money they did in the Resource Wars on streamlining and implementing fusion tech, the Wars would have been largely unneeded.
Back to the Enclave, similarly they (and presumably other factions in other nations) were sitting on techs that could have mitigated countless issues, but were more obsessed with vying for power in the existing systems rather than trying to build a new one in which they might find themselves obsolete.
Said tendencies of course are being discussed in the show, so full credit to them.
Indeed, they did almost nothing with AI, despite it being sophisticated enough pre-war to create sapient entities like Yes Man or President Eden, and responsive servant robots like Mr. Handy. Think of how many artists they could’ve laid off!
I’m trying to avoid spoilers for things that may show up later in the series, so I’m being careful in the details taken from games, and that’s leaving out all the non-canonical stuff like Van Buren’s take on their pre-war goals and plans.
Agree on ZAX series, slight disagree on Yes Man, because I see Yes Man as a good take on ChatGPT - it knows you need support from XYX, but shows no evidence of creative thought. Compared to ZAX series which showed original thought, independent initiative, and even creative emotional synthesis.
Perhaps I should spoilertag this, then.
If you side with Yes Man in the ending, then in your conversation with him after you defeat the Legion and the NCR, he mentions that he’s downloaded a patch from Mr. House’s mainframe to make him more “assertive”. I read that as meaning that he’s no longer Second Law compliant and can make decisions on his own, and that he, not the Courier, is gonna be calling the shots from now on.
I’m thinking he probably won’t be in the show, though, and that Mr. House is gonna be the one who won the Battle for New Vegas in the show timeline, since Hank presumably went there looking for him and introducing him in the season 1 finale would be pointless if he’s dead.
I didn’t have a problem with this. In the games, the Vaults are places to do all kinds of amoral, crazy experiments, so secret traps are par for the course and you wouldn’t expect for the Overseer to let anyone captured to go back. I suppose they evolved over time to be a kinder, gentler place.
I didn’t understand how they would have convinced Hank they were from Vault 32 in the first place. Wouldn’t Hank and/or the robobrain from Vault 31 have noticed there was no communication with Vault 32 for a year or more? Did Hank recognize Moldaver (in which case, why would he let his daughter marry one of her minions) or not? Wouldn’t anyone have noticed that none of the people were recognizable from the last time Vault 32 came visiting?