Maybe come late February or March this could work. I think the idea is revisitable once the number of players is thinned and the remaining players are game tested and more familiar with each other.
Mafia kills by Day and uses powers by Night. Werewolves kill by Night and use powers by Day. Town has a mix of power roles, some by Day and some by Night, and of course also has the lynch by Day.
And it’s possible that the Bloodhound happened to target Suburban, and so learned that he was a Day-acting power role. Which still leaves a question of why they would have targeted him with that, but at some point, the answer to such questions usually amounts to just “because”. They were presumably going to target someone with that, after all.
Yes, I did forget Lightfoot. I remembered that people were saying that Normal Phase was the most prolific poster at the time of her death, and so when I brought up the list, I started counting from her. Brain-dead of me, sure, but not malicious (not that I expect anyone to believe that, of course).
And I know that Suburban Plankton is a seasoned, skilled player, but I don’t know about you, and therefore I wasn’t able to assess your skill relative to his.
I don’t think that we should lynch anyone just because they’re skilled players who manage to avoid being Scum-killed, even if it is slightly suspicious. In an ordinary game, I would recommend that the Detective choose such players as investigation targets, because if a player is skilled, it’s that much more useful to know which side they’re on, whichever side that is (i.e., it’s best to get rid of a skilled Scum, and it’s best to know that you can trust a skilled Townie). In this game, it’s probably moot, since we have two Scum teams gunning for us, and both seem to be preferring skilled, prolific players.
Yeah, I suspected him for that, too… but it’s kind of moot, now, don’t you think?
(I see on further read that Angel has already pointed this out, too)
Unlikely. The Wolves might have guessed that Colby was Town, but that’s not a big deal to them. Town and Mafia alike are their enemies, so all the Wolves really care about is whether someone is a Wolf or not. Which they already know. Town can have good and bad lynches, but Scum never really have bad Scum-kills. The only reason for them to specifically target someone is because they’re a particularly dangerous player (due to skill or luck), or because they think that person is likely to be a power role. In particular, Scum will tend to avoid killing players who look likely to get lynched or vigged, because they might as well let Town do their work for them.
Meanwhile, there were a fair number of people who suspected Colby. Maybe the Vig happened to be one of them, or maybe he just thought that there being a lot of voters for him made him a good choice (this is a fairly standard move for a vig): Even if he doesn’t flip Scum (as he didn’t), seeing the alignment of a highly-suspected player gives information about his voters.
Dude, Pleo, if there’s any Perfect Information here, it’s yours, and Thing Fish is guilty only of pointing it out. It was you, not Thing Fish, who said that Scum could avoid knowing who’s on their team by avoiding reading their boards. So you were implicitly assuming that that information is on their boards. Now, I’m not going to say that that’s a bad assumption: After all, they have to have found out at some point who their teammates were, and if not in their PMs, then how? But if you’re going to make an assumption yourself, then it hardly behooves you to use your one and only vote-that-counts on someone else for pointing out your assumption, and to blame them for assuming it.
On Serial Killers, the mods have explicitly said that there might be third parties with win conditions exclusive of the other factions. All they have assured us of is that the Town and Scum win conditions are checked first. So if Town kills all 14 Scum, then we win, even if there’s still an SK or something alive. But if, say, the SK’s win condition is just “kill a total of 10 people”, then they might be able to cause Town to lose, if they do that before (not at the same time as) Town kills the last Scum.
On Scum hiding by hunting for the other team: Yes, they can do this, but it’s worth noting that they still can’t do it as well as Townies can. When I look at any given player, I think that that player has a baseline chance of 14 out of however many players we have of being Scum. I can find that player suspect because I think they might be Mafia, and I also think they might be Wolf. But for a Scum player, while they might suspect a given player of being on the other Scum team, they can’t suspect them of being on their own. So while they can still be legitimately suspicious of others, they can’t be legitimately as suspicious as Townies can.
On multi-lynching, I think that it’s both futile and unwise to try to get Town to cast their votes in a coordinated way. On the one hand, it’s unlikely to work, since there are enough folks who will refuse to go along just to be contrarian, or because they don’t like being told how to vote, or the like. On the other hand, I think that such coordinated voting would tend to hide the information of the vote record, which is the main benefit of early lynches. Later on, when we have a large confirmed pool and want to shrink the unconfirmed pool, it’ll probably be useful. And if honest voting happens to naturally lead to a multilynch, so be it. But I don’t think we should force it.
