One Night Ultimate Werewolf game

One Night Ultimate Werewolf is a game whose idea originated with the game of Werewolf (or Mafia). But instead of a series of Day/Night segments, there will be one “Night” segment where actions are taken, then one Day segment where discussion will take place, with a vote at the end. The game is much quicker than regular Werewolf, but also much lighter, with quite a bit of luck involved. If you would like to play, sign up in this thread. I can run the game with 3 or more players.

Each player in the game will randomly and secretly be given a role from the following list. The number of roles used will be X + 3, where X is the number of players. The first X + 3 roles in the following list will be the ones used.

The roles:

  1. Werewolf
  2. Werewolf
  3. Villager
  4. Villager
  5. Robber
  6. Troublemaker
  7. Seer
  8. Tanner
  9. Hunter
  10. Drunk
  11. Insomniac
  12. Villager(if only 9 players) or Mason (if 10 players)
  13. Mason

(The retail game also comes with a Doppelganger and a Minion, but I will not be using those roles).
Since there are three more roles in the game than players, not all roles will be given out. They may come into play later, though.

Once players have been given their roles, they will then be asked to take their Night actions if they have any. Those will be the following, and while I will ask everyone to submit their actions after I have notified them of their role, they will be done in the following order.

  1. Werewolves - If both werewolves are in the game, then they will be told who each other are. If only one werewolf is in the game, then they will be told one of the roles that was not used (picked randomly).

  2. Masons - If there are Masons in the game, they will be told who each other are.

  3. Seer - The Seer can choose to be told what role one other player that they select was given, or they can choose to be told two roles that were not assigned.

  4. Robber - The robber may pick another player and switch roles with that player. The robber will be informed of what role they have received, but the other player will not be informed by me that their role has been switched.

  5. Troublemaker - The troublemaker may select two other players and have them switch roles. The other players will not be informed by me that their roles have been switched.

  6. Drunk - the Drunk will have his role switched randomly with one of the roles that was not issued to another player. He will not know what his new role is.

  7. Insomniac - The Insomniac will be told what their role is after all the other Night actions.
    The Villagers, the Tanner, and the Hunter do not have any Night actions.
    After all Night actions have been completed, there will be a period of discussion. At the end of that period of discussion each player will vote for one other player to be “killed”. They will vote by sending me a PM with their vote. The player with the most votes will be “killed”. If there is a tie, then all that tied will be killed, with one exception. If all players receive exactly one vote, then nobody dies. If the Hunter is killed, then the person the Hunter voted for is also killed.

Everyone except the werewolves are members of the village. The village wins if a werewolf dies. If there are no werewolves in the game, then the village wins if no one dies. If there are werewolves in the game, then the werewolves win by having none of them get killed.

Special case: If the Tanner is in the game, he hates his job and wants to die. The Tanner is a member of the village, but is not on the village team. The Tanner wins if he dies. If the Tanner dies and a werewolf dies, then the village also wins. If the Tanner dies, and no werewolves die, then the Tanner wins by himself. If there are no werewolves and the Tanner dies, he wins by himself.

Just to be clear, the action that you take in the Night phase is based on the role you are assigned by me, but your role once the Day phase begins is whatever you wind up with after all Night actions. So, you can see part of this game is not only figuring out who other are, but also figuring out which side you are on.

Once three players have signed up, I will give approximately one more day for anyone else who is interested to sign up. I will then assign roles and allow approximately one day for players to respond with their Night actions. Once I have processed all the Night actions, I will open the Day phase to allow discussion. I will allow approximately 4 days for the Day phase. I will then ask everyone to send me there votes and will announce the results. If you have any questions, just ask in the thread.


I promised myself wife no more mafia until the new year. But this isn’t really mafia is it…? It’s Ultimate Werewolf.

So based on that I think I can play…

Sign me up.

Let’s do this! /in

Also /in.

This sounds fun but if I’m really honest with myself I have to admit I don’t have the time at the moment - maybe next time.

Player list so far:

Inner Stickler
Prof. Pepperwinkle

I will start either tomorrow morning (US Central Time) or when I have 10 players signed up, whichever comes first.

Also, I forgot to mention this in the description above, but the roles that are not assigned will be labeled A, B, and C so that players that look at or take them can specify which one they are interacting with.







This looks quick, so I’ll play.

I think that makes 10 so yay masons!

Player list:

Inner Stickler
Prof. Pepperwinkle
Johnny Bravo
I will be randomizing the roles and sending out PM’s over the course of the afternoon and evening. The PM notifying of your role will also ask you what action you are taking if you have one. Please PM me back with your action. Even if you do not have a Night action, I would like you to PM me that you have received your role.

Please do not post anything related to the game in this thread until I have notified you that the Night phase is finished. I will start the Day phase after I have heard back from everyone. That will probably be tomorrow.

I have received confirmation from everyone so we can begin. If you were supposed to get information back from me and have not, please PM me again.

I am asking that players not post PM’s in this thread.

Also, notice that the rules post has the order that the actions happen during the Night. Please realize that if someone’s role gets switched, they still take the action of their original role. For example, if the Troublemaker switched the role of the Drunk and a Mason, then the player that was originally the Drunk would be the one to exchange his role for a new unknown one, so the Drunk would still be in the game, but one of the Masons would be removed. The actual game uses cards with the roles on them, so you may want to imagine that. You look at your role to begin with, but unless your role specifically calls for it, you do not look at any roles again until the Day begins.
Four days would put at Saturday afternoon/evening, and I would rather not end on a weekend, so I am extending this until Monday afternoon. As we get closer, I will post a specific time to have votes in to me.

Anyway, you can now start discussing the game.

Let me know if there are any questions.


So, I’m the seer and I saw that the insomniac and the tanner were not chosen.

I’m inclined to believe Inner Stickler because it would be a hell of a risk to make that claim so early.

I’m trying to figure out what a good strategy would be.

If we have a robber and that robber stole a town role, then he should claim because that confirms two town.

If, after the robber claims, we then have a troublemaker who chose the robber as one of his two choices, he should also claim.

Likewise, if there are two masons then they should claim immediately. If the robber or the troublemaker chose either of the masons, they should claim at that point.

Robber and troublemaker should not confirm before waiting on possible claims that they should shed light on.


Just noting that IF Inner Stickler is legit and his info is valid, there is still one listed role unaccounted for. We know then there must be one werewolf, but a state of having two werewolves is still highly probable.

So…I’m still trying to wrap my head around this particular game…

Except for the wolves, if they exist, would there be any point in lying about your role for anyone else?

Also, is there any way that the unassigned roles can be put back in play? Or are they out forever?

I have to believe Inner Stickler’s info is valid. There is no means by which a werewolf could safely engineer a lie like that, since the insomniac knows its identity.

That doesn’t mean the Inner Stickler is town. He could have been switched by the troublemaker.

Anyway, you’re right about the rest. There’s a lot that’s unaccounted for. That’s why I can’t see why starting to claim would be a bad idea. We don’t want to kill the robber or troublemaker before they tell us what they did - that could be utterly disastrous and leave us without the means to trace back the string of events that reveals roles to us.