Mafia: The Conspiracy

[QUOTE=Diomedes]
Crystal. Except Vampirification, technically, hasn’t occurred yet. You may be right, perhaps not. I still lean toward dotchan (finally) = scum
[/QUOTE]

I hope you didn’t take my argument in support of **dotchan’s **Vicar claim! I am arguing exactly the opposite.

And in terms of “Vamprification” :slight_smile: , sach says this in post 1527:

[QUOTE=sachertorte]
Idle Thoughts is now a Vampire.
[/QUOTE]

[QUOTE=ShadowFacts]
I hope you didn’t take my argument in support of **dotchan’s **Vicar claim! I am arguing exactly the opposite.

[/QUOTE]

I wasn’t trying to accuse you of supporting ot. I was, in fact, trying to distance myself from any sort of defense of dot, I was just trying to find the rationale behind her statement, if she is the Vicar.
Just one more thing: I think the Vicar is one of those power roles necessary to balance out the Undead. If we don’t have another claim, it does make my belief in dot rise significantly.

[QUOTE=Pleonast]
Thanks!

You are replacing MadTheSwine. I’ll announce in the game thread in a minute.

Your Role PM is:

  1. Vicar (Franciscan) - MadTheSwine - dotchan

You are a Vicar. Each Day you may bless one dead Player, including the Player to be lynched later that Day. Please PM or email your choice (either the name of the deceased Player or that you will bless the newly lynched) before the end of a each Day. The blessing will fail if the target is under the enchantment of the Witchdoctor. You are immune to attack by Vampires, but will not be aware of being targeted by one. (emphasis mine)

As a Vicar, you have this Secret knowledge: the evil curses of Vampires and Werewolves are infectious. Those killed by them may come back as one of the evil. Fortunately, your blessing will prevent the dead from rising again, if applied before the curse activates. You also have a Secret Power, as the Franciscan Vicar: once per game, you may learn the total number of Vampires currently in the game. You may use this Secret Power at any time and I will inform you of the result at the end of the current Day or Night.
[/QUOTE]

I reasoned thus:
*If Idle doesn’t come back toMorrow, then he didn’t self-protect and my blessing on him worked, and people would be more inclined to believe me if I announced my blessing target ahead of time.
*If Idle did self-protect, I would get the PM that my blessing failed, and until sachertorte clarified his investigation results I was assuming that Idle would come back as Town and resume his role as Witchdoctor.
*If CatInASuit does turn up Necromancer, then my role becomes less crucial to the Town, but the information about the Werewolf and Vampire curses needed to be made public.
*The scum can play WIFOM with my claim. Does the Vampire(s) want to risk wasting a kill on me to test it? Do the Werewolves wait to see if they can push my bandwagon during the Day or try take out someone who can potentially annul their curse? Do the Cabal, if any still remain, try to block me instead of another power role?

[QUOTE=dotchan]
I reasoned thus:
*If Idle doesn’t come back toMorrow, then he didn’t self-protect and my blessing on him worked, and people would be more inclined to believe me if I announced my blessing target ahead of time.
[/QUOTE]

I agree. If Idle Thoughts stays dead, then joyousness! One less scum that we need to lynch. Idle Thoughts staying dead would confirm dotchan in my view.

Idle Thoughts is not coming back as Witchdoctor. Either he stays dead, or he comes back as a Vampire.

You are correct that blessing is no longer needed once the Necromancer is dead. But your assertion that you needed to make public the information about Werewolves and Vampires is puzzling. I made this information public on Day Two.

[QUOTE=sachertorte]
Idle Thoughts is not coming back as Witchdoctor. Either he stays dead, or he comes back as a Vampire.
[/quote]

Again, before you clarified that, I was assuming the best. I now know this is no longer the case.

[QUOTE=sachertorte]
I don’t actually know whether the wolves can recruit or not, I just thought it might be a possibility so I presented the recruit information as a broad Vamp/Wolf thing. However, with Idle Thoughts (Witchdoctor) dead, the Town will know a wolf recruitment (or any other curse-thing) when it happens. Yay!
[/QUOTE]

Part of my knowledge was that both wolves and vampires can curse. (That’s why I found IT a bit suspicious for not having this information, but then again it’s been proven that this game has a lot of privledged information.)

So essentially, if Idle is already a vampire, then blessing him today is a wasted blessing. Unless Cat is telling the truth.

Good grief, this town is quiet.

I can’t believe that I the acting to-be-lynched scum, am having to rescue this town from the near depths of Page 2.

One thing to remember, every side did have a 25% chance, so if you don’t make it, don’t worry, the odds were already stacked against you.
If in doubt, blame the Bastard Mod[sup]tm[/sup] :cool:

Cheer up all, every side still has a chance to win given a bit of luck.

::starts handing out pints(English of course) of Snakebite & Black to the remaining townies::

[QUOTE=CatInASuit]
Good grief, this town is quiet.

