Mafia: Cecilvania [Game Over]

And now I see that while I was distracted with more discussion of Dracula there was potentially a big break. It looks like a slip, and smells like a slip, but I hesitate to definitively call it a slip(yet) for two reasons. One, it was storyteller. He strikes me as too experienced, both as scum and as town, to make such an obvious mistake. Two, three scum really? That seems a bit low for a game like this, though it could be balanced depending on what power roles are actually present in the game. So I’m ready, willing and able to move my vote, but I would like to hear a response from story beyond the throwaway line he gave so far before I do so. While we wait for that, I’ll go ahead and

Unvote CIAS

[QUOTE=ShadowFacts]
I have a pretty low bar for game-related posts. As an example, take a look at the top of the game, posts 140 (by OAOW) and 141 (by you). I counted 140 as game-related for OAOW, but did not count 141 for you. OAOW doesn’t do anything except throw a random vote on you and a joke, but that’s still a real vote, and is game-related. Your response is just a joke, with nothing else game-related, so I didn’t count it. Does that help?

[/QUOTE]

Yup, that helps to clarify a few things, I think I set the bar slightly higher when dealing with game related posts.

[QUOTE=ShadowFacts]
Well, you must be forgetting my massive ongoing battle with Idle Thoughts in that game, each of us utterly (and mistakenly) believing the other was scum :smack: I don’t think I’ve ever been snarkier than that.
[/QUOTE]

I may have been otherwise occupied at the time, but I don’t remember you being as snarky then as now. :wink:

[QUOTE=ShadowFacts]

I don’t know why you are quoting me back to me here - I already quoted these very things to you to explain how you misrepresented my strategy (and, apparently, continue to do so). Do you still believe these quotes say I am always going to vote for the lowest-count player?

[/QUOTE]
It was not that you were voting for a low poster that was the issue, it was the fact you gave a free pass to someone that I found to be wrong. Whether you consider your justification correct or not.

[QUOTE=ShadowFacts]
I notice also that you did not answer any of my questions about your voting issues (see post #247 if you forget what I am referring to). You ask a lot of questions, but don’t answer too many.
[/QUOTE]

Sorry, I think I missed the question.

My stance on voting is this: Your vote is your mark on how you play this game. I really hate the people who start saying “Votes are cheap, we can happily move them around from scummy person to scummy person” because it cheapens votes to the point of being unable to do much in the way of analysis on them.

I consider random votes as useless and a waste of time, with the same going for lurker voting as well. Votes should be placed for a reason and the justification given at the time. Using a mechanical or random method to place votes is a scummy way out of having to provide any reasoning for why you are playing in a certain way.

Yes, Day 1 is to some extent random in itself, but there is still no reason to vote in those ways. If you are going to vote for someone, vote with a reason.

[QUOTE=WF Tomba]
This appears to conflict with the posted rules.

Mods, please clarify the win conditions and explain what would happen if Wolves are eliminated and a minority of Vampires remain!
[/QUOTE]

Go with the posted rules/roles. Ignore anything that was said before then.

[QUOTE=Nanook of the North Shore]
And now I see that while I was distracted with more discussion of Dracula there was potentially a big break. It looks like a slip, and smells like a slip, but I hesitate to definitively call it a slip(yet) for two reasons. One, it was storyteller. He strikes me as too experienced, both as scum and as town, to make such an obvious mistake. Two, three scum really? That seems a bit low for a game like this, though it could be balanced depending on what power roles are actually present in the game. So I’m ready, willing and able to move my vote, but I would like to hear a response from story beyond the throwaway line he gave so far before I do so. While we wait for that, I’ll go ahead and
[/QUOTE]

(unvote removed for moderator convenience).

I’m not sure what further response I can make. I cut out two sentences from my initial draft, and neglected to add a clause to the remaining sentence when I did. It was an error, which I’ve corrected.

I’d say exactly the same thing if I were scum, unfortunately, so there’s not much else to be done about it. I’d vote for me, if I didn’t know my own role.

[QUOTE=WF Tomba]
This appears to conflict with the posted rules.

