From where you were standing, they only looked like passages. Upon investigation, they turned out to be small chambers. The first has a few stalagtites and stalagmites. There are a few rich copper veins in the walls. The second one is smaller, and has a pretty funky oder. Like poo, only much fouler. Some matted down straw is in there.
You can see a third passageway or alcove further down on the left. And the passage you’re in keeps going.
“This might be the creature’s den. Hopefully, it will quite following us once we pass its home. Let’s stay in the main passage but check the passage on the left as we pass it.”
The sounds and smells seem normal in that you can’t verbalize anything out of the ordinary, but something just seems… OFF. This one little section of wall is just a bit different than everything else you’ve seen here.
And about 18 inches from the floor, there are a bunch of tiny scratch marks on the wall.
“There is something off with this section of wall and there seem to be some scratch marks near it, It might be a hidden passage does anyone have an idea how I might open it?”
Symon gets out his dagger and tries scratching in the same spot as the claw marks
"Maybe this is an exit only, escape hatch type thing. Do we mind if people know we’re here? If not we can always try knocking or calling for Jurdam he was the guy who may have mined this place maybe it’s his home.”
You are able to determine the entire outline of the door. The seams on the sides seem to be, in ech case, two pieces of stone flush up against each other. The top and the bottom both seem like they are set in recessed slots.
“Let Ingmar takes a look- perhaps this requires the delicate eye of a toymakerrr, no?
Bork bork bork!
Here, you watch for the liddle lizard while Ingmar takes a look.”
Can he figure out anything about the mechanics of the door or anything unusual about it?
“What we need is summa those shroomies right about now…”