Nothing is “verboten”. I’ve tried to be fairly careful to say “potentially dangerous”. My gag reflex is going to kick in and my lunch is going to come back up if too many more words get shoehorned into my mouth, and I have a big mouth.
And I beg to differ, Rugger, but Dio was indeed advocationg conditionally dismissing certain roles if other certain roles were assumed to be present. He was not saying, “There is no Easter Bunny! I’m sure of it!” and I never said that was what he was saying. However, I don’t see much benefit to even speculating about conditionally saying “If there is an X, I don’t think we will have a Y”. Not yet anyway, and not without evidence.
Some aspects of the setup obviously won’t be clear until the game has ended, but Pleonast has probably tweaked with all of the roles in one way or another.
I, for one, am very relieved that there’s not going to be recruitment this time around. I’m paranoid enough without that spectre hanging over my head, thankyouverymuch.
Fine. Apparently I’m not allowed to draw my own conclusions about what it means if certain lines of conversation ‘ping’ your ‘suspicions’, because by doing so, I’m ‘shoehorning’ ‘words’ ‘into’ your ‘mouth’.
In general, Night Zero (or Day One), I try to avoid doing just that, but all you’ve done so far toNight is cast aspersions (and I do feel that saying that someone ‘pings [your] suspicions’ or is causing ‘foreboding, unease, fear’ is casting aspersions) based on lines of inquiry. You haven’t placed a counterargument to my suggestion that a Seer and the Witches seems like a very powerful combo for the town. All you’ve done is suggest that I’m either scummy or anti-town for bringing such a possibility up.
See, but the thing is, the Town won somewhat handily last game. This game, the Undead and the Wolves have both lost recruitment special abilities from the last game. We don’t know what has replaced those abilities for them, but the power of a hidden (to most of the town… I guess there were three or four townies who knew about it) recruit is a powerful balancing force in its own right. If this game is going to be balanced to once again only give the town a 25% shot at a win, and the anti-Town forces don’t have recruitment on their side, then either the Town’s special abilities will be significantly less helpful (the Witches has some great one-shots in the last game), or the anti-Town will either have even stronger other abilities or greater numbers to match.
I have no idea what Pleonast has in mind, and I doubt he would go this far out of his way to screw with our heads when he knows that we’ll probably screw each other with the analysis, over-analysis, under-analysis, and re-analysis that are vital for Town coming through in the black.
Having said that, if I’d been modding, I would’ve been tempted to take out the Cabal and give the town a secret vig with an extremely unlikely description: that way, if the player roleclaims, the sheer bizarre nature of his ability description would prompt the town to hang him on suspicion of Cabal-ness.
My kills from game 1:
Night 1: **Fretful Porpentine ** (Wolf) out of pure randomness
Night 2: **Rysto ** (Witch) suspecting he was a Vig or possibly a Witch
Night 3: **Kat ** (Cabal) for being too investigative on me
Night 4: **Idle Thoughts ** (Witch Doctor) for a recruit possibility
Diomedes, I set up with the non-existant bomb in my roleclaim. He’s still my #1 target
Never did. I’ve become fond of latching on to them in majority-lynch scenarios. Past vote analysis isn’t nearly as effective as past-post analysis, in my opinion. And a bandwagon is a great way to ensure a lynch actually happens. Except in very odd cases (which this game, with its zombies, may well occur), a lynch is almost always more townie than a non-lynch.
Vampire + Vigilante: We thought this last time. As it was there was no Vigilante.
Necromancer implies Vicar. No it doesn’t it just means the game has to be balanced in some way against the undead to allow for it. Consider that in the last game, the necromancer raised a zombie every night.
Vicar implies Necromancer. Again no it doesn’t. The Vicar is also proof against Vampire ressurection, in the last game. Pleonast said that there will be no recruitment. Didn’t he say that last time as well?
Omega Wolf implies Freemason. Really? I don’t think so, it is just a useful cover for a single wolf against some of the town detectives.
There are so many possibilities that trying to use implication doesn’t help.
I’m not a fan of analyzing the game set up, because its a crap shoot with a complicated setup like this. This is interesting discussion, but its not going to give the town much info, even later in the game. With four separate factions, the killing factions don’t have much more information then the town right now. The scum will be almost as blind as the townies with trying to figure out the setup.
Bit of a contradiction there, CIAS. I mostly agree with your second post, but I also agree that the Cabal will be in the game. Though, according to your logic, their presence does not guarantee the witch’s existence, or vice-versa.
I’m talking about setup to pass the time, and I’m hoping that we can all collectively get talking about the setup out of our systems before Day One dawns, so we can get to finding scum. (I, personally, found it minorly annoying that in just about every Closed setup game everybody would spend the majority of Day One discussing setup; yeah, there is precious else little to discuss, but what the Setup actually is like is something that we will probably not know for sure until either very late in the game or not at all.)
Since both the Cabal and Town win conditions include Witches, it would seem that the existence of Witches are almost guaranteed by the game setup.
The game name may very well be a red herring by the Bastard Mod, but once again, I would be very surprised indeed if it turned out there was no Cabal in the game.
Hey, former Wolves–did you guys have any extra powers other than that curse thing last game?
And I guess we just won’t agree unless I am totally misunderstanding you, which based on my performance in these games could very well be the case.
I believe that this to be a plurality lynch as opposed to a majority lynch set up. In that case a bunch of folks moving their vote to create a “bandwagon” just seems to lend itself to a lot of “I was just doing what everyone else was doing”.
But if what you are suggesting is that bandwagons are good in the sense that nothing you said prior to piling on supports that vote, then I can live with that. It’s just that it feels that it gives the wafflers an easy out.
Pleonast said that there will be no recruitment. Didn’t he say that last time as well?
No, the first Conspiracy I did not officially say anything about recruitment or secret powers. I do not contradict my own rules, but if I do not say anything about something, then do not make any assumptions.
Along that line of thought: only the roles in the rules description have the possibility of being in this game. And the roles will have the powers listed there.
I find it far more pertinent than most other kinds of discussions we have had in the past. And since we can’t even vote yet, it gives us insight into other player’s attitudes and ideas, without being as antagonistic as Day 1 usually is.