Glee's roleplaying game companion thread

It’s a trap!

No, I mean, let’s go for it.

It’s a trap!

Quentin is 35% to hit.
He needs 1-7 on a d20, and rolls a 5 = success, doing 14 damage (including his Orc-kind bonus.)
Johannes is 35% to hit.
He needs 1-7 on a d20, but rolls a 17 = a miss.
Dale is 30% to hit (+10% bonus for flanking.)
He needs 1-8 on a d20, and rolls a 8 = success, doing 2 damage.
Dorric is 30% to hit with his right hand (+20% bonus for backstab) = 50%.
He needs 1-10 on a d20, and rolls a 11 = a miss.
Dorric is 25% to hit with his left hand (+20% bonus for backstab) = 45%.
He needs 1-9 on a d20, and rolls a 9 = success, doing 5 damage.

Dorric is going to try to open the chest.

I’m going to send Jinx out for a fly around, to see if he can spot any other evil humanoid types in the vicinity

Obviously, John is looking for a superior dagger.

Dorric will check everything he hasn’t already checked in the cave, for traps. This includes the chest.

A handcart full of timber planks and smoked eels is a weird combination of things to be pushing behind a bush, near a cave, up a slope in the wilderness. Dead lumberjack foodie? Somebody heading to a nearby boat?

Can I tell which direction it came from?

Dorric is 50% to Find Traps.
He needs 1-10 on a d20 (= 20 sided dice), and rolls a 24 = success.
Dorric discovers a damage trap on the chest, which will go off when the chest is opened.
Dorric is 50% to Remove Traps.
He needs 1-10 on a d20 (= 20 sided dice), and rolls a 47 = success.
Dorric removes the trap.

Quentin is 30% to use Tracking (+20% for tracking a heavy cart).
He needs 1-10 on a d20 (= 20 sided dice), and rolls an 8 = success.
Quentin confirms that the cart was wheeled up to the cave from the track.
Quentin is 30% to use Tracking (+20% for tracking a heavy cart;+10% for tracking a well-used route;).
He needs 1-12 on a d20 (= 20 sided dice), and rolls an 11 = success.
He studies the track for some distance each way and discovers clear signs of ruts made over time.

Just some clarification for newbies.

a) Do check your character sheet for background clues and plot elements (why is the cart here? why was it carrying such diverse cargo?)

b) Also have a look at your Skills to see if any apply here (N.B. only characters that can Read / Write are literate; Thieves can try using their Read language Skill.)

Sadly my Internet connection is playing up. It should be repaired within 48 hours, but meantime I’ve only got a public wirelss connecxtion - so updates may be delayed…

Sorry!

We should definitely bring the cart with us, then, since we’re going there anyway. Are there any gems around? I suppose, as the things of most obvious value, they’d have skimmed those off.

Quentin’ll push the cart now that we have a destination. Nothing else to see here, it looks like.

My Internet is back :smiley: , so I’ll move things along.

I’ve asked Appleciders to kindly post the next map (of the Shrine.)

Dorric is going to check the area for traps and examine the bodies to see if they are dead or sleeping. He will do all of this while moving silently and hiding as much as possible.

Dorric is 59% to Hide.
He needs 1-12 on a d20 (= 20 sided dice), and rolls a 17 = fail. :smack: (So if anyone is observing the area, they see Dorric. N.B. A Thief always thinks he’s succeeded - until something happens. :eek: )
Dorric is 59% to Move Silently (+5% bonus for river noise).
He needs 1-13 on a d20 (= 20 sided dice), and rolls a 4 = success.
Dorric is 50% to Find Traps.
He needs 1-10 on a d20 (= 20 sided dice), and rolls a 8 = success.
Dorric is 30% to Hear Noise.
He needs 1-6 on a d20 (= 20 sided dice), and rolls a 6 = success.

When he gets to the party Dorric will have regained a bit of composure and will tell them that it is vitally important that they take at least one of the slavers alive… For questioning.

Do we have any way of taking someone down without killing them? We should certainly get ready to fight them, though.

We should do what we can. Dorric is going to be pissed if one isn’t kept for questioning. We can kill him after.