[QUOTE=ShadowFacts]
Well, presumably the scum would just false roleclaim, right? Then we’d have a whole group of people all claiming to be town with no quick way to verify anything (which is essentially what we have right now at the start of the game). Except if the Town are honest, the scum will know exactly what role everyone is. How does *that *help the town?
I’m not seeing the merit in this plan.
[/QUOTE]
This was discussed at some length during Day 1 in the Firefly game being played on the other board. I would say go read it but Day 1 was very long and was quite confusing. If you like confusion, though, it’s looking to be an interesting game.
The short of it is in games where everyone has a role a mass-claim can be game breaking and is a short path to victory. The scum must role-claim town roles, and of course will be counter-claimed by the real holders of those roles. I haven’t done the math, but since scum must be outnumbered in the beginning if we just go down the list of overlapping claims and lynch one-for-one, and many times the first lynch will be scum so the second won’t be necessary, we’ll win.
The possibility that roles weren’t included does throw a little bit of a monkey wrench into the plan, though. If scum claims one of the roles not in the game they have a high chance of surviving to the end-game since no one would counter-claim.
I haven’t given it enough thought to be sure, but in this game I think a mass-claim could be a winning strategy even with the missing roles. It does seem a bit risky, though.
Of course, this game started after the Firefly game did and I think Pleonast might have been following that game and would have seen the mass-claim strategy and could have done something in this game to counter that. Other than secret roles or switching things around a little I’m not sure how, but it’s a possibility.
That said, even if I was very convinced that it would be a game winning strategy, I wouldn’t want to do it this early. I signed up for this game hoping it would be a very interesting game, not a series of predetermined lynches. Also, Pleonast obviously put a lot of work into the game design (and hopefully balance), and I feel like it’s a bit against the spirit of this particular game to try to break it too soon. We should keep some mass-claims in mind later in the game, though, like if the masons or witches can turn things mid/late-game by narrowing down the possibilities by all claiming and verifying each other, or even a total mass-claim if it comes down to it.