I am currently suspicious of jsgoddess, for posts that seem fluffier than necessary; Thing Fish, for his possible slip concerning the Understudy, Whelp, and Mook; Pleonast, for his projective accusation against Thing Fish, and ToeJam, for possible deliberate lurking. I’m not currently concerned about ToeJam, who it looks like might be on track to be dealt with by the mods anyway: If he comes back before the deadline, that’ll change. I don’t think I’m going to be caught up to my own standards toDay, which I would really like to do before voting. Instead, I’m going to try to make an effort to figure out who the low-content players are, and focus my attention (and my vote) there.
I was in Dante’s most recent game on GB, The Thing, and so was Bill as Town and Colby as scum. (I was Town also.) There was some strong initial D1 snuggling of Colby by his fellow scum-mates, trying to handwave away his apparent scumminess with “Oh, he always comes across that way”. Colby starts to gain votes for scumminess, he gets testy about it, then clams up. Things continue to not look great for Colby, some wacky hijinx ensue, a Town Night power finally gets around to killing him, and BAM! scum.
I don’t disagree that Colby’s play was similar this game, but I’m also not particularly of the opinion that his crankiness in Dante’s game was related to being scum as much as it was to ‘This D1 crap again? AARGH.’
Eh. No, there isn’t ‘coordinated voting’ in the game sense, only in the that’s the way the mods designed the second lynch. The ‘vote record’ is what we make of it. The ‘official’ vote record is only important because we say it is. If we have a new construct, where everyone votes twice, that is a perfectly valid vote record as well. It exists outside the ‘official’ vote, but would still contain the same information, possibly more.
I’m not delusional enough to think we would actually be able to pull it off. But that’s because 49 cats are difficult to herd. Not because it is a bad idea.
However, ‘honest voting happens to naturally lead to a multi-lynch’ is absolutely something I’m not comfortable with. Either we game it so everyone decides on who gets targeted for the second lynch equally, or we don’t have a second lynch (imo).
I was also in the game, and agree with bufftabby’s view of Colby’s reactions.
So, it’s a pretty safe bet that the pro town vigillante killed Colby. He has to kill every night and the runner up to lynch is as pro-town a choice to make as any.
Unless, the town vig is a switchable power.
Should we talk about whether or not we want those switch holders to attempt to disable the vig? Or, should we let Batman do his thing and hope that he gets scum at night?
If my guess is right, then (if Batman is switchable at all), his switches are held one each by Mafia and Wolves. Who might feel disinclined to heed any suggestions we might give them about best use of those switches.
And sachertorte, suppose that in your system, Bob casts his (initial, unofficial, tallied by us) votes for Frank and Mary. After the unofficial tally, it turns out that Mary and George got the most votes, and in the assignments to make that happen and push both over their respective thresholds, Bob is assigned to vote George. Mary comes up Town, and George comes up Scum. Do you really think that Bob won’t later say “Don’t blame me for Mary’s death; I voted for George”? Or people who remember it that way even though it’s wrong? Or you’ll get people accidentally or deliberately misinterpreting who they’re “supposed” to vote for, or people refusing to go along and voting in ways that don’t match the scheme, or voting in a way specifically designed to foil the scheme, and so on. Even if we got enough players on board to theoretically make the scheme work, there would still be enough of these cases to sow confusion.
No, but three or four can make a big difference, especially given that their goal isn’t actually to lynch a particular person, but to push someone (anyone!) over a threshold in order to protect someone. Or even seven or eight, given that we’re dealing with 14 or more people who just want to use the lynch to kill anyone outside of their group.
That’s in large part why I noted my suspicion of the general stampede towards stringing Lakai up late yesterday.
Your guess is at least partially wrong. I’ve got to believe that any information is good information and realize that I’ll likely be putting a target on my back by either town that don’t believe me or by either of the scum factions that think I’m a viable target.
I got my first PM saying that I am just a plain vanilla townie. Then, a couple of days later, got a PM saying that I had the Batman switch and that there was one more just like it.
It seems to me that a great deal of effort was put into the switch mechanics of this game and we’ll have a better shot of winning if we figure out how to use it.
I didn’t want to ellude to a Magic Bag - so I’ll come out and completely claim. I’m a vanilla townie with a switch to a pro town role. What do I do with it?
You buy a winery and start serving it up by the boxfull.
Aaah, so you thought it was a slip, not a soft claim. And yet, this is the first time you have called it a town slip. Up until now you have always been happy to call it a soft claim.
