I am crossing my fingers. Now that I know the identity of most of the players (a little bird told me, heh) it’s quite frustrating to watch how the scum have been jerking the town around, but it looks like that some of the townies seem to be on the right track toDay. Here’s hoping the town manages to turn the game sometime soon. :: lights candle to Nairu ::
Something sorta kinda like that, or something.
If, as you seem to be alluding here, the Apprentice has useful information to share, (s)he is absolutely crazy not to claim and spill it all toDay. The scum has been nailing power roles so easily in this game; the Apprentice could easily die toNight with whatever good work (s)he’s done completely wasted. Claiming toDay guarantees the Apprentice one more Night at minimum - the Disciple protects him/her toNight, or at least threatens to, and he/she gets one more bit of info to share.
Every once in a while, I start to think that townies place a little too much value on hiding the identity of power roles. The Hispaniola game showed that even when the town power roles are outed early, they can swing the game in spite of - or, in some respects, even because - their identities are known to all.
True dat. Mind you, Captain Steele and Doctor Livesey played the most amazingly successful game of chicken with the pirates - every time one of them was left unprotected, the pirates tried to hit someone else.
If I were playing the Apprentice, I probably would have outted myself a Day or Two ago. I think he’s been playing a very ballsy game and it’s worked out well so far. Either way, I strongly he’ll decide to step forward today.
Although, now might be an opportune time for scum to counterclaim and possibly get the protection instead of the real Apprentice, allowing the scum to target whoever either counter-claims or doesn’t quite seem to believe the claim or simply their best guess.
I have to say, MHaye did play a pretty ballsy game. His timing is perfect, I think - it would have been too risky to wait another day. Hopefully it’ll be enough to turn the game around.
Thank God…I was beginning to pull my hair out waiting for him to claim. If he didn’t do it today, I was notseriously contemplating outing him for the town’s own good. My power being wasted was one thing…both our powers being wasted would’ve been too, too much.
How did you know he was the Apprentice? I thought the Apprentice knew who the Oracle was but not the other way around.
Incidentally, I am amused that I was investigated by both of you. Must’ve been annoying to discover I was a vanilla townie. Heh.
So now it gets interesting. Lynching DiggitCamara seems like the only logical play for the town at this point. A lot will hinge on whether or not the Disciple still has access to the guaranteed protect power. If she does, and uses it tonight, then the Apprentice will be 100% unprotected the following night. Part of me thinks the town’s best chance would be for the Disciple to roll the dice and protect MHaye straight up tonight, while vaguely alluding that he will be using the guaranteed protect. If the scum bought it, and killed neither the Disciple nor the Apprentice, it would buy two more investigations from the Apprentice - if the latter focuses on just the unknowns, all the Cultists but the Prophet could wind up uncovered.
I kind of wonder whether the remaining Monks should claim at this point, too, just to narrow the list of possible suspects. It might be worth it - there’s not much left for them to accomplish beyond that, I don’t think.
Blaster Master -
You can decline to answer this question if you think it gives away too much info for this thread, but:
It would seem to me that, given Pleonast’s claim and the implications of the name of the role he has claimed, he is very unlikely to be night killed by the Cult, possibly ever. It would further seem that the town has accepted him as a mostly confirmed townie, and is unlikely to lynch him during the Day. Given this, whatever Pleonast’s powers actually are, have they now become essentially valueless, or is there some way they could still be activated?
I was wondering what would happen if the Disciple bluffed and said she was going to use the protect-two skill toNight, while instead protecting only the Apprentice. Presumably the Cult would target someone else if they thought their kill would be wasted on the Apprentice or the Disciple. Then the next night the Cult would try to kill the Apprentice, thinking he’d be unprotected, but the Disciple would still be protecting him.
It’s a gamble though, since there is a chance that the Cult could call the bluff.
I used my super-secret unlisted power:
After I died, I PM’d BM and asked him.
Yes, very much so.
Y’know, if Diggit is scum, he should counterclaim Apprentice. He has absolutely nothing to lose, because unless he does, he’s getting lynched. At absolute worst he gets lynched anyway, but throws up a bunch of extra smoke on the way down. At best, he gets the town to lynch their Apprentice.
The secret role still has a power that is perfectly suited to this situation. If anyone wants a less veiled answer than that, I can PM you a confirmation of the secret role and his powers.
Oh, and, I have to say, Today is pretty darn exciting, there’s SO many different ways this can go.
Dude, you so should have done that BEFORE you died.
Gah, I want the secret role to do something exciting! :: fidgets in seat ::
Interesting play by Diggit in his last post. Hmm. This game is going to turn on decisions made by the power roles in the next 48 hours or so, isn’t it?
ARGH. I wish we could speak freely in this thread. :: chokes self ::
The whole non-believer read on scum is pretty frustrating. Blaster Master, you might as well admit it - you enjoy watching people suffer, don’t you?
See, I know some things. So everything that’s happening right now is exceedingly interesting. Without giving too much away, there is one pro-town play that would give the town a guarantee of getting two more investigations out of mhaye - iron clad and absolute.
But I don’t think they’re going to recognize it for what it is. This is because they have internalized lessons from previous games to too significant a degree - they are playing their cards so close to the vest that they can’t coordinate their actions.