Pleonast’s Conspiracy Strategy Hints
General
Every Role has some special ability. Use your ability wisely to help your Side. But some Roles are more valuable than others. Be prepared to sacrifice yourself for the good of your Side. You’ll win if your Side wins, even if you’re dead.
Keep in mind that not all Roles will appear in the game, but there may be more than one of a given Role. This affects false claims significantly.
I’ve put together these strategy hints as a guide to help the Players, especially those new to this sort of game.
Town
The Town needs to eliminate all Wolves and Undead. Your most important Roles are the Witches, Detectives, and Seers, who can investigate other Players. Do what you can to protect them.
Your highest priority is probably finding the Vampires. They make the Vicar’s job harder by increasing the number of bodies. They also make the Detective’s job harder by confounding his detection of Wolves. The next highest priority are the Necromancers. The army of Zombies will be near to overwhelming by mid-game, unless the Vicar was lucky. Consider postponing lynches if it’s close; the Wolves may do the same.
Once the Undead are eliminated, if any Detectives are still alive, you’ll have an easy time eliminating the Wolves. But, if you’ve lost more than one Witch, you’ll have to eliminate the Cabal before finishing off the Wolves and Undead. Until that point, they’re mostly helping you by trying to lynch the Wolves and Undead as well. Keep track of who you think they are, but lynches may be better spent on others.
Always, watch out for false Role claims. Everyone has a Role, but many Roles will be unused. Add to this the fact that false claims will take a Day or more to sort out, because of the delayed reveal of information. You will have to judge the truth each claim.
Because voting ties result in no lynch, beware of last-minute tying votes.
Coroner: Your information will become public soon, so your Role is not as powerful as others. But it is easy for others to verify your Role claim, and you are not a primary target of scum. Try to use your information to actively guide others.
Detective: You have the best Wolf-finding Role and are their primary target. You’ll have to walk a fine line by giving breadcrumbs for your discoveries without revealing yourself. If you can survive until the Vampires are eliminated, you can lead a quick elimination of the Wolves.
Freemason: Your job is to build a network of trust. Watch who your fellow Freemasons are suspicious of and not. You’ll also be helpful in detecting the Omega Wolf. You are also the most expendable members of the Town.
Magician: You have a mildly useful Role. Each Night, do your best to target scum, and hope for the best. Even if your victim is Town, at least you’ll know the name of the attacker.
Scotsman: Your power allows you to play aggressively. Once you have survived an attack, you’ll be confirmed Town. Use this to your advantage.
Seer: The most powerful investigative Role. Drop breadcrumbs for your information, and try to stay alive.
Vicar: You’re the only thing slowing down the Necromancers. If the Undead are close to winning, it may be useful to publicly Role claim, since the Wolves will not want to kill you. But that will also increase the odds that they find a more powerful Role. Don’t forget you can bless longer-dead corpses and that they could be animated.
Vigilante: you bet your life each time you use your power. Choose wisely! You may want to wait until you have more information before killing.
Warlock: You have a mildly useful Role. You’ll want to enchant yourself until you have a better idea who is more important.
Witch: The three Witches are collectively the most important Town Roles. Make good use of your Nightly conversations. You’ll want to protect one of yourselves until you find a Detective or Seer. Be careful leaving breadcrumbs or having voting patterns–it’s very bad to lose a Witch.
Witchdoctor: A very useful Role. Protect yourself until you know better.
Wolf
The Wolves need to reduce everyone else’s numbers. This will mean eliminating the Necromancers before too many Zombies have been animated. But your highest priority is killing Detectives. Nearly as important are preserving the Vampires, who confound the Detectives. Try to keep them from being lynched (you can’t Night kill them anyway). Keeping the Vicar alive is helpful as well.
Your best killing strategy is using the same Wolf to kill until he is lynched. That will reduce your exposure to the Detectives. Once the Detectives are gone, you only need to keep killing until you win. While killing Cabal helps with this, finding the Witches and Seers is more important.
Be prepared to make false Role claims. Many Roles are unused; if you choose wisely, your claim may go uncountered.
Alpha Wolf: Lead the pack wisely, but you are replaceable.
Omega Wolf: You can hide well, but the Freemasons can call your bluff.
Werewolf: Do your best to stay unlynched. Patient is the game for Wolves.
Undead
You don’t know each others’ identities, so you can’t plan like the other scum Sides. Avoiding the lynch is your primary strategy. It’s easiest for the Undead to win by creating many Zombies, but a lone Vampire can still win.
Do what you can to stay alive. False claims are very helpful.
Necromancer: Slow and steady. Although your best odds are trying to animate a recent corpse (smaller chance it’s been blessed), you can try the longer-dead ones as well.
Vampire: Too bad if you accidentally kill a Necromancer. Try to find Seers and Witches. The Wolves don’t want to kill you; you may want to give them a few hints, but avoid the lynch as long as possible.
Zombie: Demand “Brains!” at Night. Otherwise, you’re out of the game.
Cabal
It’s just the few of you. You can secretly speak freely among yourselves. Strategize away! Although you need to eventually eliminate the Wolves and Undead, your primary targets are the Witches. You need to guide or somehow increase the odds that the other scum kill the Witches for you. Use your blocking power carefully.
Plan your false claims wisely. You may postpone a lynching for a while, since false claims are tricky to uncover.