I can’t believe that I the acting to-be-lynched scum, am having to rescue this town from the near depths of Page 2.

One thing to remember, every side did have a 25% chance, so if you don’t make it, don’t worry, the odds were already stacked against you.
If in doubt, blame the Bastard Mod[sup]tm[/sup] :cool:

Cheer up all, every side still has a chance to win given a bit of luck.

::starts handing out pints(English of course) of Snakebite & Black to the remaining townies::
[/QUOTE]

On the one hand, we might have only had a 25% chance of winning this game. On the other hand, forces have conspired to make things much easier on us: three scum have died to night kills, and three more scum being identified in the first couple days really does mean that the town ought to win this one if they can win any of 'em.

Okay, I know I said I’d make a claim, but someone made the point that role claims today aren’t really necessary since we already have someone to lynch.

So is this how the Day is going to go? We all vote for CatInASuit and then sit back twiddling our thumbs?

vote CatInASuit

[QUOTE=HazelNutCoffee]
Okay, I know I said I’d make a claim, but someone made the point that role claims today aren’t really necessary since we already have someone to lynch.

So is this how the Day is going to go? We all vote for CatInASuit and then sit back twiddling our thumbs?

vote CatInASuit
[/QUOTE]

At this point, all role claims are going to be highly suspect and not particularly useful. The lynches are going to be pretty much pre-set for today and tomorrow, so unless you have gamebreaking information to add, or some night-combo you need another role to perform, it’s likely best to hold off a while on your claiming.

Unless you’re the Vig. In which case, please step forward so that we may pelt you to death with rubber frogs.

[QUOTE=Diomedes]
On the other hand, forces have conspired to make things much easier on us: three scum have died to night kills, and three more scum being identified in the first couple days really does mean that the town ought to win this one if they can win any of 'em.
[/QUOTE]

Well, I thought along the same lines for quite a while. But with 10 scum, 3 nightkilled scum is not “lucky” but absolutlely necessary for the town to win. I would go so far as to say that we did not get enough scum killed in the night to win. 10 scum + 2 recruits and no Vigilante? Then we need 8-9 DAYS to lynch all the scum (And that’s if we’re perfect in lynching scum). Not possible. We needed scum to take out scum in greater numbers than that has happened (which is a very strange thing indeed).

[QUOTE=sachertorte]
Well, I thought along the same lines for quite a while. But with 10 scum, 3 nightkilled scum is not “lucky” but absolutlely necessary for the town to win. I would go so far as to say that we did not get enough scum killed in the night to win. 10 scum + 2 recruits and no Vigilante? Then we need 8-9 DAYS to lynch all the scum (And that’s if we’re perfect in lynching scum). Not possible. We needed scum to take out scum in greater numbers than that has happened (which is a very strange thing indeed).
[/QUOTE]

Don’t count us out yet. We’ve got known scum to lynch and protective and investigative roles remaining, so we’re still in the game. If we can get the Necromancer soon enough, we’ve got a decent shot.

[QUOTE=CatInASuit]
<snip>
::starts handing out pints(English of course) of Snakebite & Black to the remaining townies::
[/QUOTE]

Snakebite? I vaguely remember having one of those when I was in England last March. IIRC, it’s half beer, half cider, and topped with pomegranate juice in the shape of an “S” on top of the foam?

[QUOTE=Santo Rugger]
Snakebite? I vaguely remember having one of those when I was in England last March. IIRC, it’s half beer, half cider, and topped with pomegranate juice in the shape of an “S” on top of the foam?
[/QUOTE]

SnakeBite is Half beer/Half cider. The Black is an extra dash of blackcurrent cordial.

Pomegranate juice is someone showing off. :wink:

Ooh. The end of toDay is ending on Halloween. Spooky! And, if anyone needs to go trick or treating, it’ll be okay because all they’ll be missing is a couple of drinks.

[QUOTE=Zoggie]
Ooh. The end of toDay is ending on Halloween. Spooky! And, if anyone needs to go trick or treating, it’ll be okay because all they’ll be missing is a couple of drinks.
[/QUOTE]

I drink while I trick or treat, thank you very much. :slight_smile:

[QUOTE=Diomedes]
I drink while I trick or treat, thank you very much. :slight_smile:
[/QUOTE]

Isn’t that the point?

[QUOTE=CatInASuit]
SnakeBite is Half beer/Half cider. The Black is an extra dash of blackcurrent cordial.

Pomegranate juice is someone showing off. :wink:
[/QUOTE]

Ahh, blackcurrent cordial. I thought it was grenadine. An easy enough mistake, since I’ve never heard of blackcurrent before.

So…anybody going as a zombie for Halloween this year?

I would like to take this opportunity of a lull in the game to suggest that the Wolves use their no-kill option until the Vampires are lynched. There are obvious benefits to this plan for both sides. Let’s take out the Vamps and have a Wolf/Town Showdown!