So in a nutshell, the Apprentice needs to find an unobvious way to say “Yo, Oracle! Over here!” asap…
[QUOTE=Hal Briston]
Oh, I’m sorry, weren’t you aware? Adamsborough is a dry town.
[/QUOTE]
:eek: You mean, the cultists have already WON?!?! NOOOOOOooooooooo. . .
Is lurking being allowed as a strategy, or will lurkers be switched out?
A totally randomized vote, as suggested by MtgMan, is worse than the Town not dunking anyone. We’d gain no information while probably killing a Townie. If we want to forfeit our turn, better to not dunk anyone. That way we won’t kill a Townie. Never mind the logistics of getting a simultaneous vote on this board.
Random votes as advocated by me are a tool for bootstrapping the discuss in the early part of the first Day. The final vote decision needs to be something accountable.
I’m waiting for Autolycus to make his entrance. Then I can accuse him of being suspicious because (1) he’s using a Cultist accent, (2) he’s not using a Cultist accent, (3) he took too long to make an entrance, or (4) he jumped in too soon. Pick your poison! 
The conversion (recruitment) is a one shot deal. If it is attempted, regardless of whether if succeeds or fails, it may not be attempted again.
Further, the ability to convert is lost upon the death of the Prophet. As with other night actions, if the Prophet is attacked at Night, by the Psychopath or Crusader, when they are attempting to recruit, the recruit will still be processed.
[QUOTE=sachertorte]
Hello Mr. Risk, I’d like to introduce you to Ms. Reward.
Also, why would the Priest die? The Priest is not night killable and is not convertable. The only way for the priest to die is to get dunked. And I for one don’t plan on dunking any priests.
[/QUOTE]
All I’m saying is that the Priest can get killed by accident - for example, they can be night-killed if they miscalculate and protect someone else on the night the cultists decide to attack the Priest - before they get a chance to use their bless-everyone power. I’m all for taking calculated risks for the greatest reward - I was merely speculating as to how the Priest’s bless-everyone power could be maxmized for greatest effect.
[QUOTE=Blaster Master]
The conversion (recruitment) is a one shot deal. If it is attempted, regardless of whether if succeeds or fails, it may not be attempted again.
[/QUOTE]
By one shot, do you mean it can only be done once during the entire course of the game?
[QUOTE=sachertorte]
Hello Mr. Risk, I’d like to introduce you to Ms. Reward.
Also, why would the Priest die? The Priest is not night killable and is not convertable. The only way for the priest to die is to get dunked. And I for one don’t plan on dunking any priests.
[/QUOTE]
Well, the priest’s not killable if he’s protecting himself, but I guess at least some of the time he’d be protecting someone else.
Gah. Thread moving too fast, again!
[QUOTE=HazelNutCoffee]
By one shot, do you mean it can only be done once during the entire course of the game?
[/QUOTE]
Yes, that’s what it means.
The prophet’s role :
(Bolding mine).
The Cult can only do it once.
[QUOTE=ArizonaTeach]
Wait, what? Is **Mtgman ** saying we should all use random.org and reveal at the same time and go with the results? Is that seriously what he’s saying?? Am I missing something here because that seems like a bad, bad, bad idea. I’m going to go back to my fallback whenever someone suggests a strategy: How does the town benefit from this? I see three drawbacks for the town:
- There are still going to be those who delay even a minute or two that could throw the vote a certain way by casting a non-random vote and saying it’s random. And even if that doesn’t happen, if the votes truly are random then suspicion will fall upon those people who voted for the dunk unfairly.
- The chances a pro-town power role could be revealed are small, but possible; in fact, probably at a greater percentage than a normal vote. If a power role is revealed, I damn well want a trail to who forced that to happen. Plus, will there even be time for a role-claim? Will that role-claim be more or less believable?
- This negates any information that could be gleaned from today’s conversations. There will be no trail to follow.
I hope I’m just understanding wrong, and it’s against my nature to vote this early in a Day, so I’m not going to accuse or FOS Mtgman, but MAN, this seems like a bad idea of epic proportions.
[/QUOTE]
From Mafia : A Theoretical Study Of Players and Coalitions in a Partial
Information Environment(warning, PDF)
I’ve listed a number of reasons I’m skeptical of this analysis holding for this particular format, and I’m open to discussion about other strategies.
Also, upon re-reading the article, I found this passage.
So I’m thinking we’re probably dealing along the lines of 7, maybe 8 scum. Hopefully 7 because we have a scum power role which can recruit and if they recruited then we’d be looking at 9 scum, which is a really high number for a 30 person game.
Enjoy,
Steven
[QUOTE=MHaye]
The Cult can only do it once.
[/QUOTE]
:smack: Sorry. I read the rules, I swear.
[QUOTE=Hal Briston]
Oh, I’m sorry, weren’t you aware? Adamsborough is a dry town.
[/QUOTE]
The Horror THE HORROR
NNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
[QUOTE=ArizonaTeach]
Problem with that thinking is, that’s the exact strategy the pirates used in M4. Auto intentionally lurked and committed the kills so that there would be no trail. I was hesitant to lynch lurkers in M4, but once lurking became an actual scum strategy I think the rules on that one changed.
