Ifyouareplayingwerewolfdonotenter

Been looking forward to seeing yo…well, I don’t mean it that way.

The selection process seems to vary betweem McCarthyism and “I don’t like him”.
Have you any thoughts for those of us who hope to play next time?

Yes he does, he was actually responsible for your death.

My advice to future players is: don’t make werewolf-related jokes. One little comment about dog hair and you’re marked.

I don’t hold a grudge against the people responsible for my death. I’ll just laugh when they die horribly.

I question whether we should really be doing this, discussing the game, particularly if the ex-players with some knowledge come in here. See it seems to me that the Alpha (Menocchio) has sort of confirmed that JSexton is not a wolf.

If I was playing (and I have never played this game before), and I was a wolf, no way would I kill JSexton tonight. I would allow him to live, and then try to convince the townies he is a wolf. Basically by saying why wouldn’t the wolves have killed him? He talks a lot, strategizes and seems to be somewhat of a leader. Since the wolves aren’t killing him, who seems to be the most active, aggressive “townie”, it must mean he is a wolf, and vote for him.

Unless of course I am reading Menocchio wrong in this thread.

I would NOT kill OAOW either. Too obvious, and since all the wolves know whom each other are, and now can eliminate OAOW as the Seer or GA, I would just kill any of the other townies. It would seem to me the masons, while nice, are not that important. Just my $0.02.

Yep; who’s to say that the Seer is actually the Seer?

Generally the best strategy for the Seer to take (I think i’m ok in saying stuff like this in here) is to collect information all through the game, and then release it all at once with a role claim when they’re about to be lynched. The killing then confirms their status, and everyone else gets whatever information they’ve managed to collect.

Is there an anti-FOS? Because I’m convinced that neither of the two who got subbed into the game are anything other than vanilla townsfolk.

My reasoning being, why else would the original players of those two roles have dropped out so quickly? Neither said anything about a crisis in their life, or even unexpected work or anything like that. They apparently just weren’t interested enough in the game to carry on.

So – would a wolf be so easily bored? Or the Guardian Angel or Seer? I think even being a Mason would be ‘special’ enough to want to go on, at least for a while.

Nope. Just ordinary townfolk, both of them.

Though it wouldn’t surprise me much to hear dnooman got eaten last night. Because he, like the previous snacked one, revealed that he was taking notes and analyzing them AND POSTING about it for the possible benefit of others.

Not something the wolves would want to encourage.

Because even if the conclusions he drew were wrong, the data might be put to good use by others.

Good point – an “I’m the seer. No, I’m the seer” pissing match could end badly. On the one hand, you would find out who was telling the truth fairly quickly after one bad lynching, but on the other hand you could lose the real seer if the guardian doesn’t protect the right claimant.

Out of curiosity, have you seen a seer claim early in a game? Does a wolf usually then counterclaim?

Edit: Follow up question: Have you ever seen a wolf claim to be a seer without impetus? Seems a bold move.

Of course, if the Seer gets lunched without much warning, and hasn’t released any info, then the townspeople get no use out of them.

Probably worthwhile to try to release a few hints into the strategizing at least… ‘I think X is just town’, ‘Y smells wolfy to me somehow, I’m not sure if I can put my finger on it beyond that’ without tipping off the wolves that it’s anything other than random observations. But post-lunching (if the wolves are so lucky,) the other townspeople can comb through what was said.

On the flipside, a seer would probably also have to be careful about making observations of that type that are just 'gut feel’s, especially after night 1, lest they get misinterpreted as infullible.
(Love the layers within layers in this game.)

BTW, Revenant, one thing I wanted to ask. I might want to put werewolf/mafia into a story as a party game that the characters are inveigled into. Have you ever heard of a roswell alien themed one? Can you give me any specific hints for where to look on info for the vampire variant?

So it was JSexton that the wolves decided to munch on. As posted above I disagree with this move by the wolves, however if my above plan did not work out, he would have had to go the next night. It seems he was just a townie, nothing special about him.

The one who’s got my shackles raised (what? Spats ain’t the only one who makes puns! if it was good it wouldn’t be a pun!) is Winston. I mean, would any of you label him “someone who’s likely to pop in a funny thread where people are tossing ideas left and right but never really say anything”? I’ve got a neighbor who’s both a vet and allergic to dogs… I’d be grabbing a huge bottle of antihystaminics in one hand and the neighbor on the other and sitting him this >< close to WS, if I was on the game!

Oh, and maybe I’m too complicated, but if I’d been the Angel, I wouldn’t have chosen Wanderer to protect the first night after he declared (which I don’t know if he did, eh!); I would expect the wolvies to say “ok, that’s one Mason” and go for someone else. The second night, now…

JSexton was the most active player. He was experienced, smart, and very, very, aggressive. That last point could have been used to lynch him, he had a lot of false hits, but the first two suggested that he would have zeroed in on the wolves sooner or later. They decided not to give him the chance. He would have been dead earlier, if not for the fact that his high profile made him a likely GA protectee. OAOW changed that.

He also said some things about how the Seer should leave breadcrumbs that raised eyebrows in the lupine community, but that, of course, didn’t pan out.