Mods, please clarify the win conditions and explain what would happen if Wolves are eliminated and a minority of Vampires remain!
[/QUOTE]

Please refer to the rules posted at the beginning of Day 1. Not the ones that were posted during signups.

[QUOTE=storyteller0910]
I’m not sure what further response I can make. I cut out two sentences from my initial draft, and neglected to add a clause to the remaining sentence when I did. It was an error, which I’ve corrected.

I’d say exactly the same thing if I were scum, unfortunately, so there’s not much else to be done about it. I’d vote for me, if I didn’t know my own role.
[/QUOTE]

I’m not sure what response you could make either to be honest. I was willing to give you the benefit of the doubt, but this isn’t good enough for me. It seems it was a true slip.

Vote storyteller0910

Sorry guys, didn’t get much time to catch up yesterday, but I’ll definitely get caught up today unless work really gets in the way.

[QUOTE=RoOsh]
I would be willing to adopt such a policy. It’d be tricky to enforce, but I’d buy it.
I already addressed the “Scout” werewolf policy- If the scout FINDS Dracula and sells him out- Dracula can CHOOSE to sell out the Scout when D’s lynch becomes inevitable (by saying if he bit him ever or not)

  • if that risk is there, it’d be a move that the Scout would suddenly be tentative to take
  • If Dracula NEVER chooses to tell, we lynch and find out at least if the Scout was telling the truth. If he is, and it’s EARLY game- we simply have our cops take the chance to check out the Scout/Claimed Vamp.
    –The Cop doesn’t have to admit to anything, but again, there is a RISK for the Scout to take if he chooses to try to claim that he’s found the vampire to become Townie.
    [/QUOTE]

I’m unsure if any of this has been addressed ahead of this post, but I want to mention this now. I like Storyteller’s idea about enforcing a policy of bitees claiming immediately at dawn. The disadvantage to this, of course, is that this forces us into a bad bad situation, because there’s no reason for scum to turn in Dracula to the town as soon as the scout finds him. This forces us, as town, to make a lynch that isn’t really a mislynch, but isn’t really the best lynch, as Dracula is essentially equivalent to a PFK from Batman. That is, he is someone that has to die and is to the advantage of either side to kill, but is a better advantage if one side can get the other side to kill that person for us.

So, to try and solve this, I present one of my lovely mindgames for the scum. It is to the advantage of Dracula to out a Wolf if he falsely claims that Dracula bit him. Here’s how I see it working. Dracula’s best chance of winning is to avoid detection, thus by putting a threat against the Wolves, the only way for the Wolves to out him would be to trade one of their own. This, in turn, either forces the Wolves, upon detection, to either kill him themselves, which Dracula can’t avoid anyway, or not kill him, which essentially reduces his detectability to just the detective and his victims.

This is also to the town’s advantage because we won’t have to worry about a wolf claiming he was bitten and having a conflict with Dracula claiming he didn’t bite him. This means the wolves won’t be able to force us to lynch him for them without trading one of their own and if someone DOES actually call him out, it’s likely because they’re telling the truth because they won’t have anything to risk in doing so.

Thus, this makes Dracula actually enough of a threat to the wolves that they’re probably better off just taking him out themselves if they find him and not trying to get us to lynch him instead.

You’re assuming that if a vamp outs Dracula he will just say “it’s a fair cop guv”. He’s going to claim a wolf outed him even if it’s a vamp isn’t he?

I don’t think Blaster Master’s analysis properly accounts for Dracula’s motivation. I see no reason to think Dracula won’t lie and denounce a bitten townie who betrays him as the scout. I don’t think we can assign particular reasoning processes to Dracula as the role is pretty much fucked. Dracula could do any number of things none of which can be motivated by achieving his win-condition. Motives are more likely to be personal or “just-for-kicks.”

[QUOTE=One And Only Wanderers]
You’re assuming that if a vamp outs Dracula he will just say “it’s a fair cop guv”. He’s going to claim a wolf outed him even if it’s a vamp isn’t he?
[/QUOTE]

Sure. Dracula’s only chance of winning is to stay alive for as long as possible. Dracula can not only be expected to deny biting someone who claims, but also to deny being Dracula at all.

