In principle it looks fine, however what do you have in mind for the endgame when several of the town power roles are unlikely to have powers due to the Sarah Connor Effect, because you are not looking to lynch her. By the end of the game, everyone could be “vanilla”. It makes it easy for a recruit to say, my powers don’t work, it must have been Sarah Connor.
Oh and what are your thoughts on the recruit possibilities that you are giving the scum by showing the full range of power roles instead of making them choose blindly. Don’t forget a successful recruit means that the scum can effectively remove a power role from the game.
No - I didn’t have extra informations and I’m not scum.
I DO have a problem with authorities and “strong” men trying to lead me in a certain direction… I’m going to trust you (and if I’m wrong, I’ll put it down as learning a lesson about this game)
given the people, i thought it was obvious. All the anti-claimers. I expect this vote to change by days end, but for now at least I have a complete vote in. as I’m on mod warning, this has value for me…
Bear in mind that as far as my approach is concerned, the power roles shouldn’t matter much, by the endgame. The hope is that the power roles can buy us enough extra free mislynches early on that we can eliminate all the non-recruited scum. After that we’ll have to deal with a recruit, if there is one (we may get lucky and nail the Jester late or last), but finding a recruited player is nearly always difficult; I don’t think this makes it any less so.
VANILLA
storyteller0910
Santo Rugger (implicit - correct me if I’m wrong)
Diggit
Cookies
NBC
BUS DRIVER
Rysto
COMMUTER
One and Only Wanderers
POWER-ROLE-TO-BE-NAMED-LATER-OR-NOT-DEPENDING
peekercpa
Boozahol Squid, PI
SAID THEY CLAIMED BUT DIDN’T REALLY CLAIM ANYTHING
Total Lost
Well, I already addressed post #651, and suspicion of Total Lost in particular, in the post to which you are replying here, when I said:
So it is incorrect to state that post 651 drew a connection between refusing to mass claim and potential scumminess. It would have been correct to state that post 651 drew a connection between Total Lost’s word choice and overall tone in the context of failing to mass claim and potential scumminess.
This is the second time that you have attempted to represent my argument as something other than what it is. YesterDay you attempted to paint my attack on your argument against sachertorte as a defense of sach, and now you have falsely claimed that I pointed suspicion at Total Lost specifically because she did not go along with the mass claim.
One of two things is happening here. One is that I am not communicating effectively. The other is that you are scum and are trying to hang something on me any way you can. I can’t decide which, and am frankly leaning toward the former right now because the differences between what I’m saying and what you’re reading are so egregious that I may be failing to get my point across.
Okay - I have a role that is more the plain town - and I’m not sure of the right word to describe it… I don’t want to say it “out loud”, because I see that as a downside for Town
So instead of our usual game of force the confession where we tend to lynch vanilla anyway, you are going to turn the game into a large WIFOM game where the scum have to outguess the outed Town power roles and the vanilla get to sit along for the ride and we hope the Town can gain enough time to prevent the scum running through us all.
The advantage being that the town power roles can better concentrate their powers. The disadvantage being that the scum know exactly who is a good recruit, if they can make it happen.
It probably will take all the fun out of the game, but it has an excellent chance of getting rid of all the starter scum up front.
No. Actually, the whole point is to eliminate reliance on the Town power roles at all. To the extent that they can buy us extra mislynches, great! But the idea behind the mass claim in this case would be that, completely independent of our power roles, we get five mislynches before we lose. Essentially, and without considering recruitment, we need to lynch four scum before we lynch five Town. There are ways for the Town power roles to increase this allotment, but say the mass claim obviates their powers altogether.
The point is, with the current situation, we can force the scum into tiny corners where identifying them, even without the aid of any power roles at all, becomes easier. The vanilla don’t “sit along for the ride at all” - in this configuration, who is a power role becomes irrelevant, because the nature of the game becomes focused on what we do during the Day. It’s actually quite egalitarian; we all say who we are, and then we all work together to figure out who’s lying. I’m suggesting taking the course of action that best increases our ability to lynch successfully.
Because what happens at Night can only improve our situation, we treat the power roles as a potential bonus, not to be relied upon.
Dependence on power roles has hurt Towns in the past, and in this game, we have no real investigator. If we sit around and hope the power roles can guide our lynches for us, we’re dead.
Think about it this way: a mass claim will narrow the field of targets down to a maximum of twelve, giving us a 33% chance of lynching successfully if we apply no analysis at all (a chance which of course increases the more we mislynch). If we can use our analytical ability to increase those odds by just a bit, we can achieve the goal (four dead scum before five dead town). Then we have to deal with recruitment, if it happens, but the nice thing is we’ll know if it does. Trying to plan for it now is next to impossible anyway.