[/QUOTE]
True, but in any case, I think that there shouldn’t be anyone allowed to lurk that much…because if they are subbed out, at the very least the new person would know not to lurk that much and would give the believers more info to work with.
[QUOTE=sachertorte]
Hello Mr. Risk, I’d like to introduce you to Ms. Reward.
Also, why would the Priest die? The Priest is not night killable and is not convertable. The only way for the priest to die is to get dunked. And I for one don’t plan on dunking any priests.
[/QUOTE]
Excuse me? The Priest is not Night killable? Where are you getting that from? :dubious:
[QUOTE=Pleonast]
A totally randomized vote, as suggested by MtgMan, is worse than the Town not dunking anyone. We’d gain no information while probably killing a Townie. If we want to forfeit our turn, better to not dunk anyone. That way we won’t kill a Townie. Never mind the logistics of getting a simultaneous vote on this board.
[/QUOTE]
Snipped some.
I think it’s half and half. Like I said in my post above..NOT voting at all is bad, I think. It gives up the right to kill a scum off. However we do have about five days to go over stuff and go back and forth with accusations and ideas and thoughts and inconsistences and all the like. So I think voting just based on random.org and in the first hour alone is a bit hasty and aggressive.
Votes like MtS gave, I think, are at least based on things. Using Random.org seems to easy without a good explanation behind it.
Ok, working off of my “the scum want the rest of us to be miserable” theory, we have HazelNutCoffee and NAF cleared. Good job, folks.
[QUOTE=NAF1138]
The Horror THE HORROR
NNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
[/QUOTE]
pats NAF comfortingly on shoulder There, there. I’m sure the secret role is actually the town’s Underground Moonshine Dealer, here to save us all from insanity. All we have to do is find them. looks around speculatively
[QUOTE=Idle Thoughts]
Excuse me? The Priest is not Night killable? Where are you getting that from? :dubious:
[/QUOTE]
If he continuously blesses himself, he’s not.
[QUOTE=HazelNutCoffee]
I agree - since we can always be 100% sure of a dead player’s identity, but rarely of a live one’s.
This may have already been mentioned before, but “random voting” on the first day doesn’t mean everyone is random voting - scum will be sure who NOT to vote for, at least, and the Apprentice and Disciple know the identities of the Priest and Oracle, while the Monks all know each other, correct? Not much help initially, but in the long run I feel it will be (since some of these roles will almost inevitably turn up dead before the game ends), so I second sachertorte’s suggestion that everyone ends up voting someone by the end of the first day.
snip
[/QUOTE]
Just want to mention for the first timers: Don’t think that scum won’t vote for other scum, or that the other roles won’t vote for each other either. The last thing they want is a clearly distinguished voting pattern. That said, as more people die and roles are revealed, the voting patterns become very interesting indeed.
[QUOTE=HazelNutCoffee]
Is lurking being allowed as a strategy, or will lurkers be switched out?
[/QUOTE]
I do think there’s a fine line between lurking as a strategy and lurking because you’re not participating. However, I will not set a rule of thumb because I think it encourages fluff posting.
I won’t be explicitly checking either because it’s too much leg work; if it’s not explicitly obvious that someone is missing, does it matter? If I see a few complaints like “Hey, So-So isn’t participating!” I’ll investigate and see if it warrants poking. If so, I’ll poke him, and if he doesn’t respond to poking, I’ll forcibly substitute.
[QUOTE=Hockey Monkey]
Just want to mention for the first timers: Don’t think that scum won’t vote for other scum,
[/QUOTE]
Very true, but the presence of the Avatar makes that a very risky play for the scum this time around. They may be less willing to join up on a “well, they’re gonna swing anyway” bandwagon.
[QUOTE=storyteller0910]
Back, and reading. I’m going to concentrate a variety of responses into one post, to avoid drowning the thread in little posts. I want to start here:
-
He did not vote for you; there was no revenge vote. This looks to me like someone trying to get a vote in for no particular reason.
-
You win the First Internally Inconsistent Post award for this post, in which you tell Clockwork Jackal that he was twisting your words by saying that you don’t think it’s important to figure out how many N-Bs and Cultists there are *in the same post where you explicitly state that you don’t think it’s important to figure out how many N-Bs and Cultists there are. * Sure, you didn’t state this in your initial post, but CJ inferred it and, based on the evidence above, it was a reasonable inference.
-
As he pointed out, CJ didn’t say no one looked scummy, he said no one looked summy except for Hal.
Strong FoS MadtheSwine.
[/QUOTE]
I am surprised at you story
1.Already acknowledged my mistake
2.What you say is simply not true,there is nothing inconsistent about it . Jackal said I said something I did not say.Wether I agree with what he said I said does not matter.
3.Saying no one looks scummy is scummy, even with the “one little thing” thrown in.Scum tells are not gonna be by the book and that particular post seems like a variant of said scum tell.