Aaaarggg…did the board go down for anyone else too? I was planning on working on this game over lunch…which is exactly when it went down.

[QUOTE=Koldanar]
Aaaarggg…did the board go down for anyone else too? I was planning on working on this game over lunch…which is exactly when it went down.
[/QUOTE]

Not totally down, but it’s been timing out pretty regularly the last hour or two.

[QUOTE=Koldanar]
Aaaarggg…did the board go down for anyone else too? I was planning on working on this game over lunch…which is exactly when it went down.
[/QUOTE]

Yup, but it is only breakfast break time over here. So I actually got some work done this morning for a change.

THANKS DOPE!

[QUOTE=Koldanar]
Aaaarggg…did the board go down for anyone else too? I was planning on working on this game over lunch…which is exactly when it went down.
[/QUOTE]

It’s been down for an hour or so for me I think, who knows if it will stay up again.

I just hope we don’t get a repeat of previous mafia games where it goes down properly towards end of Day.

[QUOTE=CatInASuit]
It’s been down for an hour or so for me I think, who knows if it will stay up again.

I just hope we don’t get a repeat of previous mafia games where it goes down properly towards end of Day.
[/QUOTE]

All the more reason to vote early vote often.

Let me say this right now so I don’t get into another situation like YSI.

THERE WILL BE NO DAY EXTENSION UNDER ANY CIRCUMSTANCES.

If the boards go down for a week starting 5 minutes from now, well frankly the game has bigger problems if that happens, but still…NO EXTENSIONS.

The Day ends when it ends.

My thoughts on storyteller:
I’ve been debating storyteller’s mis-post in my head for the past hour. On one side, I think scummy storyteller wouldn’t be so careless to post such a thing. I know that as Town, I’m more likely to be hasty than when I was scum and I re-read my posts several times.

On the other hand, storyteller says that he made edits to a draft which resulted in the muffed post. Therefore, storyteller was being cautious in his posting, yet he allowed the mistake to go through. I don’t know how to reconcile this. I’m leaning towards scum slip.

On a side note: I find storyteller’s phrasing kind of weird. Usually I think of Town being on a mis-lynch count. That is, Town has x number of mis-lynches before they lose. Phrasing the lynch requirements as Town needs to lynch correctly 3-5 times just sounds unwieldy to me. But maybe that’s just me. Doesn’t speak to storyteller’s status, I just thought it was odd.

[QUOTE=storyteller0910]
But why not?

It’s not so much that a posited Scummy Fretful would know that there was no Scout, per se. Of course she would know this, but she’d know that the only way to truly know it would be to be scum. So just saying “there is no Scout” is right out, from the perspective of Scum trying to avoid getting caught.

But scum need to say something. It’s often safe to discuss game mechanics, since they’ll be of interest to everyone and generally don’t involve voting (which of course draws the spotlight). So you wade in to discuss the likely construction of the game. And here’s where Perfect Information Syndrome comes in. It seems like PIS generally doesn’t manifest in really obvious ways (like the above). It more often manifests when the scum player tries to develop a “real” argument that represents his/her true thinking. It’s always good for Scum to do this, because if they’re being sincere, they’re harder to tell from the Townies.

So let’s hypothesize a Scummy Fretful, who knows that there is no Scout (or, also possibly, knows that there IS a Scout but truly believes that it is unfairly powerful). She wants to comment on it in the game thread, because why not? She outlines her real, true, opinions on the role - as Townie a thing to do as there is in this game.

But.

Her real, true opinions on this subject are influenced by a critical bit of information that the rest of us don’t have: the number of Scum. It is self-evident that, with five Wolves, a Scout would be really unfair to the Town. But it is just as evident that, with four or even only three Wolves, such a role would fit neatly into a balanced game.

