Mafia: Baker Street [Game in progress]

That’s sensible. But if you re-target the same player then the result would be either 100% town or 75% scum. At least if I’m interpreting your power correctly.

Imagine how different the game would have been if Pizza hadn’t voted himself.

Not really, as you’ve got to consider priors. For instance, if there were five players left in the game, of which one was Scum, then two “town” reads would give that person a 50-50 chance. Re-testing people wouldn’t be useless, but you’d get more information from targeting new people each time.

**They weren’t. Your results were cut-and-paste versions of Daphne’s results. The problem was that the nature of Daphne’s power was such that her results, alone, were a bit confusing (that was an intentional feature of your role, because Sherlock was VERY powerful).

Specifically, Daphne investigated a player. If that player either acted or was acted upon, she would learn the identity of everyone involved (this was how she identified Chronos as the killer on Day One).

However, if her target did nothing and was not targeted, she would learn either her target’s real name or her target’s clue (her choice).

So if she received a role name as an investigation result, it was a de facto statement that the player in question neither acted nor was acted upon during the Day in question.

Does that make sense?


Oh! And nobody got spoilers becase on top of everything else, my spoiler board got borked for a while and I just didn’t have time to figure out the issue.

**

Bleh! So it was just Sherlock showing off again how he was the smarter brother:mad:

No wonder Mycroft hated him:p

Story could you post the full set of roles and clues here?
What was the scum Doctor Avoiderer?

The Doctor Avoiderer, as Story called him, was a specialized-killer role. He could spend one day prepping, and then make the Scum team kill the next day. If he did so, he could choose two targets, a primary target and a backup target. If his primary target was protected, his backup target would die instead.

We also had a poisoner. Once during the game, the Poisoner could pick any one target, and if that target were protected, the protector would die.

This is why Daphne survived as long as she did. I figured she’d likely be protected, and so wanted to use the assassin to kill her. On Day 1, then, the assassin rested, and the poisoner targeted her. Our investigator also used his power, which left me as the only one to do the kill. Except that it turns out that Daphne wasn’t protected Day 1, and so our poisoner’s power was mostly wasted.

On Day 2, our assassin’s power was ready, and targeted Daphne, with Watson (whoever that was, don’t recall) as the backup target. But it turned out that on Day 2, Daphne was protected, and so Watson died.

But that wasn’t the end of the protective roles: We knew that there was at least one other (and eventually determined that it was Astral, based on clues). So we still wanted to use the assassin on Holmes, and so had to wait until Day 4.

And I still stand by everything I said. I don’t believe it was good for that to be public knowledge, and if I play in any future games, I’d behave and do the same thing I did in this game.

So at this point, you have to finally admit that NOT REVEALING that stuff DOESN’T ALWAYS mean one is scum, since–as you know–I was Town.

Either that or maybe you’ll say something like “Well, then don’t be surprised if you’re ever lynched again because of it”, to which I’d say something like "Well, then don’t be surprised if we give the game to scum and that they win–much like that happened in this game–because nobody can admit the possibility that playing the ways we do MIGHT NOT NECESSARILY MEAN someone is scum.

You may have been town but your play was directly and obviously anti-town.

Yes, wow. That was super frustrating to watch.

I think I was always ready to admit that. :smiley:

Can you see how letting town know that TWO scum were unaware of their teammates at the beginning of the game could have been helpful pro-town knowledge? Especially when the scum team already knew?

Also, your actions were somewhat contradictory. You said you were willing to disclose the clue to town… until I asked you to disclose it. That seemed a wee bit suspicious to me, is all. I fully admit that I was abysmal this game at catching scum, and my boldest action was the loud defense of TexCat. :smack:

But even so, I think I’d lynch a player again for refusing to tell town something the scum team has already clearly indicated it already knows.