I think that’s a solid guess, actually. More likely than me dying, although it’s a tricky situation. Your death and flip as town confirms me, which is dangerous and a half for them. They’re damned either way, I guess.
Usual qualifications apply: if you flip town, blah blah blah. I didn’t feel like parsing my words in this twilight when we’ll know soon enough, but I need to remind myself to think about it, since that’s how town players get themselves lynched.
Hence this post: writing it out now will help it stick in my memory. I’ve been exceptionally bad about carefully choosing words this game, it’s rightfully garnered me votes, and I hope to do better in future games. Yay self-improvement!
The hammer! It does nothing!
/meme
Have we been abandoned?
**Geez - abandoned?
I’m here. Unfortunately, the weekend is a terrible time for me to pay attention to Mafia (which is why I originally set the Days to begin and end on Wednesdays). I’ll end the Day before noon today. **
No prolem Story! I just assumed you were busy, and wanted to make a little joke. No meanness intended. 
Sorry, I meant it with sarcasm/jokey tone. It did not come through.
*Dear Police Inspector Lestrade –
I regret to inform you that the party, as they say, is OVER. My associate, Charles Magnussen, will be by shortly to see you out. He and I regret the delay; he unfortunately has to dispose of the bodies of Mahaloth and Astral Rejection. Of course you already know the dear departed M.Holmes the Lesser or Possibly Greater; I very much appreciate your KILLING HIM ON MY BEHALF.
sinjin, who was Mycroft Holmes, a Town Investigative Backup, has been lynched
Meanwhile, Mahaloth (Liam Harrison) and Astral Rejection (Taryn Sharp), both Town Vanillas, have been killed.
Yes, Mr. Inspector, it’s been a delightful game. Given the outcome, I’d urge you to consider relocation to a more hospitable location where your unique puzzle-solving abilities will be more useful. I recommend Candyland.
To the rest of you – thank you for playing. I regret the odd set of circumstances that resulted in a strange endgame. Perhaps we’ll do better NEXT TIME.
Fondly,
M*
The game is over. Mine (the Scum), keyed by Darth Sensitive, Charles Magnussen (Scum Investigator), have won.
Yours (the Town) are survived by gnarlycharly, also known as Police Inspector Lestrade (Town Weak Investigator), have not won. Special thanks to gnarlycharly, though, for enduring the endless parade of in-character insults he received in his various PMs 
Thanks to everyone for playing. As above, I apologize for the odd circumstances. I hope everyone enjoyed at least some of the game regardless!
Good game, scum! It’s fitting that I went out just as I came in: dreadfully wrong about everybody and everything. 
Yeesh, we were all wrong. Dead wrong. I love it.
I still suggest we all reconvene in the improving mafia thread and discuss tactics and strategy.
I say go for it! I’m a willing participant in any discussions that aim to improve the game
Also, Story! I loved the game, and the “Day and Night are all at once” gimmick. Definitely eased the downtime of the game. Big success there! It was the constant lack of participation that hurt the game as a whole, I think. Maybe smaller games are in order, so that we aren’t begging for players?
sinjin, sorry you were town and the victim of the claim/public info. Same circumstances, different game, and I’d lynch you again. I don’t know what happened, but your claim was too far removed from publicly available information.
Also, can you post the spoiler info here?
Whoa, I didn’t realize that we were that close to the endgame. I was agonizing over whether Darth ought to go for gnarly or not.
To clear up a few mysteries: At the beginning of the game, neither I nor TexCat were in communication with the rest of the Scum team. While I was alive, I chose all of the Scum team’s actions. I could read their board and knew who they all were, but they didn’t know who I was, and I didn’t know who the last member was (though we had some hints that led us to the conclusion that we shouldn’t kill TexCat). Those who were reluctant to share their clues at the beginning were right: It was revealed clues that enabled us to learn not to kill TexCat, as well as a few other useful tidbits.
My power as godfather was that any action targeting me would be automatically blocked. This power was suppressed on any day that I chose to perform the kill, and lost permanently as soon as I decided to post on the scum boards (which I could do whenever I wanted). That’s how Daphne nailed me: All of the other scum had powers that seemed like a really good idea to use on Day 1, and there wasn’t much heat on me publicly, so I decided to risk it. Oops. I was really hoping that the “leave him for the vig” option would catch on, but when it didn’t, there wasn’t much else I could do.
Oh, and Idle’s clue that he didn’t want to share was that there were two Scum not known to the rest of the team at the start of the game. One of our investigator’s powers was to learn the clue of any one person, and since Idle so helpfully told us that his would help Scum, we stole it on Day 1. Once TexCat posted her altered version of the clue, there was no point in him keeping quiet, since we got it from him anyway.
So given the setup there really wasn’t ANY information to go on going into endgame to connect the last scum with any of the previous scum.
I can see why storyteller wanted to spike it.
Was there any way to determine if our clues were true?
Doesn’t look like it. Certainly, I had no idea if my clue was true or not until all the scum were dead or revealed.
Oh, and one of the criteria that both Darth and I used to pick our targets was how active people were. This probably has something to do with how dead the game became.
This is actually a scum strategy I have suggested before. It is usually shot down. Glad to see it works.
I’m surprised you say it’s usually shot down. It’s been a long time since I was a scum, but the methodology I remember is eliminate the players most dangerous to scum which means known power roles, then players scum fear suspected of being power roles, then players scum fear even as Vanilla, then players scum think will cause the most confusion.
I recall that quiet endgames are quite common. Both Town and Scum tend to kill participatory players.
The difference in this game was a dead mid-game. Which was largely due to so many players being quiet. Frankly, I didn’t even know Darth Sensitive was in the game at all.