Okay. Let’s get started:
I have a strong feeling that there is a Vampire in the game. No reason for there NOT to have a Vampire and I think we’re all expecting a 3rd Party serial killer for a game so large. Nothing too shocking (or useful) here.
I don’t want to get too into the multi-lynch game mechanic. It isn’t coming into play on Day One anyway. Two quick thoughts though:
(1) More Town-directed kills is better for Town
(2) 10% is a very small number of players (i.e., easily controlled by scum)
My overall impression is that 2 lynches is OK. 3 lynches is bad.
The Role PMs confirm that nWolves + nMafia = 14.
Wait, what? Are you telling me that a baseball player is still getting paid despite not playing for 15 years? That’s kind of awesome. What happened to the guy who gave the OK on that one?
Followed by a whole bunch of nothing (and you bet I skimmed the crap out of those).
Ah, No Lynch discussion.
Not important. A No Lynch is unlikely to happen and if it does, it will be because of some unusual circumstance that we wouldn’t be able to predict now anyway.
This is pretty good, but the chances of a terrible run in lynching scum is actually not that high. The number of scum is unusually high in this game, however they are split into two factions, so we get a higher probability of lynching scum while still being further from a scum win. That would be in Town’s favor. The down side is there are a LOT of scum powers.
While I focused on the opening color’s chatter about Vampires, I did not notice the reference to fire. I believe you are correct in that one of the 3rd parties is fire-related. However, like the Vampire, it doesn’t really matter. In fact, the names of the roles are all just another form of color anyway.
37 Townies sounds plausible. With 14 scum (with powers, mostly) running about, another 4 anti-town elements (or even neutral) is pushing the boundaries of what Town needs to do to win. It is my personal opinion that Third Parties add to the Lynch burden of the town. Since we can’t know whether a third party player has an exclusive or inclusive win condition, we have to Lynch third parties. (Sidenote: I’ve always wanted to keep third parties around and make scum deal with them, but that never works out. Once a Third Party is found, it is near impossible to get the Lynch to go to anyone else). I think once we were able to leave the Survivor role alone, but I don’t remember how she (I think it was dotchan) was able to convince us that she was no threat to any side.
If we Lynch 1 + 3 + 3 + 3 = 10 times and not hit ANY scum, then we deserve to lose.
I disagree. There exist actions and decisions that are so detrimental to scum that they avoid them at all costs. That’s how we find Town and narrow our search to scum. It’s an important part of the deduction game. If you toss out all data and throw your hands up and say, well, scum might have done that too, then we might as well just randomize our way through the game.
Considering? I thought that was your default position.
I don’t know if win stealers can’t win if all scum are dead, but my interpretation is that Town wins if all scum are dead. In other words, Town Wins, Win Stealer might or might not win (win together remains a possibility).
I hate Millers. I thought we determined a long time ago that millers (Town roles that investigate as scum) are a terrible and un-fun role to play. I agree that a Miller claim right away is pro-town since it protects the investigators from wasting an investigation. It’s a sucky role to have to play though, so I’m not going to press it.
My interpretation of the roles says no.
Probably doesn’t matter though. Would be a real stinker if the game came down to a point where town not only had to Lynch scum but had to Lynch the “right” kind of scum.
Americanism. Lucky Charms is a cereal with a Leprechaun mascot. Don’t look it up, you will be offended. Or do look it up, you will be amused.
I had the same thought when I read that, but it looks like there isn’t a problem with redirection in the scum powers.
The strategy is for the Vig to kill scum! Also, Vig turns into a default second Lynch often.
Wait, what? We haven’t started?
No. If anything, we would want to reduce the Wolves and Mafia at an equal rate. The Mafia and Wolf Win Conditions are similar and depend on their living numbers. We want that number to be as small as possible. 0 Wolves and 7 Mafia does us no good. Mafia still wins with 14 or less players. But 3 Wolves 4 Mafia, scum don’t win until Pop dips to 8. That’s a big difference.