So she makes her argument, being as sincere as possible, but underlying the argument she’s making is a bit of knowledge that she has - the number of Wolves - that influence her conclusions indirectly. See below:

I believe that the last sentence is a true statement of Fretful’s opinion, whether she is Town or Wolf. But to me, the only way such an opinion comes intuitively is if one has information on the number of Wolves, as explained above. Her response feeds into that a bit for me - it reminds me of Blaster Master in the Asylum Lane game, who kept insisting up and down that the things we caught him for (he was scum in that game) were legitimate and sincere attempts to be a good Townie. But they reflected hidden knowledge and hidden motives, even when they were not conscious.

So I think I’m going to vote Fretful Porpentine.
[/QUOTE]

You make an excellent point about PIS, that it isn’t usually something obvious, but the logic just doesn’t follow here. Let’s say you’re right that she has extra knowledge that would make her think this. As you point out, it’s really only over-powered IF there are five wolves. So you’re basically saying that she may have this opinion because she has special knowledge that there are five wolves. But that just doesn’t make sense because it’s incredibly unbalanced for there to be five wolves AND have a scout.

IOW, I can only see it as stinking of PIS IF we’re in a highly improbable situation to begin with. Because, if it’s a scount amongst 4 wolves, that’s probably much along what the rest of us would have guessed anyway, meaning it’s only alluding to information she may have assumed rather than information she actually has.

This vote doesn’t sit well with me at all.

[QUOTE=sachertorte]
Action: voting for scum; solid game action type stuff
Words: hypotheticals; opinions; more creative rather than regimented game actions
Does that make sense?

Hang Fretful if you really must, but I’m baffled that such a comment would warrant so much suspicion. My view is: suppose Fretful is scum. Why would she bring up the scout at all? My feeling is a scummy Fretful would be more inclined to avoid that topic rather than address the scout issue. (I need to go back and check. Who was the first to bring up the Scout discussion?)

Which is more plausible? Scummy Fretful decided to convince the Town that there is no Scout or Town Fretful said something that didn’t make sense. I’m going with the latter. Why would a Scummy Fretful try and convince the town that there is no scout? If there really is no scout and Fretful knows that, she would want to keep that information secret.
If there really is a Scout, I have a hard time accepting that scummy Fretful would jump in and try and convince us otherwise.

I just don’t see it.
[/QUOTE]

I knew I missed something in that last post. I meant to go over motivation. There is no motivation for Fretful Porpentine to talk about the scout at all, except because she’s trying to appear townie. As scum, she should know that any comments as to whether there is or is not one is purely a WIFOM scenario. Meanwhile, a townie motivation is to just say what she thinks. From a motivational analysis perspective, the Fretful Porpentine “I don’t think there’s a scout” comment is at worst a null tell, probably a slight townie tell.

Anyway, this is enough for me to find some suspicion in storyteller at least until I’ve caught up, so I’ll go ahead and put my vote there.

Vote storyteller

[QUOTE=Blaster Master]
You make an excellent point about PIS, that it isn’t usually something obvious, but the logic just doesn’t follow here. Let’s say you’re right that she has extra knowledge that would make her think this. As you point out, it’s really only over-powered IF there are five wolves. So you’re basically saying that she may have this opinion because she has special knowledge that there are five wolves. But that just doesn’t make sense because it’s incredibly unbalanced for there to be five wolves AND have a scout.

[/quote]

Wait, what? That’s exactly the point I was making in the first place. If she knows there are five Wolves, then she knows that a Scout would be overpowered in that situation. I don’t understand your objection to my objection.

Ah, well. It wouldn’t be Mafia without one of us going after the other.

Y’all, I can see where this is leading as well as anybody.

My problem is that I have a stirring all-day training tomorrow (Leadership Development Initiative! 40 hours of Corpra-Speak packed into five fun-filled Wednesdays! Catch the fever!), and rehearsal tonight and tomorrow. What that means is that after 5:00 today, I will be unable to participate until Thursday morning.

Given all of that, I am going to have to make a difficult decision in the next few hours. I don’t suppose any of you will just back off if I say, “trust me,” will you? Yeah, I didn’t think so. I have to think about this.