[QUOTE=Queuing]
We all get your point sachertorte.
[/QUOTE]
I accept that you understand, but I don’t think you can say everyone does.
[QUOTE=HazelNutCoffee]
For the record, we understand your plan perfectly, as Queuing has already stated.
[/QUOTE]
Again, I’m sure many do. But when I see posts like this:
[QUOTE=USCDiver]
See I think this is where you misinterpreted my earlier post. There IS a risk. If the Apprentice is NOT in the group that the Oracle is investigating, he has a 0% percent chance of improving his accuracy. The fact that the Apprentice CAN improve is an important nuance to his role. Even though the chance of that happening are 50%, I think that is too big of a risk to lose what could end up being two Oracles (if the Apprentice reaches 80% prior to the Oracle’s death).
[/QUOTE]
I see that there are people who don’t fully understand what I’m trying to say. So I go for a walk to come and see this:
[QUOTE=Malacandra]
I see what you’re saying, but I don’t think it matters. The Oracle will investigate a certain number* of randomly chosen people during the game. It doesn’t matter what criteria he uses to split the pool - either his investigations will include the Apprentice or they won’t. I’m assuming no evidence arises during the game to suggest a possible Apprentice to the Oracle; if it does, then he should follow his hunch, of course. But otherwise the only difference is that an external observer with full knowledge could see that the Oracle was predestined to fail. He could see that anyway, if the Oracle published the entire list of investigatees at the start of the game, whether the Oracle had split the player list in half by number or by any other means.
[/QUOTE]
Which makes me immensely happy. I like a little confirmation that I’m not crazy.
Basically, there are two types of risk people are trying to convince me of. Real risk, which I think is small but others think is too big, and imaginary risks which are the ones I’ve been trying to refute.
At this point I don’t even want coordination anymore. For me (out of game) the best thing would be for there to be no coordination so that I can take a look at the results after the game.
[QUOTE=Mtgman]
The anser to your second question, if I’m no longer advocating a random Day 1 vote for the town. Not because I’m convinced it’s a bad idea, or unimplementable, but because with so many people opposed to the idea I’m not interested in shoveling sand against the tide.
[/QUOTE]
I wish I had your sensibilities.
I, for one, applaud the novel thinking and approach to the game; however, if your theory is correct, I think it is a bit game breaking. If we rely on some sort of algorithm for running what is the essence of the game, it kind of defeats the purpose of playing. Even if it is mathematically better, it won’t be as entertaining.
(I see that you’ve already acknowledged this).
[QUOTE=DiggitCamara]
If everyone (and by everyone I mean at least 80% of the current player population) were to publish a “random vote” (with unvoting, of course), the Apprentice could hide his/her “random vote” among the noise.
With a truly random vote (by everyone else) you’d have votes flying every which way. However, the Apprentice with his/her “random” vote could actually purposefully be voting for the Oracle. The Oracle would only have to cast his/her real night-time investigation in the Apprentice’s direction…
Anyway, it’s just an idea.
[/QUOTE]
I think its already clear that I’m one to appreciate unconventional play and exploitation of the game rules.
The flaw I see with DiggitCamara’s proposal is that the process reduces the set of players from which the the scum are to find the Oracle (where have I hread that before? Echo? echo?). The voting scheme you propose will leave some players without votes, indicating to the scum that these players are not the Oracle. Furthermore there is no way to guarantee everyone gets one vote since someone voting before the Apprentice may randomly vote for the Oracle forcing the Apprentice to double up on the Oracle vote, which would be very bad and zoom in on the Oracle quite quickly.
Love the idea though.
[QUOTE=Mtgman]
Witness the crushing blow dealt by the Oracle in the original Werewolf game when the “wait a bit, then tell all, in a clear and unambiguous way” strategy was employed. I think, but I haven’t run the numbers, that if we have five Day/Night cycles worth of data from an Oracle, that would be enough to break the Cult’s back. It depends on how fast we lose Monks really.
[/QUOTE]
I like this line of thinking. At some point a direct roleclaim becomes more valueable than breadcrumbs; even more valuable than the prospect of more breadcrumbs. I leave it to the Oracle to judge when that time is.
[QUOTE=Pasta]
Isn’t the way to discourage scum lurking simply to kill lurkers?
[/QUOTE]
Someone else up thread addressed this (I think). Basically, if we have several lurkers, its too easy for scum to guide the town towards dunking a townie lurker instead of a scum lurker, and they get nice cover of ‘but he was lurking.’
Unless… we randomly…
Ow! that hurt.
[QUOTE=HazelNutCoffee]
An absolute maximum of four kills are possible (if somehow the Avatar is burned after the Psychopath is activated, and the Crusader makes a successful kill on the same night).
[/QUOTE]
I think we can safely remove the Avatar from the matrix of possiblities. An Avatar-based death will be posted by Blaster Master at the end of the day. It will be clear to us that it happened.
[QUOTE=Kyrie Eleison]
Second, there’s a fair chance that the Apprentice could be expected to object to any division that makes it unlikely that he’ll be investigated. As it happened, everyone pretty much objected, but had there been only a few objectors, they would have made a nice pool of candidates for Apprentice hunting. So I’m a little bit suspicious of sachertorte as a result.
[/QUOTE]
Thank you for your clear reasoning here. This is a flaw I hadn’t considered, and I feel bad that I didn’t notice it. I was too wrapped up in analyzing the game mechanics and not adequately considering how other players would react to my idea. What’s worse is it actually is a reason for not discussing the whole mess. Sorry. Suspicion noted; lesson learned.
[QUOTE=Queuing]
I don’t hate the idea of everyone picking a name and yelling it out, allowing the Oracle to find the apprentice. From a risk/reward perspective I see a much greater reward then the previous oracle/apprentice discussion.
[/QUOTE]
I completely disagree with this statement, but I’m glad you made it. Watching M3, I was completely baffled by DiggitCamara’s logic. His reasoning process was orthogonal to my own and it made me seriously think he was scum. Based on your view of coordination and having the apprentice announce who the Oracle is, even under cover from other townies, is in my opinion much **riskier **than coordination. The process would collapse the set of scum targets to find the Oracle. Very bad for town.
So how can you advocate something that isolates the possibly Oracle set yet be against something whose flaw is reducing the set from which breadcrumbs are correlated?
The good news is, now we know that the two of us just have completely different thinking processes. “Agree to disagree” and all that.
I won’t vote or FOS you for this, given that I understand that I had the same kind of reaction to DiggitCamara (and I wasn’t even playing that game), but I really would like other players to look at my point of view on the Apprentice covered-reveal idea. If the rest of the town thinks it’s sound logic, I… just don’t know what I’ll do with myself.