Oh I understand why the wolves did it, it just myself I would have tried to get the townies to do it for me. Of course who knows if that would have worked, but I thought it was worth a shot. This is from my perch high above the game with no actual experience in playing (sort of like how it surprises me no one on Survivor seems capable of making a fire, yet I don’t know how to do it either)

Ow.

Well, my work is done. I didn’t think I’d last long, and I tried to stir up as much discussion as possible while I lived. Hope that gave the town enough to work with. I also hope that other players take up the mantle of driving discussion…and that those players are town. Now is definietly the time for a smart Werewolf to step in and be the new town leader. I’m a bit worried that Plankton is that player.

@whoever suggested the Seer claim: Problem number one, of coursre, is being counter-claimed. THe other problem is that it ties up the Angel, leaving the wolves free to kill whoever else they want, and if they manage to hit the Angel, the Seer’s dead the next night.

@Queueing: That’s a fairly common stategy. Cast doubt on a contributing player by leaving them alive, leaving the town to wonder “Why aren’t they being targeted?” It’s a dangerous game for both sides.

@chrisk: You can design a million variants on the game, as long as the basic balance of the roles is in place. I just ran a game based on Clue: the Movie, for example. I’d be happy to help you design a game based on aliens or vampires or whatever. Email’s in my profile.

So, JSexton, do you think your fellow townies would have been convinced? If you were a wolf would you have killed you?

No, I think I could have talked my way out of it. At least for a little while. If I managed to hit another scum, that’d make it much easier. If I puished for more townie lynches, and was still alive in two days…yeah, I’d get lynched at that point.

Was killing me the right play? Maybe. I thought it was even odds that I’d get Angel-protected, but I’m assuming the Angel protected Wanderers the Mason instead. Not a bad plan, but the scum out-guessed the Angel. Killing vocal townie analysts is always a good idea, because you can use your superior knowledge to lead the town.

I just thought of a brilliant piece of strategy. In the thread, there was a vote for sturmhawke. He replied saying that he voted for the alpha wolf on the first day and therefore couldn’t be a wolf. Wouldn’t it be wise to vote for a wolf if he was doomed anyway even if you were a wolf?

I think this would be more alpha wolf strategy than regular wolf, but if one of your fellow wolves was facing the gallows and no one else was even close in votes, I would vote strongly for that wolf. That way I could alway point out that I voted for a wolf and therefore couldn’t be a wolf.

Of course, by voting at the end, by strategy might be transparent.

OTOH, since the wolves are outnumbered, would you do what ever you could to save a fellow wolf? That seems dangerous to me since if that wolf were found out, your objections would incriminate you as a wolf.

I’m just thinking out loud here. Maybe this is obvious to everyone else.

Yeah, I’d say voting for someone who turned out to be another wolf is no great defense, especially if you’re jumping on a bandwagon that seems certain to make it to the lynching post anyway. (Or throwing out an early vote for someone that seems unlikely to start a bandwagon.)

Being the third or fourth person on a wolfie bandwagon might be better, since that seems to be about the level where someone becomes considered a serious suspect.

I haven’t often seen a true role claim early on in a game. For pretty much all roles it’s a good idea to keep quiet for at least a couple of rounds. I’ve seen scum counterclaiming pretty often, though. There was a great situation once where the 2 Masons that were left role claimed and backed each other up - only for the 3 remaining werewolves to counter-claim that *they * were the Masons, backed each other up, and managed to convince everyone else that they were the ones telling the truth. It’s a risky game, though, since people working in concert like that can only be Masons or werewolves (or townies making a bad play to save themselves).

Invariably players who claim with no impetus get a* lot * of suspicion. This is even more true in games where the existence of some roles isn’t known; someone can claim to have a role that actually isn’t in the game at all, or claim to be working against a scum role that they in fact have.

chrisk, I see JSexton has already offered to help you out. Just in general and for anyone else, though, it’s pretty simple to set up a game with original themes. Roles stay the same throughout games, and only the names change; you always have townies, scum, “a player that investigates” " a player that can protect", and so forth. The trick is just to make it an even match.

Revenant Threshhold,

can I put my name down for the next game here?
(I didn’t want to clutter up the game thread.)

I also have some questions, if you would be so kind:

  • what is the ratio of werewolves to townies? (and the ration of Masons to townies)
  • can the Guardian Angel protect themself?
  • do you announce deaths of Guardian Angel, Seer and Mason?
  • if the Seer luckily stumbles across a werewolf or two reasonably early, presumably his best bet is to reveal all. (If he’s killed, he was speaking the truth. In any case, if the townsfolk act on his suggestions, they start killing werewolves…)

For the next game, you mentioned there might be vampires. :cool:
Can the Seer detect the Head Vampire?
Vampires can bring a townie over to their side each night?
What happens if they pick on a werewolf, or the Guardian Angel, the Seer or a Mason?
(It seems to me that there should be some problems, otherwise they look the strongest faction.)

I don’t understand how this worked. If there really was 3 masons, and only 2 real masons were left, wouldn’t that have meant a mason was already killed? And when someone is killed don’t you have to announce who/what they were? So shouldn’t have the townies known the 3 wolves were dirty lieing? And wouldn’t this have just worked for 1 day as after that the townies would know the truth? Or am I missing something here?