Disagree. More scum at risk means more information. If the third person on the lynch list is scum, and three votes means lynched while 2 votes doesn’t, what do fellow scum do? It adds more tension to the scum and I’m expecting it to be a pro-town mechanic overall.
I played with a somewhat similar mechanic recently (top three vote getters enter runoff), and vote movement around a not-then-lynch scum member on day one led more or less directly to my vote on a teammate on day three.
Hitman: What happens if Hitman (or Outrider) targets a self-protecting Doc? Explicitly states ‘your target will survive’ and ‘the player doing the protecting will die’.
Since Miller is known to be a role in the game, the Patsy should strongly consider claiming, IMO, and basically be confirmed town (no advantage to scum claiming it b/c real one will counter claim). The small chance of getting lynched for a free vig, is that worth it?
One thing I noticed recently in a “similar” three-faction setup – I think there’s an inherent bias to lynching town in a game like this. Since both scum factions will tend to avoid voting their own team members, but both will have no hesitation in voting for a lynch-bait townie. We might depend more than ordinarily on the vig and on cross-kills to get the ball rolling.
And I’m really tempted to just shut up now until day one begins. I want to get started, but having ten days of posting to read through for a day one that effectively includes night zero would be sort of ridiculous.
There were switches in Mahaloth’s Hotel of Heroes 2 game. How it worked there was that there were three Town power roles, and three Scum. Each Scum had a switch which could be used each Night to turn a particular power role off. The SK also had switches for all three, which could reverse the action of the Scum switches. So, the Town power would work if NEITHER Scum nor SK flipped their switch, or if BOTH did, but not if only one did. All switches reset to On at the start of each Night.
Since Scum and the SK obviously couldn’t very well coordinate their actions in the game thread, the effect was that it was a WIFOM situation in which each Town power had basically a 50% chance of working on any given Night. But once either the relevant Scum or the SK died, the remaining anti-Town switcher could always turn the power off.
This game is obviously far more complicated, but I assume the basic principles are the same.
While any given Scum kill is more likely to take out a Townie due to sheer odds, I see it as likely that the Scum teams will be prioritizing taking out the other Scum.
A confirmed townie sets up a WIFOM situation for our Doc regarding protecting the Patsy, whereas otherwise the Doc can just sit safely amongst the crowd and protect himself. That opens up the possibility of the Doc getting killed by either a random kill by scum or by being hit by the Hitman.
I mean, a smart Doc would just ignore the Patsy, but trusting people to be smart in this game is dangerous: if you don’t believe me, feel free to look at my past history in these games for proof of pointless idiocy.
This is absolutely correct. I had forgotten that this is an open game (it’s been a long time since I’ve played in a game, let alone an open one). The uniqueness of certain town roles makes claiming a strong choice. For the Patsy, it’s pretty much a no-brainer.
(as for the ‘free kill,’ no, it isn’t worth it. Instead of the ‘free kill’ we just use the Lynch we used on the Patsy instead).
For something like a roleblocker, it is less straightforward. Personally, I think town role blockers hurt town more than help, but I’m not expecting everyone to think that way.
This name has been used for two different roles. One is an SK who can’t be stopped by doc protection (there may be a special Firefighter role which specifically blocks only the Arsonist’s kills, which seems unlikely in this setup).
The other is aka Bomber: Each Night, they can either prime a particular player, or ignite their fire, which simultaneously kills all of the previously primed players. Once they have ignited, they may be able to prime more players, or may become vanilla.
HOLY CRAP. I went away for two hours for physical therapy and I came back to the fullest inbox I think I’ve ever seen. I’ll try to get to as many answers as I can right now, but I will eventually have to sleep.
I think people have been gnawing around this question, but I wanted to examine it. I am a noob. There are two scum factions. Do they work together? Do they work against everyone? Could one work with the town against the other scum faction? How “Survivor” are we talking here?
And, BTW, 14 PAGES - sweet baby Cthulhu. I’mma need to re-read that baby a few times for comprehension. ([del]Harry[/del] A wizard! Really?!)
Put me in the list of people who feel the Patsy should claim Day 1. If anything, it puts scum into an awkward position of do they want to pre-emptively claim patsy day 1 (in which case the Actual patsy can counter claim as this is an open setup), or (more likely) scum would stay silent, the actual patsy would claim their role, and then we can start the ball rolling on the day with the doctors having the WIFOM of dealing with Patsy and Scum WIFOMing to waste a kill on the patsy. Obv. the investigators and Vig should avoid Patsy, but then if things get closer to end game and the patsy’s still alive then we’ll see what’s up. Though in those cases, i feel like the Patsy would end up becoming a ScumKill likely by the scum team that feels that the Patsy is a false-claim by the other scum team.
Basically- all in all- i’m pro-Patsy claiming Day 1, and then we should NOT lynch the Poor patsy day 1 either though.
There is Not-Town and there is Town.
Anyone who isn’t town… is scum in my book.
3rd party roles… Scum.
Mafia… Scum!
Werewolves… Scum!
I don’t want to negotiate or make alliances with scum. I don’t care if the scums want to cooperate or work together or against each other. It’s all Scum to us Townies. It’s 14 of them vs. the Town. If you’re scum, then it’s not 14 obviously, it’s 7+/- 50% of the townies etc…
But for Town, we need each of them dead. 1-14. Not 1-12, not 1-13. We need ALL 14 dead.
Out of Character Helpful stance (Since you’re claiming Noob):
Mafia/Werewolves are both types of scum. Typically they cannot win together.
They are each factions trying to win. Mafia wins or werewolves win, but not both.
Scum usually will attempt to blend into the Town. They will work with Townies and pretend to be Townies, and (since they are looking for the other scum group) will seem like they are ‘cooperating’ with the Town. But be careful of those with ‘perfect’ knowledge, and those consistently voting up and lynching one type of scum group. They could still be scummy and would be worth investigating by a good investigator.
In the end Scum are scum for the town. It’s all bad. But for Scum Group A, and Scum group B, they need to eliminate/weaken the other group, and kill off the townies, while blending in with the townies.