Queuing is killing me. Killing me. His insistence on silence at all costs is going to hurt the town, and badly. Augh.
It’s also a good thing I’m not in the town, because I’d be inclined to post the theory that MHaye could easily be lying because coming forth and claiming to A) instill disinformation, B) possibly convince the real Apprentice to give himself away, C) possibly get the Disciple to waste his protect all or at least his regular protect on scum.
I think at this point, the scum know they’ve played well, but they’ve poked around in the unconfirmed pool a bit too much and it could bite them in the butt. If they trade one scum, they could potentially get a virtually guaranteed attack on a known power role and have the town reeling with all the bad info.
Of course, if I were scum, I would have brought up that plan last Night when I thought of it. I guess, for the town’s sake, it’s a good thing I’m not playing, eh?
Oh, and storyteller, on further contemplation, there’s actually a way to get around the two more guaranteed investigations by the Apprentice, but I think because of how tight-lipped the Disciple and the secret role have been, I’m not sure the cult will figure it out.
Would you be willing to PM me what that way might be? 'Cause I can’t think of a thing.
I don’t get **Queuing’**s logic. The scum already have plenty of targets to choose from. If the Monks role-claim I’m sure one of them will get killed toNight, but at least it’ll give the Apprentice a shorter list to choose from. (I was thinking it might also confuse the Cultists more, as they’ll have to decide whether they should try hitting the Apprentice or the Disciple and risk wasting an effort, or go for a more certain kill.) The Apprentice has at least two nights more worth of investigation, if the town plays their cards right.
Of course, if the town is really unlucky the Apprentice will get a no-read toNight. :smack:
So I re-upped after…something like six years without posting just for these games.
Does that mean I can get into the next one? ;D
Me, either. Or at least promise to tell after the game ends?
And welcome back, Drain Bead!
Good grief, I just don’t think I can keep watching this. Now Zeriel’s out there making noises that not only does he not think the other Monks should claim, he actually is willing to vote for the people making the suggestion.
Why?
What on earth is the point of even having Monks (or similar roles) if you are not going to leverage them at key points in the game? This is such a critical moment for the town, but they’re clinging to principles - Monks must never claim, power roles must never discuss their powers - without really giving any thought to the reasons behind those principles, or the fact that they don’t always apply.
P.S. Hi, drainbead!
Actually, as I realized at the gym last night after I PMed you, I thought of a truly devastating scenario that could pretty much make this whole apprentice discussion moot… the scum could take out 3 confirmed townies, including the apprentice and a monk, and get one or more of their own “confirmed townie”, all at the expense of giving up one of their least trusted cultists…
ETA: The whole point of me mentioning this was that, if this scenario played out, it most benefits the town if the remaining monks are unknown to the cult until afterwards, otherwise the Disciple will be spread too thin to be remotely effective.
So I replied to your PM, but I’ll also post here to say that I think that if the Town arrays its defenses properly in the next two Nights (not likely), and if the Monks declare (not happening today, it seems), I do believe it would be impossible for the town to lose (barring recruitment - but I believe they tried to recruit Fretful, failed, then killed her).
Which is why I will take as the chief lesson from this game that it is possible for pro-town power roles to be too tight lipped.
:smack:
Welcome Diggit. Again.
Thanks. I knew my goose was cooked once MHaye had published his list and PygmyRugger had pointed out I was the only supposed Non Believer on it, so I tried to put my best strategies out there.
On another note, since I definitely won’t be subbing in again, would storyteller please PM me his “funny story”? And Hal, would you mind sending me your link?
I’m jonesing for info.
The link is woefully unupdated (most of the info is now common knowledge), but it’s on it’s way nonetheless. Welcome (back) to the other side!
And still, I’ll say it was definitely a funny story (storyteller’s)
:: groan :: Well, I can’t say I’m really surprised; MHaye was due for a wrong reading. Hope he can pull one out tonight that identifies a real scum.
Is it not better for him to identify town? Accurate Non-Believer readings don’t necessarily get scum, but the more confirmed people the town has the better, right?
I think that line of reasoning is right. Which is why I advocated the mason’s outing…
I see what you’re saying, but I think the town needs to identify another Cultist ASAP if they’re to have a prayer of pulling out a victory.
Right. And if the Monk’s step out into the open, they’ll have a better chance.
If MHaye is the true Disciple, his string of “hits” make me believe he’s due for a miss, anyhow.
Actually, based on my estimation, I think the game is actually pretty darn close to even right now because even though the cult has done a pretty good job of avoiding suspicion, I think they needed to catch either the apprentice and/or the disciple by now to have maintained their momentum. There’s a considerable number of largely confirmed citizen.
However, as I discussed with storyteller of PM, it looks like there’s a way to virtually lock up a town win at this point… the problem is, it would require certain roles to know information about certain other roles that, not knowing it, seems like a very bad idea to share. Plus there’s still the prophet who will show up as believer, the unknown possibility of the conversion, and no one has a clue who the avatar… and any of those three could easily swing the game in either direction.
Either way, this is exciting pretty exciting, and it’s kind of funny because both sides feel like they’re losing pretty badly.
It’s been something like 8 Days, and the town’s caught only one scum – this is “pretty darn close”??? I’d hate to see what “scum cakewalk” looks like from the wrong side.
At this point, I hope the surviving town starts looking hard at who’s doing the most to get people (townies) lynched. Without knowing what’s being discussed on the scum board, I suspect that Bad Guys are in infuential positions in this game.