When did you first believe it was a “town slip” rather than a soft claim?

Possible - parsing a 1400 post day involved a lot of jumping around and I’m not surprised if I made a mistake. I’ll look for your corrections. On the phone myself now.
Found it: post 1101
Erg, I’ve actually been contemplating this myself. I don’t want meta information like that to influence my gameplay, but I went through a stretch where I was either lynched or killed in the first cycle or two. It’s demoralizing and I can totally empathize with feeling “butthurt” and being snarky and defensive. It starts to feel personal and is probably a contributing factor to my long absence from the games.
I also have been getting swayed by the current cases against Lakai. The Toejam votes I’m just not feeling as much. I still very strongly feel that Colby’s slip was real and he’s scum, but I am also willing to lynch another strong contender and let him play another Day. I’m going to go ahead and move my vote, just so if I can’t get back before end of day, it will be done. For the same reason I will revote, but I will not have time to pick out quotes from different people’s cases to support my move. It’s totally a MeToo vote and I will own that. I will also likely start Day 2 with a Colby vote, so heads up on that.
Unvote Colby
Vote Lakai
(This is way harder to code on an iPad or phone, that with a keyboard and mouse. Jeez!)
I fixed the coding on my vote for Lakai in 1102.

I was also in the game, and agree with bufftabby’s view of Colby’s reactions.
Yep me too tbh. Its sad when players get lynched on day 1 all the time.
Sent from my XT1526 using Tapatalk
Concerning the multi lynch. there are some interesting ideas but as mentioned prior by others it may resemble herding cats.
When the votes reach a point where we have a front runner, If players that feel they are not needed on that wagon, they could vote their second ( or first) choice.
BUT how many times have Town players been targeted later in the game because the lynch leader was Scum and they voted the second contender?
Will any Town player swear they won’t jump on the off wagon voter if a Scum is lynched? Or if a Scum is lynched and a Townie is found to be the runner up? What if a Townie is lynched and Scum is found to be the runner up?
do you see the troubles trying to co ordinate the additional lynch(es)
If it happens it happens - but if anyone tries to push others to vote the party line their culpability for their vote is removed.
- does that make sense? [/]

Your guess is at least partially wrong. I’ve got to believe that any information is good information and realize that I’ll likely be putting a target on my back by either town that don’t believe me or by either of the scum factions that think I’m a viable target.
I got my first PM saying that I am just a plain vanilla townie. Then, a couple of days later, got a PM saying that I had the Batman switch and that there was one more just like it.It seems to me that a great deal of effort was put into the switch mechanics of this game and we’ll have a better shot of winning if we figure out how to use it.
I didn’t want to ellude to a Magic Bag - so I’ll come out and completely claim. I’m a vanilla townie with a switch to a pro town role. What do I do with it?
If scum hold the other switch then they will kill you, which gives them total control over the Batman switch.
If a townie has the other switch then I think that is definitely a town benefit to know.
Another possibility is that this could be a scummy brewha trying a gambit to find the other switch. Since this is first concrete info on the switches, I’m inclined to believe him.
Captain Klutz I thought I read somewhere that the switch owners were balanced *but I don’t remember how many there are.
*there is an ‘off switcher’ and an ‘on switcher’ I think I recall. one at least has to be Scum- wouldn’t you think?

What I’m suggesting is precisely to counter any attempt for the second lynch to be taken over by nefarious elements, yet still avail ourselves to its power.
In a wholly separate process from game-mechanics-based voting, everyone votes for TWO players (or ‘no lynch’ or ‘no second lynch’ if that is the desire).
This, separate voting process forms the ‘vote record.’
Then we assign players to enact the actual lynch with the formal voting required by the game. The important thing in a ‘second vote’ is to make sure the majority has a voice in who the second candidate is. Otherwise, those voting for the primary lynch remove themselves from voting for the second lynch, which as you say, could be bad.I believe this is what we should do. I have no illusions that we will actually achieve it, but there it is.
I’ll also note that with two scum groups there are also two scum kills. The second lynch is pretty much there to balance that, don’t you think?
I’m on board with this plan.
First of all, the reason it behooves us to utilize the multi-lynch as much as we can is simple–it trades “pushing us closer to mislynch” when we screw up in exchange for “we have more kills relative to scum, and we get more information from those kills”. That’s a good trade and it’s better earlier in the game–if we kill one to scum’s two (on average, discounting vig, sk’s, etc) every night, we delay mislynches and endgame, but we lose that crucial critical mass of information that pushes town faster from the early game “looking for slips and tells” phase into the mid-game “investigate the behavioral record” phase, the latter of which is usually where (in my experience) the game is won.
To my way of thinking, we should multi-lynch as early and often as possible until we get our first scum, which in my experience usually shakes out several other likely candidates when there’s some red in the voting record. At that point we can make the strategic decision to multi or not based on available information.
Second of all, it equally (as sach says) behooves us to try to set up the lynches in such a way as to avoid people being able to game the voting record in the guise of making sure we get two kills.
Consider–a Town player is pushed to the gallows- they claim, we back off. maybe they are not lynched BUT Scum then know where a Town power role is / or isn’t. ( maybe 3 even) either way we will lose them - likely soon after-and any future knowledge from their power use will be lost.
- multi lynch if it happens it happens . but considering my last post, and this one, multi lynch could be a bad idea this early-

First, my number for Nanook was wrong. His vote was 455, not 445. I also have to amend my analysis of his vote since he does give some justifications in 453. He says:
“When I first read the colby maybe slip, it jumped out hard at me. My immediate reaction was, whoa, really? Then I read others takes and I could see where they were coming from. But his actions since then are pretty suspicious, so I’m likely leaning this way.”
This downgrades his vote from “it stinks” to just generally bad. Again, the ‘wording’ justification for the train was bad, and I can’t imagine how “, it jumped out hard at me. My immediate reaction was, whoa, really?” is, at BEST, unhelpful hyperbole.
Here is the list of living Colby-voters in vote order.
TexCat
Guiri
Meeko
ToeJam
HockeyMonkey
Diggit
Hawkeyeop
Nanook
Brewha
PleonastOf these, I am feeling hinky about the following players:
Meeko
HockeyMonkey
NanookI know that I’m going to take some heat here because Meeko and Nanook both attacked me in the posts I mentioned, but that’s how it goes.
[]
Vote Meeko.[]I’m voting for Meeko because he took his vote off me despite being apparently quite confident that I’m scum, and admitted at the time that it was a weak move.
Nanook is close behind. HockeyMonkey is a third. They both get a big ol’ FOS from me.
So, I’m new at this entire receiving-end business of an OMGUS. How does it work? Is it poor form for me to comment that I think Johnny Bravo is actively OMGUSing? Do I vote him back? Or would that like, double negatively make his OMGUS not an OMGUS? Or can I OMGUS back, without OMGUS taint?
Or do I simply skim over it?

I know that I’m going to take some heat here because Meeko and Nanook both attacked me in the posts I mentioned, but that’s how it goes.
[]
Vote Meeko.[]I’m voting for Meeko because he took his vote off me despite being apparently quite confident that I’m scum, and admitted at the time that it was a weak move.
Nanook is close behind. HockeyMonkey is a third. They both get a big ol’ FOS from me.
Lest I incur your fervor over you previous ““issue”” with my postings :::
Has there ever been an instance where Town has called themselves team? How can this happen, given the fundamental and immutable set-up of Mafia? I’d wager to say town not knowing they are a team, is THE defining attribute of Mafia. “Given” roles such as a cop and a doctor would even come after that.
I’m saying I can’t conceive how it would be natural to even embrace the thought of “team” if you are town. Sure, you could, I guess, have a “team” of Masons of any stripe, but again, that comes from knowing the complete set, if you will. If we don’t know all that (who that) we are, we can never call us a team.
And I think it even goes one step further.
Most games, a vast majority of players are vanilla town. They don’t even get to know … Anything. In fact, most games, a vanilla town role goes so far as to state “just you and your abilities” or some variation thereof. … Most town players are further segregated than even just being a randomized group of people, some with extra abilities than others. … It does matter that some players are dealt extra cards than others… Town doesn’t think as a team, in any sense, and most town players (vanillas) are subtly encouraged not to think of “team” at all.
Finally, if we are to find Scum (or indeed any non-town) toDay, that is on a Day One, Any Day one… Wouldn’t it need to follow that we do so due to a “Big” slip? One that is obvious?
I’m voting for Meeko because he took his vote off me despite being apparently quite confident that I’m scum, and admitted at the time that it was a weak move.
You are voting me, because I’m not voting you.
I’ve seen this before. I’m not going to help you not sell your house, Squidward.